Wererat
Klitch
Human natural wererat cleric 9, Brazen; CR: 9; XP: 6,400; Human wererat female cleric 9 Align: NE; Medium humanoid (human, augmented human)
Init: +6; Senses: Perception +10
DEFENSE: AC: 20; TAC: 13; FFAC: 18 ; HD: 9d8+27 ; HP: 89 ; Saves: For: +11 , Ref: +6, Will: +11
OFFENSE: Speed: 20 ft.; Melee: dagger +5/+0 (1d4-1/19-20); Ranged: light crossbow +8 (1d8/19-20); Special Attacks: channel negative energy 4/day (DC 17, 5d6), hand of the acolyte (7/day);
Domain Spell-Like Abilities: (CL 9th, concentration +13)
7/day - bleeding touch (4 rounds)
1/day - dispelling touch
Cleric Spells Prepared: (CL 9th, concentration +13)
5th - slay livingD (DC 21) (2)
4th - death wardD, freedom of movement, poison (DC 20), spell immunity
3rd - bestow curse (DC 19), contagion (DC 19) (2), dispel magicD, prayer
2nd - bear's endurance, darkness, death knellD (DC 18), delay poison (DC 16), desecrate, resist energy (DC 16)
1st - bane (DC 15), cause fearD (DC 17) (2), entropic shield, obscuring mist, protection from good
0 (at will) - bleed (DC 16), detect poison, light, virtue
D: domain spell; Domains: Death, Magic
Statistics: Str: 8 ; Dex: 15 ; Con: 18 ; Int: 10 ; Wis: 19 ; Cha: 12 ; BAB: +6 ; CMB: +5; CMD: 18
Feats: Combat Casting, Command Undead, Greater Spell Focus (necromancy), Improved Channel, Improved Initiative, Spell Focus (necromancy)
Skills: Cleric (2+Int): Appraise (I)(c), Craft (alchemy)(I)(c)+6, Diplomacy (Ch), Heal (W)(c) +10, Intimidate (Ch) +7, Knowledge (Arcana) (I*)(c), Knowledge (History) (I*)(c), Knowledge (Nobility) (I*)(c), Knowledge (Planes) (I*), Knowledge (Religion) (I*) +12, Linguistics (I*), Perception (W) +10, Profession ( ) (W*)(c), Sense Motive (W)(c), Spellcraft (I*)(c)
Special Qualities: aura, change shape (human, hybrid, and dire rat; polymorph), death's embrace, lycanthropic empathy (rats and dire rats)
Languages: Common
Treasure: NPC Gear (+1 chainmail, dagger, light crossbow, 20 bolts, +1 cloak of resistance, +2 headband of inspired wisdom, pearl of power (1st), +1 ring of protection, bone unholy symbol, unholy water, onyx gem 100gp (5), silver dust for desecrate 25gp, 564gp
HYBRID FORM
Human natural wererat cleric 9, Brazen; CR: 9; XP: 6,400; Human wererat female cleric 9 Align: NE; Medium humanoid (human, shapechanger)
Init: +6; Senses: Perception +10
DEFENSE: AC: 21; TAC: 14; FFAC: 18; HD: 9d8+36 ; HP: 98 ; Saves: For: +12, Ref: +7, Will: +11
OFFENSE: Speed: 20 ft.; Melee: dagger +6/+1 (1d4/19-20), bite +1 (1d4 plus disease and curse of lycanthropy; DC 17); Ranged: light crossbow +9 (1d8/19-20); Special Attacks: channel negative energy 4/day (DC 17, 5d6), hand of the acolyte (7/day);
Domain Spell-Like Abilities: (CL 9th, concentration +13)
7/day - bleeding touch (4 rounds)
1/day - dispelling touch
Cleric Spells Prepared: (CL 9th, concentration +13)
5th - slay livingD (DC 21) (2)
4th - death wardD, freedom of movement, poison (DC 20), spell immunity
3rd - bestow curse (DC 19), contagion (DC 19) (2), dispel magicD, prayer
2nd - bear's endurance, darkness, death knellD (DC 18), delay poison (DC 16), desecrate, resist energy (DC 16)
1st - bane (DC 15), cause fearD (DC 17) (2), entropic shield, obscuring mist, protection from good
0 (at will) - bleed (DC 16), detect poison, light, virtue
D: domain spell; Domains: Death, Magic
Statistics: Str: 10; Dex: 17; Con: 20; Int: 10 ; Wis: 19 ; Cha: 12 ; BAB: +6 ; CMB: +5; CMD: 18
Feats: Combat Casting, Command Undead, Greater Spell Focus (necromancy), Improved Channel, Improved Initiative, Spell Focus (necromancy)
Skills: Cleric (2+Int): Appraise (I)(c), Craft (alchemy)(I)(c)+6, Diplomacy (Ch), Heal (W)(c) +10, Intimidate (Ch) +7, Knowledge (Arcana) (I*)(c), Knowledge (History) (I*)(c), Knowledge (Nobility) (I*)(c), Knowledge (Planes) (I*), Knowledge (Religion) (I*) +12, Linguistics (I*), Perception (W) +10, Profession ( ) (W*)(c), Sense Motive (W)(c), Spellcraft (I*)(c)
Special Abilities:
Curse of Lycanthropy (Su): A natural lycanthrope’s bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates). If the victim’s size is not within one size category of the lycanthrope, this ability has no effect.
Disease (Ex): Filth fever: Bite—injury; save Fort DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
Lycanthropic Empathy (Ex): In any form, natural lycanthropes can communicate and empathize with animals related to their animal form. They can use Diplomacy to alter such an animal’s attitude, and when so doing gain a +4 racial bonus on the check. Afflicted lycanthropes only gain this ability in animal or hybrid form.
Special Qualities: aura, change shape (human, hybrid, and dire rat; polymorph), death's embrace, lycanthropic empathy (rats and dire rats)
Languages: Common
Treasure: NPC Gear (+1 chainmail, dagger, light crossbow, 20 bolts, +1 cloak of resistance, +2 headband of inspired wisdom, pearl of power (1st), +1 ring of protection, bone unholy symbol, unholy water, onyx gem 100gp (5), silver dust for desecrate 25gp, 564gp
Zombie, Fast, Gargoyle; CR: 2; XP: 600; Align: NE; Medium undead (earth)
Init:+3 ; Senses: darkvision 60 ft.; Perception +0
DEFENSE: AC: 19; TAC: 13 ; FFAC: 16; HD: 6d8+6; HP: 42; Saves: For: +2, Ref: +2, Will: +4; Immune: undead traits
OFFENSE: Speed: 50 ft., fly 60 ft. (clumsy); Melee: slam +8 (1d6+3) or 2 claws +8 (1d6+3), bite +8 (1d4+3), gore (1d4+3)
Statistics: Str: 17 ; Dex: 16 ; Con: - ; Int: - ; Wis: 10; Cha: 10 ; BAB: +5 ; CMB: +8; CMD: 21
Feats: Toughness
Special Abilities:
Quick Strikes (Ex): Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus.
SQ: quick strikes
Environment: any
Organization: any
Treasure: none
“Seemingly carved from a dark gray stone, this sinister crouching humanoid resembles a horned, winged demon”