The Games -
Councilor Geneera Klenf (Bloodthirst 10) is in town for the very first days of the games in the Blood of Dragar. Former singer in the Lung of Xellix in Ulthorak. Came into the good graces of Krag Ulthorak the Massive when she charmed him with her voice and her sultry ways.
She is here to open the games and enjoy the spectacle!
Pferd Combatants:
Arbaal the Destroyer - Plucked right from the very heart of the Drakehorn mountains, this pint-sized ogre is not small by any means. He may be shorter than his ogre brethren, but his fists still wreck all who stand before him. I present to you from the Pferd Stables - Arbaal the Destroyer!
Kaletork - Mysterious as the reclusive blackpaw gnolls, Blackclaw the Mauler is not one to let you not be entertained. Watch with tooth and fang as he prepares to rend his foe's flesh and bone.
Reiand - As tough as the mountain that bore him to his whore mother. With skin as strong as the iron the bearded devils tear from Xellix's earth, I present to you Graniteskull of Diremount Pass!
Steve's - Found sucking the marrow out of an elf near the Revefae Wood in the muck of Krix Bog, Ebon Slaad will amaze you with not only his speed, but also his strength as he is here to right the wrongs done to this fair community. Here he is to gather your hearts, but not your blood! Ebon Slaad!
Linda - Willingly walking from the Deadman Plateau and forsaking her own kin to spill blood on the sands, I present to you - Ravenhorn the Wild. Be amazed as she gores her enemies into the sands!
Gronk - No males of her now extinct tribe could match the shear power of Gargranta the Mountain. She has come to the sands to represent her lost folk by vanquishing the foes to peace and civilization. May the shattered bones of her enemies redeem the lost souls of her forefathers!
Prisoners -
3 Human farmers - Plokroot -
Farmer Thug; CR: 1/4; XP: 100; Male human commoner 1 Align: N; Medium humanoid (human)
Init: +0; Senses: Perception +4
DEFENSE: AC: 10; TAC: 10; FFAC: 10; HD: 1d6+1; HP: 4; Saves: For: +2, Ref: +0, Will: +0;
OFFENSE: Speed: 30 ft.; Melee: farm tool -3 (1d6+1 nonlethal);
Statistics: Str: 13; Dex: 11; Con: 11; Int: 10; Wis: 10; Cha: 10; BAB: +0; CMB: +1; CMD: 11
Feats: Endurance, Great Fortitude
Skills: Acrobatics (D), Appraise (I), Bluff (Ch), Climb (S) +1, Craft ( ) (I), Diplomacy (Ch), Disable Device (I*), Disguise (Ch), Escape Artist (D), Fly (D), Handle Animal (Ch*), Heal (W), Intimidate (Ch), Knowledge (arcana) (I*), Knowledge (Dungeoneering) (I*), Knowledge (Engineering) (I*), Knowledge (Geography) (I*), Knowledge (History) (I*), Knowledge (Local) (I*) +4, Knowledge (Nature) (I*), Knowledge (Nobility) (I*), Knowledge (Planes) (I*), Knowledge (Religion) (I*), Linguistics (I*), Perception (W) +4, Perform ( ) (Ch), Profession (farmer) (W*) +4, Ride (D), Sense Motive (W), Sleight of Hand (D*), Spellcraft (I*), Stealth (D), Survival (W), Swim (S) +1, Use Magic Device (Ch*);
Languages: Common
Treasure: NPC Gear (farm tool)
Sir Rennald of Aluhs - slayer of dragons!
