Ratfolk, Ranger - expedition leader 8; CR: 7; XP: 3,200; Ratfolk ranger 8 Align: N; Small humanoid (ratfolk)
Init: +3; Senses: low-light vision; Perception +14
DEFENSE: AC: 20; TAC: 15; FFAC: 16; HD: 8d10+24; HP: 72; Saves: For: +9, Ref: +10, Will: +4;
OFFENSE: Speed: 20 ft.; Melee: +1 two-bladed sword +9/+4 (1d3+4/19-20), masterwork two-bladed sword +9/+4 (1d6 +1/19-20); Ranged: +1 composite longbow +13/+8 (1d6 +3/x3);
Special Attacks: combat style (two-weapon), favored enemy (animals +2, humans +4), swarming
Ranger Spells Prepared CL 5th; concentration +6)
2nd - barkskin
1st - endure elements, longstrider
Statistics: Str: 14; Dex: 16; Con: 14; Int: 12; Wis: 12; Cha: 8; BAB: +8; CMB: +9; CMD: 23
Feats: Dodge, Endurance, Exotic Weapon-Proficiency (two-bladed sword), Improved Two-Weapon Fighting, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (two-bladed sword)
Skills: Ranger (6+Int): Climb (S)(c) +9, Craft (alchemy) (I)(c) +3, Handle Animal (Ch*)(c) +6, Heal (W)(c) +8, Intimidate (Ch)(c), Knowledge (Dungeoneering) (I*)(c) +8, Knowledge (Geography) (I*)(c) +8, Knowledge (Nature) (I*)(c) +8, Perception (W)(c) +14, Profession ( ) (W*)(c), Ride (D)(c) +10, Spellcraft (I*)(c) +6, Stealth (D)(c) +18, Survival (W)(c) +12, Swim (S)(c) +7
Special Abilities:
Languages: Common, Gnoll
Special Qualities: favored terrain (desert +4, urban +2), hunter's bond (companions), surface sprinter, swift tracker, track +4, wild empathy +7, woodland stride
Treasure: NPC Gear (oil of magic weapon, potion of cure serious wounds, mithral chain shirt, +1 composite longbow (+2 Str), arrows (20), +1 two-bladed sword, masterwork two-bladed sword, cloak of resistance +1), 149gp