The dark green undergrowth of the forest softens your steps as you hunt under the light of the moon. Even though you feel you are as silent as an angel's fluttering eyelash, your steps do nothing but seem to find every broken twig and dry leaf alerting the woods to your every move. As you move deeper into the wood, the trees change to large fronded palms and the cries of night owl change to the cries of a macaw. Your prey's tracks lead to a clearing ahead and before you surrounded by your prey is a small black cub fending off your prey with bared teeth and swipes of its clawed paws. You awaken... in a sweat.
The black cat will be sacrifice at a Dyrklan ritual sacrifice.
Kitty Name - Hypsikratia
Sinscrill the Marauder - dark elf - cleric/eldritch knight - ASCENDED - Owner of the Muddy Waters - Ship - