Vale below High Sigil
Zliudfiusortsgp'ojfg - Xacarba CR: 15; XP: 51,200; Align: CE; Gargantuan outsider (chaotic, evil, extraplanar)
Init: +9; Senses: arcane sight, darkvistion 120 ft., detect good, low-light vision, scent, true seeing; Perception +29
DEFENSE: AC: 31; TAC: 12; FFAC: 25; HD: 20d10+100; HP: 210; Saves: For: +17, Ref: +13, Will: +20; SR: 26; DR: 10/good, Immune: electricity, poison, Resist: acid 10, cold 10, fire 10
OFFENSE: Speed: 40 ft., climb 20 ft.; Melee: bite +25 (3d8+9 plus poison), 3 tail slaps +20 (2d8+4 plus grab); Space: 20 ft.; Reach: 15 ft.; Special Attacks: constrict (2d6+9), redirect spell
Spell-Like Abilities: (CL 18th; concentration +25);
Constant - arcane sight, detect good, true seeing
At will - detect thoughts (DC 19), greater teleport(self plus 50 lbs of objects only), invisibility, suggestion (DC 20)
3/day - charm monster (DC 21), mass suggestion (DC 23), scrying (DC 21), symbol of pain (DC 22), touch of idiocy, vision
1/day - summon (level 5, 1 hezrou or 1d4 succubi, 50%)
Statistics: Str: 29; Dex: 21; Con: 21; Int: 26; Wis: 22; Cha: 24; BAB: +20; CMB: +33 (+37 grapple); CMD: 49 (can't be tripped)
Feats: Combat Reflexes, Dodge, Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Lightning Reflexes, Mobility, Spring Attack, Vital Strike
Skills: Acrobatics (D) +25 (+29 jump), Bluff (Ch) +30, Climb (S) +17, Diplomacy (Ch) +27, Disguise (Ch) +27, Intimidate (Ch) +27, Knowledge (Arcana) (I*) +31, Knowledge (any two) (I*) +31, Linguistics (I*) +28, Perception (W) +29, Sense Motive (W) +29, Spellcraft (I*) +31, Stealth (D) +16, Use Magic Device (Ch*) +27
Special Abilities:
Poison (Su): Bite - injury; save Fort DC 25; frequency 1/round for 6 rounds; effect one chosen by the xacarba from three options; cure 2 consecutive saves. The save DC is Constitution-based.
Fiendish Bile: effect1d4 Str damage (good-aligned creatures also take 2d8 points of damage)
Mysterious Blood: effect 1d4 Dex and 1d4 Wis damage plus confusion for 1 round.
Vile Disjunction: effect targeted greater dispel magic (CL 18th) on the creature.
Redirect Spell (Su): Any creature that attempts to cast a spell within 30 feet of a xacarba must cast the spell defensively. If the caster fails the concentration check to do so (or if the caster opts to not cast defensively), the xacarba can choose the target of the spell as a swift action. The new target must be a legal target - if there's no legal alternative target to choose from, this ability cannot be used.
Languages: Abyssal, Common, Draconic, telepathy 100 ft.
SQ: change shape (any humanoid as a swift action, but always retains one serpentine trait that negates the bonus to Disguise checks; alter self)
Environment: any land (Abyss)
Organization: solitary
Treasure: Standard , 19,500gp
"This towering, three-tailed, six-eyed beast seems like three rune-backed serpents partially melded together into one body."
Training grounds for the elves and their griffons
Ophorius the Mind Delver - Puppet Master - p. 194 NPC codex
Dybbuk - B3 - p108 - Elf Wizard - Meshyryl
Dybbuk; CR: 15; XP: 51,200; Align: NE; Medium undead (incorporeal)
Init: +15; Senses: darkvision 60 ft.; Perception +29
DEFENSE: AC: 28; TAC: 28; FFAC: 17; HD: 18d8+126; HP: 207; Saves: For: +13, Ref: +17, Will: +17; SR: 26; DR: 10/good; Immune: undead traits; Special: incorporeal, channel resistance +4
OFFENSE: Speed: fly 60 ft. (perfect); Melee: pain touch +19 touch (7d6); Special Attacks: malevolence;
Spell-Like Abilities: (CL 18th; concentration +25)
At will - detect thoughts (DC 19), telekinesis (DC 22)
3/day - dominate monster (DC 22), feeblemind (DC 22), inflict serious wounds (DC 20),
1/day - greater heroism, modify memory (DC 21), tongues
Statistics: Str: - ; Dex: 32; Con: - ; Int: 15 ; Wis: 18 ; Cha: 25 ; BAB: +13 ; CMB: +24; CMD: 41
Feats: Alertness, Blind-Fight, Combat Reflexes, Flyby Attack, Improved Initiative, Iron Will, Lunge, Step Up, Weapon Finesse
Skills: Bluff (Ch) +25, Diplomacy (Ch) +25, Fly (D) +19, Intimidate (Ch) +28, Perception (W) +29, Sense Motive (W) +29, Stealth (D) +32
Special Abilities:
Malevolence (Su): Once per round, a dybbuk can merge itself with a creature on the Material Plane. This ability is similar to a magic jar spell (caster level 18), except that it does not require a receptacle. To use this ability, the dybbuk must be adjacent to the target. The target can resist the attack with a successful DC 26 Will save. A creature that successfully saves is immune to that same dybbuk's malevolence for 24 hours. The save DC is Charisma-based.
Pain Touch (Su): With a successful touch attack, a dybbuk causes painful spasms throughout the target's body, dealing 7d6 points of damage. Creatures that are immune to pain take no damage from this touch.
Possess Object (Su): A dybbuk can use its malevolence ability to possess a Large or smaller unattended object, animating it as if using animate objects, except the dybbuk merges with and controls the object as if it were a living creature. The dybbuk cannot speak or use its other special abilities while possessing the object.
Languages: Abyssal, Celestial, Common
Environment: any
Organization: solitary
Treasure: none
"This grinning spectre has mad eyes and blood-red hands that twitch and jerk like a puppeteer's."
The gateway to hell is the way to ascension"
Lessek - trans - New High Wizard
Illoik - abj
Kessendol - conj
Prendori - Ill