Ankheg; CR: 3; XP: 800; Align: N; Large magical beast
Init: +0; Senses: darkvision 60 ft., low-light vision, tremorsense 60 ft.; Perception +8
DEFENSE: AC: 16; TAC: 9; FFAC: 16; HD: 3d10+12; HP: 28; Saves: For: +6, Ref: +3, Will: +2
OFFENSE: Speed: 30 ft., burrow 20 ft.; Melee: bite +5 (2d6+4 plus 1d4 acid and grab); Space: 10 ft.; Reach: 5 ft. ; Special Attacks: spit acid
Statistics: Str: 16 ; Dex: 10 ; Con: 17 ; Int: 1 ; Wis: 13 ; Cha: 6 ; BAB: +3 ; CMB: +7 (+11 grapple); CMD: 17 (25 vs. trip)
Feats: Skill Focus (Perception), Toughness
Skills: Climb +8, Perception +8; Racial Modifiers:
Special Abilities:
Spit Acid (Ex): Once every 6 hours, an ankheg can spit a 30-foot line of acid. Creatures struck by this acid take 4d4 points of acid damage (Reflex DC 14 halves). Once an ankheg uses this attack, it must wait 6 hours before using it again. Additionally, during this time period, its bite attack does not inflict any additional acid damage. As a result, an ankheg does not use this ability unless it is desperate or frustrated, most often spitting acid when it is reduced to fewer than half of its hit points or when it cannot successfully grab an opponent. The DC is Constitution-based.
Organization: solitary, pair, or nest (3-6)
Special Qualities:
Environment: temperate or warm plains
Organization: solitary, pair, or nest (3-6)
Treasure: incidental
“This burrowing, bug-like monster scuttles about on six legs, drooling noxious green ichor from its clacking mandibles.”
Ankylosaurus; CR: 6; XP: 2,400; Align: N; Huge animal
Init: +0; Senses: low-light vision; Perception +14
DEFENSE: AC: 22; TAC: 8; FFAC: 22; HD: 10d8+30; HP: 75; Saves: For: +12, Ref: +7, Will: +4
OFFENSE: Speed: 30 ft.; Melee: tail +14 (3d6+12 plus stun); Space: 15 ft.; Reach: 15 ft.
Statistics: Str: 27; Dex: 10; Con: 17; Int: 2; Wis: 13; Cha: 8; BAB: +7; CMB: +17; CMD: 27 (31 vs. trip)
Feats: Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail)
Skills: Perception (W) +14
Special Abilities:
Stun (Ex): The ankylosaurus’s tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 Fortitude save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The save DC is Strength-based.
Special Qualities:
Environment: warm forests and plains
Organization: solitary, pair, or herd (3-12)
Treasure: none
"Thick bony plates armor the domelike back of this quadrupedal dinosaur, its powerfully muscled tail ending in a bony club."
Lion, Dire; CR: 5; XP: 1,600; Align: N; Large animal
Init: +6; Senses: low-light vision; scent; Perception +11
DEFENSE: AC: 15; TAC: 11; FFAC: 13; HD: 868+24; HP: 60; Saves: For: +9, Ref: +8, Will: +3
OFFENSE: Speed: 40 ft.; Melee: bite +12 (1d8+7 plus grab), 2 claws +13 (1d6+7); Space: 10 ft.; Reach: 5 ft.; Special Attacks: pounce, rake (2 claws +13, 1d6+7)
Statistics: Str: 25; Dex: 15; Con: 17; Int: 2; Wis: 12; Cha: 10; BAB: +6; CMB: +14 (+18 grapple); CMD: 26 (30 vs. trip)
Feats: Improved Initiative, Run, Skill Focus (Perception), Weapon Focus (claw)
Skills: Acrobatics (D) +11, Perception (W) +11, Stealth (D) +7 (+11 in undergrowth); Racial Modifiers: +4 Acrobatics, +4 Stealth (+8 in undergrowth)
Environment: warm plains or hills
Organization: solitary, pair, or pride (3-8)
Treasure: none
Lizard, Giant Frilled; CR: 5; XP: 1,600; Align: N; Large animal
Init: +5; Senses: low-light vision, scent; Perception +11
DEFENSE: AC: 18; TAC: 10; FFAC: 17; HD: 7d8+28; HP: 59; Saves: For: +11, Ref: +8, Will: +4
OFFENSE: Speed: 30 ft., climb 30 ft.; Melee: bite +9 (2d6+5), tail +4 (1d8+2); Space: 10 ft.; Reach: 5 ft.; Special Attacks: intimidating charge
Statistics: Str: 21 ; Dex: 13 ; Con: 19 ; Int: 2 ; Wis: 14 ; Cha: 10 ; BAB: +5 ; CMB: +1 ; CMD: 22 (26 vs. trip)
Feats:Great Fortitude, Improved Initiative, Lightning Reflexes, Skill Focus (Perception)
Skills: Climb +13, Perception +11, Stealth +8; Racial Modifiers: +4 Stealth
Special Abilities:
Intimidating Charge (Ex): When a giant frilled lizard charges, it hisses ferociously
Environment: warm forest, plains, or hills
Organization: solitary, pair, or pack (3-8)
Treasure: none
“This immense lizard moves with a slow but relentless gait. Its feet end in large talons, and ropes of drool hang from its toothy maw.”
Pteranodon; CR: 3; XP: 800; Align: N; Large animal
Init: +8; Senses: low-light vision; scent; Perception +11
DEFENSE: AC: 16; TAC: 14; FFAC: 11; HD: 5d8+10; HP: 32; Saves: For: +6, Ref: +8, Will: +3
OFFENSE: Speed: 10 ft., 50 ft. (clumsy); Melee: bite +5 (2d6+4); Space: 10 ft.; Reach: 10 ft.
Statistics: Str: 16; Dex: 19; Con: 15; Int: 2; Wis: 15; Cha: 12; BAB: +3; CMB: +7; CMD: 21
Feats: Dodge, Improved Initiative, Skill Focus (Perception)
Skills: Fly (D) -1, Perception (W) +11
Environment: warm coastline
Organization: solitary, pair, or flock (3-12)
Treasure: none
"This flying reptile has two huge wings and a distinctive backward-sweeping crest decorating its head."