Paladin, Tear; CR: 1/2; XP: 200; Human paladin 1 Align: LG; Medium human
Init: +1; Senses: Perception +0
DEFENSE: AC: 20 ; TAC: 11; FFAC: 19 ; HD: 1d10+2; HP: 12; Saves: For: +3 , Ref: +1 , Will: +2
OFFENSE: Speed: 20 ft. ; Melee: longsword +5 (1d8+3/19-20); Ranged: dagger +2 (1d4+3/19-20) ; Special Attacks: smite evil 1/day (+2 attack and AC, +1 damage);
Paladin Spell-Like Abilities: (CL 1st: concentration +3)
At will – detect evil
Statistics: Str: 17 ; Dex: 12 ; Con: 13 ; Int: 10 ; Wis: 10 ; Cha: 14 ; BAB: +1 ; CMB: +4 ; CMD: 15
Feats: Weapon Focus (longsword), Power Attack
Skills: Heal +4, Ride +5
Special Qualities: Aura of good, code of conduct
Languages: Common
Organization:
Treasure: NPC gear (potion of cure light wounds, banded mail, heavy metal shield, longsword, dagger, silver holy symbol), 53gp
Our very own traitor - Let thieves attempt to loot our very own coffers and accepted a bribe - He no long has a name other than "Coward"
Orc
Fighter, Level 02; CR: 1; XP: 400; Human male fighter 2 Align: N; Medium humanoid (human)
Init: +6; Senses: Perception +3
DEFENSE: AC: 20; TAC: 12; FFAC: 18; HD: 2d10+5; HP: 20; Saves: For: +4, Ref: +2, Will: +3; Defensive Abilities: bravery +1
OFFENSE: Speed: 30 ft.; Melee: masterwork longsword +6 (1d8+3/19-20) or cold iron dagger +5 (1d4+3/19-20); Ranged: heavy crossbow +4 (1d10/19-20)
Statistics: Str: 17; Dex: 14; Con: 12; Int: 8; Wis: 13; Cha: 10; BAB: +2; CMB: +5; CMD: 17
Feats: Improved Initiative, Iron Will, Power Attack, Toughness
Skills: Heal (W) +2, Perception (W) +3, Survival (W) +5
Languages: Common
Special Qualities: bravery +1
Treasure: NPC Gear (potion of cure light wounds, alchemist's fire, holy water, oil (2), healer's kit (2 uses remaining), breastplate, heavy wooden shield, cold iron dagger, heavy crossbow, bolts (20), masterwork longsword, bedroll, tindertwigs (2), whetstone, wooden holy symbol, 3gp)
A brigand found stealing from a merchant on his way back from Lednar - Meet Raxxison the Black. Let Dragar determine his fate!
Warrior, Human - Level 2; CR: 1/2; XP: 200; Align: N; Medium humanoid (human)
Init: +1; Senses: Perception +2
DEFENSE: AC: 17; TAC: 11; FFAC: 16; HD: 2d10 +6; HP: 16; Saves: For: +4, Ref: +1, Will: +0;
OFFENSE: Speed: 30 ft.; Melee: longsword +4 (1d8+1/19-20); Ranged: longbow +3 (1d8/x3) ; Space: 5 ft.; Reach: 5 ft.;
Statistics: Str: 13; Dex: 13; Con: 12; Int: 9; Wis: 10; Cha: 8; BAB: +2; CMB: +3; CMD: 14
Feats: Weapon Focus (longsword), Toughness
Skills: Intimidate (Ch) +4; Perception (Wis) +2
Languages: Common
Treasure: NPC Gear (potion of cure light wounds, chain shirt, longsword, heavy wooden shield, longbow, 20 arrows), 48gp
Tuskor Farm
Kirg Tuskor is indebted to Pferd. Owes him 4 hogs each month until he is paid up. He owes 300gp. His payment hasn't yet been received this month and Pferd has sent his brute force to take care of it. Kirg's son, Jang, is an immense orc who has been known to wrestle bears in the arena during festivals. His mother, Oipik, is also a big orc, but she is pretty docile and won't provoke easily.
Kirg
Jang
Oipik
Davian Followers
Kelsey of Davian - Cleric 3
Cleric; CR: 2; XP: 600; Halfling male cleric 3 Align: LG; Small humanoid (halfling)
Init: +1; Senses: Perception +8
DEFENSE: AC: 18; TAC: 12; FFAC: 17; HD: 3d8+6; HP: 23; Saves: For: +5, Ref: +1, Will: +7; +2 vs. Fear
OFFENSE: Speed: 20 ft.; Melee: quarterstaff +4 (1d6+1); Ranged: longbow +2 (1d6/x3);
Special Attacks: channel positive energy 7/day (DC 13, 2d6), touch of luck;
Domain Spell-like Abilities: ( CL 3rd, concentration +6 )
6/day - touch of luck (roll twice and take the best roll)
Cleric Spells Prepared: ( CL <>, concentration +6 );
2nd - hold person (DC 16), align weaponD, spiritual weapon
1st - command (2, DC 15), true strikeD, obscuring mist,
0 - at will - detect magic, detect magic, detect poison, purify food and drink, stabilize
God: Davian ; D = Domain spell; Domains: Good, Luck
Statistics: Str: 12; Dex: 12; Con: 13; Int: 10; Wis: 16; Cha: 15; BAB: +2; CMB: +3; CMD: 12
Feats: Extra Channel, Scribe Scroll, Selective Channeling, Spell Focus (enchantment)
Skills: Acrobatics (D) +3, Climb (S) +3, Diplomacy (Ch), Knowledge (Nature) (I*) +7, Perception (W) +8, Sense Motive (W) +9, Racial: +2 Perception, Acrobatics, Climb
Special Qualities: halfling luck (+1 saves), sure-footed (+2 Acrobatics, Climb), keen senses (+2 Perception),
Languages: Common, Halfling
Special Qualities: aura
Organization:
Treasure: NPC Gear (potion of invisibility, scroll of comprehend languages, scroll of cure moderate wounds, scroll of darkness, scroll of find traps, alchemist's fire (2), everburning torch, smokesticks (2), masterwork breastplate, longbow, arrows (20), quarterstaff, silver holy symbol, 537 gp
Cumulo - Wizard 3
Battle Mage; CR: 2; XP: 600; Elf wizard 3 Align: NG; Medium humanoid (elf)
Init: +2; Senses: low-light vision; Perception +5
DEFENSE: AC: 16 (mage armor); TAC: 12; FFAC: 14; HD: 3d6+6; HP: 19; Saves: For: +2, Ref: +3, Will: +3; +2 vs. enchantments Immune: sleep
OFFENSE: Speed: 30 ft.; Melee: masterwork rapier +3 (1d6/18-20); Ranged: masterwork longbow +4 (1d8+1/x3); Special Attacks: hand of the apprentice (6/day);
Wizard Spells Prepared: (CL 3rd; concentration +6);
2nd - mirror image, scorching ray
1st - magic missile, shield, shocking grasp
0 (at will) - daze (DC 13), detect magic, light, resistance
Statistics: Str: 12; Dex: 15; Con: 12; Int: 17; Wis: 10; Cha: 8; BAB: +1; CMB: +2; CMD: 14
Feats: Combat Casting, Point Blank Shot, Scribe Scroll
Skills: Acrobatics (D) +4, Climb (S) +2, Knowledge (arcana) (I*) +9, Knowledge (History) (I*) +7, Perception (W) +5, Spellcraft (I*) +9 (+11 to identify magic item properties), Stealth (D) +4
Languages: Common, Draconic, Elven, Orc, Sylvan
Special Qualities: arcane bond (rapier), elven magic, weapon familiarity
Treasure: NPC Gear (potion of cure moderate wounds, scroll of charm person (3), scroll of glitterdust, scroll of invisibility, scroll of magic weapon, scroll of mirror image (2), scroll of obscuring mist, scroll of protection from evil, scroll of scorching ray, wand of mage armor (20 ch), masterwork longbow, arrows (20), masterwork rapier, spellbook - 2nd - Glitterdust, Mirror Image, Scorching Ray, Invisibility, Hideous Laughter, 1st - magic missile, shield, shocking grasp, charm person, reduce, magic weapon, protection from evil, mage armor, alarm, 113gp.
Ingknip the Quick - Ranger 3
Ranger; CR: 2; XP: 600; Halfling male ranger 3 Align: NG; Small humanoid (halfling)
Init: +3; Senses: Perception +9
DEFENSE: AC: 17; TAC: 14; FFAC: 14; HD: 3d10+6; HP: 28; Saves: For: +5, Ref: +7, Will: +3; +2 saves vs. fear
OFFENSE: Speed: 20 ft.; Melee: shortsword +6 (1d6+2/19-20) or shortspear +6 (1d6+2); Ranged: composite longbow +7 (1d8+2/x3) or Point Blank longbow +8 (1d6+3/x3) or Rapid Shot longbow +5/+5 (1d6+2/x3) or Point Blank longbow +6/+6 (1d6+3/x3);
