The Swamp Prince
Guard hut - Boggard Patrol
Heket Sergeant - Liggib Greyback
Uintatherium, Megafauna; CR: 7; XP: 3,200; Align: N; Large animal
Init: +0; Senses: low-light visiob; Perception +20
DEFENSE: AC: 20; TAC: 9; FFAC: 20; HD: 10d8+50; HP: 95; Saves: For: +12, Ref: +7, Will: +6;
OFFENSE: Speed: 30 ft.; Melee: bite +16 (2d8+15); Space: 10 ft.; Reach: 10 ft.
Statistics: Str: 30; Dex: 10; Con: 21; Int: 1; Wis: 13; Cha: 3; BAB: +7; CMB: +18; CMD: 28 (32 vs. trip)
Feats: Diehard, Iron Will, Power Attack, Skil Focus (Perception), Vital Strike
Skills: Animal: (2+Int/HD) Acrobatics (D)(c), Climb (S)(c), Fly (D)(c), Perception (W)(c) +20, Stealth (D)(c), Swim (S)(c); Racial Modifiers:
Environment: temperate swamps
Organization: solitary, pair, or herd (3-12)
Treasure: none
"This large creature is built like a rhinocerus, but with fangs like a saber-toothed tiger and smaller hornlike ridges."
Meergall
Boggard, Ranger 7; CR: 9; XP: 6,400; Align: CE; Medium humanoid
Init: +5; Senses: darkvision 60 ft., low-light vision; Perception +18
DEFENSE: AC: 19; TAC: 12; FFAC: 18; HD: 3d8+12+7d10+32; HP: 95; Saves: For: +12, Ref: +8, Will: +5
OFFENSE: Speed: 20 ft., swim 30 ft.; Melee: +1 handaxe +14/+9 (1d6+6/19-20/x3), +1 handaxe +14/+9 (1d6+6/19-20/x3), tongue +9 touch (sticky tongue); Ranged: javelin +10 (1d6+5)
Special Attacks: combat style (two-weapon), favored enemy (dragon +2, humans +4). terrifying croak (DC 12)
Ranger Spells Prepared: (CL 4th; concentration +5)
1st - 2 - longstrider, resist energy
Statistics: Str: 20; Dex: 13; Con: 16; Int: 8; Wis: 13; Cha: 8; BAB: +9; CMB: +14; CMD: 26
Feats: Double Slice, Endurance, Improved Critical (handaxe), Improved Initiative, Improved Two-Weapon Fighting, Toughness, Two-Weapon Fighting, Weapon Focus (handaxe)
Skills: Humanoid: (2+Int/HD)/Ranger (6+Int): Acrobatics (D) +5 (+21 jumping), Climb (S)(c) +9, Craft ( ) (I)(c), Handle Animal (Ch*)(c) +4, Heal (W)(c), Intimidate (Ch)(c), Knowledge (Dungeoneering) (I*)(c), Knowledge (Geography) (I*)(c), Knowledge (Nature) (I*)(c) +5, Perception (W)(c) +18, Profession ( ) (W*)(c), Ride (D)(c), Spellcraft (I*)(c), Stealth (D)(c) +14 (+22 in swamps), Survival (W)(c) +14, Swim (S)(c) +17; Racial Modifiers: +16 Acrobatics when jumping, +4 Perception, + 8 Stealth in swamps
Special Abilities:
Hold Breath (Ex): A boggard can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning or suffocating.
Sticky Tongue (Ex): A creature hit by a boggard’s tongue attack cannot move more than 10 feet away from the boggard and takes a –2 penalty to AC as long as the tongue is attached (this penalty does not stack if multiple tongues are attached). The tongue can be removed by making an opposed Strength check as a standard action or by dealing 2 points of slashing damage to the tongue (AC 11, damage does not deplete the boggard’s actual hit points). The boggard cannot move more than 10 feet away from the target, but the boggard can release its tongue as a free action. Unlike a giant frog, a boggard cannot pull targets toward it with its tongue.
Swamp Stride (Ex): A boggard can move through any sort of natural difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a boggard normally.
Terrifying Croak (Su): Once per hour, a boggard can, as a standard action, emit a loud and horrifying croak. Any non-boggard creature within 30 feet of the boggard must make a DC 13 Will save or become shaken for 1d4 rounds. Creatures that succeed at this save cannot be affected again by the same boggard’s croak for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. The save DC is Charisma-based and includes a +2 racial bonus.
Languages: Boggard
Special Qualities: favored terrain (swamp +2), hold breath, hunter's bond (companions), swamp stride, track +3, wild empathy +6, woodland stride
Environment: temperate marshes
Organization: solitary, pair, or army (3-12)
Treasure: NPC Gear (potion of barkskin, potion of cure moderate wounds, potion of invisibility, +1 studded leather, +1 cloak of resistance, +1 cloak of resistance, +1 ring of protection, +1 handaxes (2), javelins (3)), 360gp
"Bulbous eyes glare atop this creature’s decidedly toad-like head. A multitude of warts and bumps decorate its greenish skin."
Bonecrawl
Boggard, Sorcerer 4; CR: 5; XP: 1,600; Align: CE; Medium humanoid
Init: +3; Senses: darkvision 60 ft., low-light vision; Perception +3
DEFENSE: AC: 13; TAC: 10; FFAC: 13; HD: 3d8+12+4d6+20; HP: 59; Saves: For: +8, Ref: +2, Will: +5; +2 vs. poison; Resist: electricity 5
OFFENSE: Speed: 20 ft., swim 30 ft.; Melee: 2 claws +10 (1d4+5), tongue +4 (sticky tongue); Ranged: sling +3 (1d4+5)
Special Attacks: claws (1d6+5, 5 rounds/day), terrifying croak (DC 15)
Sorcerer Spells Known: (CL 4th, concentration +6)
2nd (4/day) - summon monster II
1st (7/day) - burning hands (DC 13), cause fear (DC 13), mage armor, summon monster I
0 (at will) - acid splash, detect magic, detect poison, ghost sound (DC 12), message, resistance
Bloodline abyssal
Statistics: Str: 20; Dex: 9; Con: 16; Int: 10; Wis: 9; Cha: 14; BAB: +4; CMB: +9; CMD: 19
Feats: Combat Casting, Eschew Materials, Improved Initiative, Toughness, Weapon Focus (claw)
Skills: Humanoid: (2+Int/HD)/Sorcerer (2+Int) Acrobatics (D) +2 (+18 jumping), Appraise (Int)(c), Climb (S)(c), Bluff (Cha)(c), Craft ( ) (I)(c), Fly (Dex)(c), Handle Animal (Ch*)(c), Heal (W)(c), Intimidate (Cha)(c) +6, Knowledge (arcana) (Int)(c), Knowledge (planes) (Int) +5, Perception (W) +3, Profession ( ) (W*)(c), Ride (D)(c), Spellcraft (Int)(c) +7, Stealth (D) +0 (+8 in swamps), Survival (W)(c), Swim (S) +13, Use Magic Device (Cha)(c) +9; Racial Modifiers: +16 Acrobatics when jumping, +4 Perception, + 8 Stealth in swamps
Special Abilities:
Hold Breath (Ex): A boggard can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning or suffocating.
Sticky Tongue (Ex): A creature hit by a boggard’s tongue attack cannot move more than 10 feet away from the boggard and takes a –2 penalty to AC as long as the tongue is attached (this penalty does not stack if multiple tongues are attached). The tongue can be removed by making an opposed Strength check as a standard action or by dealing 2 points of slashing damage to the tongue (AC 11, damage does not deplete the boggard’s actual hit points). The boggard cannot move more than 10 feet away from the target, but the boggard can release its tongue as a free action. Unlike a giant frog, a boggard cannot pull targets toward it with its tongue.
Swamp Stride (Ex): A boggard can move through any sort of natural difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a boggard normally.
Terrifying Croak (Su): Once per hour, a boggard can, as a standard action, emit a loud and horrifying croak. Any non-boggard creature within 30 feet of the boggard must make a DC 13 Will save or become shaken for 1d4 rounds. Creatures that succeed at this save cannot be affected again by the same boggard’s croak for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. The save DC is Charisma-based and includes a +2 racial bonus.
Languages: Boggard
Special Qualities: bloodline arcana (summoned creatures gain DR 2/good), hold breath, swamp stride
Environment: temperate marshes
Organization: solitary, pair, or army (3-12)
Treasure: NPC Gear (potion of invisibility, scroll of blindness/deafness (2), scroll of enlarge person, +1 cloak of resistance, elixir of vision, +1 ring of protection), 75gp
"Bulbous eyes glare atop this creature’s decidedly toad-like head. A multitude of warts and bumps decorate its greenish skin."
Boggard, Ranger 3; CR: 5; XP: 1,600; Align: CE; Medium humanoid
Init: +1; Senses: darkvision 60 ft., low-light vision; Perception +14
DEFENSE: AC: 18; TAC: 11; FFAC: 17; HD: 3d8+12+3d10+12; HP: 53; Saves: For: +10, Ref: +6, Will: +4
OFFENSE: Speed: 20 ft., swim 30 ft.; Melee: morningstar +9 (1d8+4), tongue +4 touch (sticky tongue); Ranged: masterwork composite longbow +8 (1d8+4/x3)
Special Attacks: combat style (archery), favored enemy (reptilian humanoids +2). terrifying croak (DC 12)
Statistics: Str: 19; Dex: 13; Con: 16; Int: 8; Wis: 13; Cha: 8; BAB: +5; CMB: +9; CMD: 20
Feats: Endurance, Point Blank Shot, Precise Shot, Toughness, Weapon Focus (composite longbow))
Skills: Humanoid: (2+Int/HD)/Ranger (6+Int): Acrobatics (D) +5 (+21 jumping), Climb (S)(c), Craft ( ) (I)(c), Handle Animal (Ch*)(c), Heal (W)(c), Intimidate (Ch)(c), Knowledge (Dungeoneering) (I*)(c), Knowledge (Geography) (I*)(c), Knowledge (Nature) (I*)(c) +5, Perception (W)(c) +14, Profession ( ) (W*)(c), Ride (D)(c), Spellcraft (I*)(c), Stealth (D)(c) +8 (+16 in swamps), Survival (W)(c) +8, Swim (S)(c) +12; Racial Modifiers: +16 Acrobatics when jumping, +4 Perception, + 8 Stealth in swamps
Special Abilities:
Hold Breath (Ex): A boggard can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning or suffocating.
Sticky Tongue (Ex): A creature hit by a boggard’s tongue attack cannot move more than 10 feet away from the boggard and takes a –2 penalty to AC as long as the tongue is attached (this penalty does not stack if multiple tongues are attached). The tongue can be removed by making an opposed Strength check as a standard action or by dealing 2 points of slashing damage to the tongue (AC 11, damage does not deplete the boggard’s actual hit points). The boggard cannot move more than 10 feet away from the target, but the boggard can release its tongue as a free action. Unlike a giant frog, a boggard cannot pull targets toward it with its tongue.
Swamp Stride (Ex): A boggard can move through any sort of natural difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a boggard normally.
Terrifying Croak (Su): Once per hour, a boggard can, as a standard action, emit a loud and horrifying croak. Any non-boggard creature within 30 feet of the boggard must make a DC 13 Will save or become shaken for 1d4 rounds. Creatures that succeed at this save cannot be affected again by the same boggard’s croak for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. The save DC is Charisma-based and includes a +2 racial bonus.
Languages: Boggard
Special Qualities: favored terrain (swamp +2), hold breath, swamp stride, track +1
Environment: temperate marshes
Organization: solitary, pair, or army (3-12)
Treasure: NPC Gear (potion of cure moderate wounds, +1 studded leather, +1 cloak of resistance, morningstar, masterwork composite longbow, other treasure), 267gp
"Bulbous eyes glare atop this creature’s decidedly toad-like head. A multitude of warts and bumps decorate its greenish skin."
