Devilbound - Earth Sorcerer CR: 9; XP: 6,400; Pit fiend-bound oread male sorcerer 9 Align: LE; Medium (Small) humanoid (human)
Init: +2; Senses: Perception +10
DEFENSE: AC: 15 (19); TAC: 14 (18); FFAC: 12 (16); HD: 9d6+18; HP: 54; regeneration 5 (good spells, good weapons); Saves: For: +6, Ref: +6, Will: +10; +4 vs. Poison; DR: 10/adamantine (90 hit points) ; Resist: acid 20, fire 30; Weaknesses: contract bound
OFFENSE: Speed: 20 ft. burrow 30 ft. (earth glide); Melee: dagger +4/-1 (1d4-1/19-20); Ranged: scorching ray +8/+8 (+9/+9 within 30 ft.) (4d6 or 4d6+1 within 30 ft.)
Oread Spell-Like Ability: (CL 9th; Concentration +16)
1/day - magic stone
Devilbound Spell-Like Abilities: (CL 9th; concentration +16);
3/day - quickened fireball (acid) (DC 21), invisibility
1/day - blasphemy (DC 23), summon (level 7, 1 lemure, or 1 bearded devil 100%)
Bloodline Spell-Like Abilities: (CL 9th; concentration +16);
9/day - elemental ray (1d6+4 acid)
1/day - elemental blast (9d6, DC 22)
Sorcerer Spells Known: (CL 9th; concentration +16);
4th (2) - 5/day - confusion (DC 22), elemental body I (B), stoneskin (already cast), touch of slime (DC 22)
3rd (3) - 7/day - displacement, fireball (acid) (DC 21), protection from energy (B), stinking cloud (DC 21),
2nd (4) - 7/day - acid arrow, darkness, detect thoughts (DC 20), glitterdust (DC 20), scorching ray (acid) (B)
1st (5) - 7/day - burning hands (acid)(B) (DC 18), mage armor (already cast), magic missile, obscuring mist, ray of enfeeblement (DC 18), touch of gracelessness (DC 18)
0 - at will - acid splash, arcane mark, detect magic, ghost sound (DC 17), mage hand, mending, message, prestidigitation, read magic
Bloodline (B): elemental (earth)
Statistics: Str: 10(12); Dex: 16; Con: 14; Int: 10; Wis: 16; Cha: 22; BAB: +4; CMB: +4; CMD: 12
Feats: Combat Casting, Dodge, Eschew Materials, Lightning Reflexes, Mobility, Point Blank Shot, Weapon Focus (ray)
Skills: Diplomacy (Ch) +7, Handle Animal (Ch*) +7, Heal (W) +7, Knowledge (arcana) (I*) +10, Knowledge (Religion) (I*) +1, Linguistics (I*) +1, Perception (W) +10, Spellcraft (I*) +10, Survival (W) +4
Languages: Common, Terran, Infernal
Special Qualities: bloodline elemental (earth) (change energy damage spells to acid), Energy Resistance (acid resistance 5), Spell-Like Ability (can use magic stone 1/day (CL = character level, DC 11 + Cha mod), Earth Affinity (Sorcerers with elemental (earth) bloodline treat their charisma as 2 points higher for all sorcerer spells and class abilities. Clerics with the Earth domain cast their Earth domain powers and spells at +1 caster level)
Organization:
Treasure: NPC Gear (dagger, +1 ring of protection, +1 amulet of natural armor, +1 cloak of resistance, +2 headband of alluring charisma, brooch of shielding [50 points], potion of cure serious wounds, wand of haste [15 charges], 250 gp in diamond dust, 654gp