Ogre Cleric 02; CR: 4; XP: 1,200; Ogre cleric 02 Align: CE; Large humanoid (giant)
Init: -2; Senses: darkvision 60 ft., low-light vision; Perception +7
DEFENSE: AC: 19; TAC: 7; FFAC: 19; HD: 6d8+24; HP: 51; Saves: For: +11, Ref: -1, Will: +7;
OFFENSE: Speed: 30 ft.; Melee: masterwork greatsword +11 (3d6+10/19-20); Ranged: javelin +1 (1d8+7); Space: 10 ft.; Reach: 10 ft.; Special Attacks: channel negative energy 1/day (DC 9, 1d6);
Domain Spell-Like Abilities: (CL 2nd; concentration +3);
4/day - strength surge (+1), vision of madness (+1/-1)
Cleric Spells Prepared: (CL 2nd; concentration +3)
1st - 3 + 1 - bless, cure light wounds, divine favor, enlarge personD
0 (at will) - create water, detect magic, mending, stabilize
D domain spell; Domains: Madness, Strength
Statistics: Str: 25; Dex: 6; Con: 19; Int: 8; Wis: 12; Cha: 7; BAB: +4; CMB: +12; CMD: 20
Feats: Combat Casting, Iron Will, Power Attack
Skills: Cleric (2 + Int): Appraise (I)(c), Craft ( ) (I)(c), Diplomacy (Ch), Heal (W)(c), Knowledge (Arcana) (I*)(c), Knowledge (History) (I*)(c), Knowledge (Nobility) (I*)(c), Knowledge (Planes) (I*), Knowledge (Religion) (I*), Linguistics (I*), Perception (W) +7, Profession ( ) (W*)(c), Sense Motive (W)(c), Spellcraft (I*)(c) +4; Racial Modifiers:
Special Abilities:
Languages: Giant
Special Qualities:
Environment:
Organization:
Treasure: NPC Gear (masterwork breastplate, javelins (3), masterwork greatsword, amulet of natural armor +1, potion of cure light wounds, potion of invisibility, scroll of cure moderate wounds, unholy symbol, alchemist's fire (2), 157gp