Swampshrill
Boggard, Bard 2; CR: 3; XP: 800; Align: CE; Medium humanoid
Init: +0; Senses: darkvision 60 ft., low-light vision; Perception +11
DEFENSE: AC: 15; TAC: 10; FFAC: 15; HD: 5d8+10; HP: 32; Saves: For: +5, Ref: +4, Will: +5; +4 vs. bardic performance, language dependent, and sonic
OFFENSE: Speed: 20 ft., swim 30 ft.; Melee: mastwework shortspear +5 (1d6+1), tongue -1 touch (sticky tongue); Ranged: shortspear +4 (1d6+1)
Special Attacks: bardic performance 8 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1), terrifying croak (DC 15)
Bard Spells Known: (CL 2nd; concentration +4)
1st (3/day) - alarm, grease (DC 13), ventriloquism (DC 13)
0 (at will) - dancing lights, daze (DC 12), flare (DC 12), ghost sounds (DC 12), message
Statistics: Str: 13; Dex: 11; Con: 14; Int: 12; Wis: 13; Cha: 14; BAB: +3; CMB: +4; CMD: 14
Feats: Skill Focus (perform [sing]), Sonic Croak, Throat Pouch
Skills: Humanoid: (2+Int/HD) Acrobatics (D) +6 (+22 jumping)' Climb (S)(c), Craft ( ) (I)(c), Diplomacy (Ch) +8, Handle Animal (Ch*)(c), Heal (W)(c), Knowledge (Geography) (I*) +7, Knowledge (History) (I*) +7, Knowledge (Nature) (I*) +7, Knowledge (Nobility) (I*) +7, Linguistics (I*) +5, Perception (W) +11, Perform (sing) (Ch) +13,Profession ( ) (W*)(c), Ride (D)(c), Stealth (D) +5 (+13 in swamps), Survival (W)(c); Racial Modifiers: +16 Acrobatics when jumping, +4 Perception, + 8 Stealth in swamps
Special Abilities:
Hold Breath (Ex): A boggard can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning or suffocating.
Sticky Tongue (Ex): A creature hit by a boggard’s tongue attack cannot move more than 10 feet away from the boggard and takes a –2 penalty to AC as long as the tongue is attached (this penalty does not stack if multiple tongues are attached). The tongue can be removed by making an opposed Strength check as a standard action or by dealing 2 points of slashing damage to the tongue (AC 11, damage does not deplete the boggard’s actual hit points). The boggard cannot move more than 10 feet away from the target, but the boggard can release its tongue as a free action. Unlike a giant frog, a boggard cannot pull targets toward it with its tongue.
Swamp Stride (Ex): A boggard can move through any sort of natural difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a boggard normally.
Terrifying Croak (Su): Once per hour, a boggard can, as a standard action, emit a loud and horrifying croak. Any non-boggard creature within 30 feet of the boggard must make a DC 13 Will save or become shaken for 1d4 rounds. Creatures that succeed at this save cannot be affected again by the same boggard’s croak for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. The save DC is Charisma-based and includes a +2 racial bonus.
Languages: Boggard, Common, Draconic
Special Qualities: bardic knowledge +1, hold breath, swamp stride, versatile performance (Perform (sing))
Environment: temperate marshes
Organization: solitary, pair, or army (3-12)
Treasure: NPC Gear (leather armor, masterwork shortspear, shortspear, other treasure), 468gp
"Bulbous eyes glare atop this creature’s decidedly toad-like head. A multitude of warts and bumps decorate its greenish skin."
Boggard, Barbarian 2; CR: 4; XP: 1,200; Align: CE; Medium humanoid
Init: +0; Senses: darkvision 60 ft., low-light vision; Perception +10
DEFENSE: AC: 17 (15); TAC: 10 (8); FFAC: 17 (15); HD: 3d8+12+2d12+8; HP: 51 (61); Saves: For: +10 (+12), Ref: +3, Will: +2 (+4)
OFFENSE: Speed: 20 ft., swim 30 ft.; Melee: masterwork greatclub +10 (+12) (1d10+6 (+9)), tongue +3 (+5) touch (sticky tongue);
Special Attacks: rage (10 rounds/day), rage powers (no escape), terrifying croak (DC 12)
Statistics: Str: 19 (23); Dex: 11; Con: 18 (22); Int: 8; Wis: 13; Cha: 8; BAB: +4; CMB: +8 (+10); CMD: 18
Feats: Lightning Reflexes, Power Attack, Weapon Focus (greatclub)
Skills: Humanoid: (2+Int/HD)/Barbarian (4+Int): Acrobatics (D)(c) +6 (+22 jumping)' Climb (S)(c) +9 (+11), Craft ( ) (I)(c), Handle Animal (Ch*)(c), Heal (W)(c), Intimidate (Cha)(c) +4, Knowledge (nature) (Int)(c), Perception (W)(c) +10, Profession ( ) (W*)(c), Ride (D)(c), Stealth (D) +0 (+8 in swamps), Survival (Wis)(c), and Swim (Str)(c) +17 (+19) Racial Modifiers: +16 Acrobatics when jumping, +4 Perception, + 8 Stealth in swamps
Special Abilities:
Hold Breath (Ex): A boggard can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning or suffocating.