Special Attacks: favored enemy (orcs +2)
Statistics: Str: 14; Dex: 17; Con: 12; Int: 10; Wis: 13; Cha: 12; BAB: +3; CMB: +4; CMD: 17
Feats: Point Blank Shot, Endurance (*), Rapid Shot, Precise Shot (*)
Skills: Acrobatics (D): +5, Climb (S) +10, Knowledge (Local) (I*) +3, Knowledge (Nature) (I*) +6, Perception (W) +9, Stealth (D) +9, Survival (W) +7; Racial: +2 Perception, Acrobatics, Climb
Special Qualities: track +2, wild empathy +1, combat style feat (archery - Precise Shot), favored terrain (forest), halfling luck (+1 saves), sure-footed (+2 Acrobatics, Climb), keen senses (+2 Perception),
Languages: Common, Halfling
Treasure: NPC gear (potion of cure light wounds (2), potion of cat's grace, alchemist's fire (2), masterwork arrows (3), smokestick, masterwork studded leather, masterwork composite longbow (+2), arrows (20), shortsword, shortspear, 63gp)
Tressa - Rogue 3
Halfling Rogue; CR: 2; XP: 600; Halfling rogue 3 Align: N; Small humanoid (halfling)
Init: +3; Senses: Perception +8
DEFENSE: AC: 17; TAC: 14; FFAC: 14; HD: 3d8+6 ; HP: 23; Saves: For: +4, Ref: +7, Will: +2; +2 Saves vs. Fear Defensive Abilities: evasion, trap sense +1
OFFENSE: Speed: 20 ft.; Melee: rapier +4 (1d6+1/18-20); Ranged: masterwork shortbow +7 (1d6/x3), Point Blank masterwork shortbow +8 (1d6+1/x3); Special Attacks: sneak attack +2d6
Statistics: Str: 12; Dex: 17; Con: 14; Int: 10; Wis: 10; Cha: 15; BAB: +2; CMB: +2; CMD: 15
Feats: Point Blank Shot, Precise Shot
Skills: Acrobatics (D) +11, Climb (S) +9, Disable Device (I*) +5, Disguise (Ch) +5, Escape Artist (D) +9, Perception (W) +8, Ride (D) +6, Sense Motive (W), Stealth (D) +13, Survival (W) +3, Swim (S) +7, Racial Modifiers: +2 Perception, Acrobatics, Climb
Special Abilities: halfling luck (+1 saves), sure-footed (+2 Acrobatics, Climb), keen senses (+2 Perception),
Languages: Common, Halfling
Special Qualities: rogue talents (surprise attack), trapfinding 1, halfling luck (+1 saves), sure-footed (+2 Acrobatics, Climb), keen senses (+2 Perception),
Organization:
Treasure: NPC Gear (oil of magic weapon (2), potion of cure moderate wounds, potion of invisibility, sleep arrow, masterwork studded leather, masterwork composite longbow, arrows (20), rapier, 73 gp)
Ressiliar - Fighter - Archer
Mantagar - Fighter - Archer
Olly - Fighter - Archer
Fanna - Fighter - Archer
Manna - Fighter - Archer
Werrik - Fighter - Archer
Keese - Ranger
Gennrik - Ranger
Teddin - Ranger
Ranger; CR: 1/2; XP: 200; Halfling male ranger 1 Align: NG; Small humanoid (halfling)
Init: +3; Senses: Perception +7
DEFENSE: AC: 17; TAC: 14; FFAC: 14; HD: 1d10+2; HP: 12; Saves: For: +4, Ref: +6, Will: +2; +2 saves vs. Fear
OFFENSE: Speed: 20 ft.; Melee: shortsword +4 (1d8+2/19-20) or shortspear +4 (1d6+2); Ranged: longbow +5 (1d6/x3) or Point Blank longbow +6 (1d6+1/x3) ;
Special Attacks: favored enemy (orcs +2)
Statistics: Str: 14; Dex: 17; Con: 12; Int: 10; Wis: 13; Cha: 10; BAB: +1; CMB: +2; CMD: 15
Feats: Point Blank Shot
Skills: Acrobatics (D): +5, Climb (S) +8, Knowledge (Local) (I*) +1, Knowledge (Nature) (I*) +4, Perception (W) +7, Stealth (D) +11, Survival (W) +5; Racial: +2 Perception, Acrobatics, Climb
Special Qualities: track +1, wild empathy +0, halfling luck (+1 saves), sure-footed (+2 Acrobatics, Climb), keen senses (+2 Perception),
Languages: Common, Halfling
Treasure: NPC gear (potion of cure light wounds, alchemist's fire, masterwork arrows (3), smokestick, masterwork studded leather, longbow, arrows (20), shortsword, shortspear, 15gp)
Metal Coffer with a symbol of merchant scales on it - Locked DC 20 - 200 gp, 4 - 100gp uncut tourmalines, silver dagger worth 100gp.
Maggrik - Shadow Orc - Fighter/Rogue