Paladin, Platinum Tear; CR: 9; XP: 6,400; Human paladin 10 Align: LG; Medium human
Init: +1; Senses: Perception +0
DEFENSE: AC: 32 ; TAC: 18; FFAC: 31 ; HD: 10d10+50; HP: 133; Saves: For: +13 , Ref: +9, Will: +12;
Immune: diseases, fear, charms
OFFENSE: Speed: 20 ft. ; Melee: +3 longsword of holy frost +19/+15 (1d8+6+1d6+2d6 vs. evil/19-20); Ranged: dagger +13/+8 (1d4+5/19-20) ; Special Attacks: smite evil 4/day (+2 attack and AC, +10 damage); channel positive energy (DC 17, 3d6), divine bond (+1 weapon, 1/day for 1 min/level)
Paladin Spell-Like Abilities: (CL 10th: concentration +12)
At will – detect evil
Paladin Spells Prepared: (CL 6th: concentration +9)
1st - bless weapon (+1 weapon vs. evil, gains good alignment, all crits are successful), divine favor (+1 to attack and damage rolls for 1 minute), protection from chaos/evil
2nd - bull's strength, resist energy
3rd - prayer
Statistics: Str: 20 ; Dex: 12 ; Con: 18 ; Int: 14 ; Wis: 10 ; Cha: 18 ; BAB: +10 ; CMB: +14 ; CMD: 25
Feats: Weapon Focus (longsword), Power Attack, Dazzling Display, Shield Focus, Shatter Defenses
Skills: Heal +13, Ride +6, Sense Motive +14, Knowledge (religion) +13, Diplomacy +15, Spellcraft +8, Knowledge (nobility) +8
Special Qualities: Aura of good, code of conduct, lay on hands (5d6, 5/day, mercy: shaken, diseased), divine grace, aura of courage (10-ft.-radius +4 saves vs. fear effects), divine health, mercy, divine bond (+1 weapon, 1/day for 1 min/level), aura of resolve (10-ft.-radius +4 saves vs. charm effects)
Languages: Common
Organization:
Treasure: NPC gear (+3 longsword of holy frost, potion of moderate light wounds, cure serious wounds (3), +3 cloak of resistance, +3 full plate, +3 heavy metal shield, +3 ring of protection, dagger, silver holy symbol), 6,873gp
Paladin, Gold Tear; CR: 7; XP: 3,200; Human paladin 8 Align: LG; Medium human
Init: +1; Senses: Perception +0
DEFENSE: AC: 29 ; TAC: 15; FFAC: 28 ; HD: 8d10+24; HP: 82; Saves: For: +11 , Ref: +7 , Will: +10;
Immune: diseases, fear, charms
OFFENSE: Speed: 20 ft. ; Melee: +2 longsword of frost +15/+10 (1d8+5+1d6/19-20); Ranged: dagger +10/+5 (1d4+4/19-20) ; Special Attacks: smite evil 3/day (+2 attack and AC, +8 damage); channel positive energy (DC 15, 4d6), divine bond (+1 weapon, 1/day for 1 min/level)
Paladin Spell-Like Abilities: (CL 8th: concentration +10)
At will – detect evil
Paladin Spells Prepared: (CL 5th: concentration +7)
1st - bless weapon (+1 weapon vs. evil, gains good alignment, all crits are successful), divine favor (+1 to attack and damage rolls for 1 minute)
2nd - bull's strength, resist energy
Statistics: Str: 18 ; Dex: 12 ; Con: 14 ; Int: 10 ; Wis: 10 ; Cha: 14 ; BAB: +8 ; CMB: +12 ; CMD: 23
Feats: Weapon Focus (longsword), Power Attack, Dazzling Display, Shield Focus
Skills: Heal +11, Ride +6, Sense Motive +12
Special Qualities: Aura of good, code of conduct, lay on hands (4d6, 3/day, mercy: shaken, diseased), divine grace, aura of courage (10-ft.-radius +4 saves vs. fear effects), divine health, mercy, divine bond (+1 weapon, 1/day for 1 min/level), aura of resolve (10-ft.-radius +4 saves vs. charm effects)
Languages: Common
Organization:
Treasure: NPC gear (+2 longsword of frost, potion of cure light wounds, cure moderate wounds (3), +2 cloak of resistance, +2 full plate, +2 heavy metal shield, +2 ring of protection, dagger, silver holy symbol), 2,873gp
Ratfolk, Cleric of Relunar - elder 8; CR: 8; XP: 4,800; Ratfolk cleric 9 Align: N; Small humanoid (ratfolk)
Init: +4; Senses: darkvision 60 ft.; Perception +6
DEFENSE: AC: 19; TAC: 11; FFAC: 19; HD: 9d8+36; HP: 80; Saves: For: +12, Ref: +5, Will: +12
OFFENSE: Speed: 40 ft.; Melee: masterwork light mace +8/+3 (1d4); Ranged: light crossbow +7 (1d6/19-20)
Special Attacks: channel positive energy 7/day (DC 16, 5d6), swarming
Domain Spell-Like Abilities: (CL 9th; concentration +13)
7/day - resistant touch +2
At will - dimensional hop (90 feet/day)
Cleric Spells Prepared CL 9th; concentration +13)
5th - teleportD, wall of stone (DC 19)
4th - dimension doorD, dismissal (DC 18), freedom of movement, summon monster IV
3rd - dispel magic, magic vestment, meld into stone, protection from energyD, stone shape
2nd - bull's strength, calm emotions (DC 16), darkness, shield otherD, sounds burst (DC 16), zone of truth (DC 16)
1st - bless, command (DC 15), endure elements, longstriderD, sanctuary (DC 15), shield of faith
D domain spell; Domain Protection, Travel
Statistics: Str: 10; Dex: 10; Con: 14; Int: 12; Wis: 18; Cha: 14; BAB: +6; CMB: +5; CMD: 15
Feats: Extra Channel, Great Fortitude, Improved Initiative, Selective Channeling, Toughness
Skills: Cleric (2+Int): Appraise (I)(c) +5, Craft (alchemt) (I)(c) +3, Diplomacy (Ch) +14, Heal (W)(c) +12, Knowledge (Arcana) (I*)(c), Knowledge (History) (I*)(c), Knowledge (Nobility) (I*)(c), Knowledge (Planes) (I*), Knowledge (Religion) (I*) +9, Linguistics (I*), Perception (W) +6, Profession ( ) (W*)(c), Sense Motive (W)(c) +14, Spellcraft (I*)(c), Use Magic Device (Ch) +4 Racial Modifiers: +2 Craft (alchemy), +2 Perception, +2 Use Magic Device
Special Abilities:
Languages: Celestial, Common
Special Qualities: agile feet (7/day), aura of protection (+1 deflection, energy resistance 5, 9 rds/day), +10 base speed from travel domain.
Treasure: NPC Gear (scroll of bear's endurance, scroll of invisibility purge, scroll of sending, wand of cure moderate wounds (15 charges), +1 chainmail, light steel shield, light crossbow, bolts (10), masterwork light mace, cloak of resistance +1, headband of inspired wisdom +2, silver holy symbol of Relunar, spell component pouch, sunrod, pair of platinum rings (50gp each)), 768gp