Sticky Tongue (Ex): A creature hit by a boggard’s tongue attack cannot move more than 10 feet away from the boggard and takes a –2 penalty to AC as long as the tongue is attached (this penalty does not stack if multiple tongues are attached). The tongue can be removed by making an opposed Strength check as a standard action or by dealing 2 points of slashing damage to the tongue (AC 11, damage does not deplete the boggard’s actual hit points). The boggard cannot move more than 10 feet away from the target, but the boggard can release its tongue as a free action. Unlike a giant frog, a boggard cannot pull targets toward it with its tongue.
Swamp Stride (Ex): A boggard can move through any sort of natural difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a boggard normally.
Terrifying Croak (Su): Once per hour, a boggard can, as a standard action, emit a loud and horrifying croak. Any non-boggard creature within 30 feet of the boggard must make a DC 13 Will save or become shaken for 1d4 rounds. Creatures that succeed at this save cannot be affected again by the same boggard’s croak for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. The save DC is Charisma-based and includes a +2 racial bonus.
Languages: Boggard
Special Qualities: fast movement, hold breath, swamp stride
Environment: temperate marshes
Organization: solitary, pair, or army (3-12)
Treasure: NPC Gear (oil of magic weapon, potions of cure moderate wounds (2), +1 studded leather, javelins (3), masterwork greatclub, other treasure), 269gp
"Bulbous eyes glare atop this creature’s decidedly toad-like head. A multitude of warts and bumps decorate its greenish skin."
Boggard; CR: 2; XP: 600; Align: CE; Medium humanoid
Init: -1; Senses: darkvision 60 ft., low-light vision; Perception +4
DEFENSE: AC: 14; TAC: 9; FFAC: 14; HD: 3d8+9; HP: 22; Saves: For: +5, Ref: +0, Will: +1
OFFENSE: Speed: 20 ft., swim 30 ft.; Melee: morningstar +5 (1d8+3), tongue -1 touch (sticky tongue);
Special Attacks: terrifying croak (DC 13)
Statistics: Str: 15; Dex: 9; Con: 14; Int: 8; Wis: 11; Cha: 10; BAB: +2; CMB: +4; CMD: 13
Feats: Toughness, Weapon Focus (morningstar)
Skills: Humanoid: (2+Int/HD) Acrobatics (D) +2 (+14 jumping), Climb (S)(c), Craft ( ) (I)(c), Handle Animal (Ch*)(c), Heal (W)(c), Perception (W), Profession ( ) (W*)(c), Ride (D)(c), Stealth (D) -1 (+7 in swamps), Survival (W)(c); Racial Modifiers: +16 Acrobatics when jumping, +4 Perception, + 8 Stealth in swamps
Special Abilities:
Hold Breath (Ex): A boggard can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning or suffocating.
Sticky Tongue (Ex): A creature hit by a boggard’s tongue attack cannot move more than 10 feet away from the boggard and takes a –2 penalty to AC as long as the tongue is attached (this penalty does not stack if multiple tongues are attached). The tongue can be removed by making an opposed Strength check as a standard action or by dealing 2 points of slashing damage to the tongue (AC 11, damage does not deplete the boggard’s actual hit points). The boggard cannot move more than 10 feet away from the target, but the boggard can release its tongue as a free action. Unlike a giant frog, a boggard cannot pull targets toward it with its tongue.
Swamp Stride (Ex): A boggard can move through any sort of natural difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a boggard normally.
Terrifying Croak (Su): Once per hour, a boggard can, as a standard action, emit a loud and horrifying croak. Any non-boggard creature within 30 feet of the boggard must make a DC 13 Will save or become shaken for 1d4 rounds. Creatures that succeed at this save cannot be affected again by the same boggard’s croak for 24 hours. Creatures that are already shaken become frightened for 1d4 rounds instead. The save DC is Charisma-based and includes a +2 racial bonus.
Languages: Boggard
Special Qualities: hold breath, swamp stride
Environment: temperate marshes
Organization: solitary, pair, or army (3-12)
Treasure: NPC Gear (leather armor, morningstar, other treasure), 550gp
"Bulbous eyes glare atop this creature’s decidedly toad-like head. A multitude of warts and bumps decorate its greenish skin."
Kooy Fillgill - Heket
Fortification Treasure - 3825gp, 5 uncut green diamonds, 4,267 sp, 4 - 500gp gold bars
Durak - Black Man
Grennglik - First Mate
Otok
Plint