Rogue 01, Duergar; CR: 1/2; XP: 200; Duergar Rogue 01 Align: LE; Medium humanoid (dwarf)
Init: +6; Senses: darkvision 120 ft.; Perception +7
DEFENSE: AC: 15; TAC: 12; FFAC: 13; HD: 1d8+2; HP: 10; Saves: For: +1, Ref: +4, Will: +2; +2 vs. spells; Immune: paralysis, phantasms, poison; Weaknesses: light sensitivity
OFFENSE: Speed: 20 ft.; Melee: short sword +1 (1d6+1/19-20) or sap +1 (1d6+1 nonlethal); Ranged: masterwork light crossbow +3 (1d8/19-20);
Special Attacks: sneak attack +1d6
Spell-Like Abilities: (CL 1st; concentration -2);
1/day - enlarge person (self only), invisibility (self only)
Statistics: Str: 13; Dex: 15; Con: 12; Int: 12; Wis: 16; Cha: 4; BAB: +0; CMB: +1; CMD: 13 (17 vs. bull rush or trip)
Feats: Improved Initiative
Skills: (8+Int/lvl): Acrobatics (D)(c) +5, Appraise (I)(c), Bluff (Ch)(c), Climb (S)(c) +4, Craft ( ) (I)(c), Diplomacy (Ch)(c), Disable Device (I*)(c) +5, Disguise (Ch)(c), Escape Artist (D)(c) +5, Intimidate (Ch)(c), Knowledge (Dungeoneering) (I*)(c) +5, Knowledge (Local) (I*)(c), Linguistics (I*)(c), Perception (W)(c) +7, Perform ( ) (Ch)(c), Profession ( ) (W*)(c), Sense Motive (W)(c) +7, Sleight of Hand (D*)(c), Stealth (D)(c) +5, Survival (W) +4, Swim (S)(c), Use Magic Device (Ch*)(c) Racial Modifiers:
Special Abilities:
Languages:Common, Dwarven, Undercommon
Special Qualities: slow and steady, stability, trapfinding +1
Treasure: NPC Gear (studded leather, masterwork light crossbow, bolts (20), sap, short sword), 18gp