Armor/Shield Bonus = Armor Class bonus of armor.
Max Dex Bonus = WHighest Dexterity bonus a creature may use when wearing this armor
Armor Check Penalty = Penalty when using certain skills
Arcane Spell Failure Chance = Chance of miscasting an arcane spell when wearing this armor.
Speed = The maximum speed a character wearing this armor can move.
Weight = Weight of the armor
Hardness = Hardness of the item (damage an item may take before it affects its hit points)
Hit Points = The hit points an item has before it is broken (may be repaired both magically or normally)
Special = Special qualities of the item or pre-requisites needed to use.
Color Scheme:
Common = 80% available, 2d6 items, Resale: 50%
Uncommon = 60% available, 1d8 items, Resale: 60%
Rare = 30% available, 1d4 items, Resale: 70%
Very Rare = 10 % available, 1 item, Resale: 100%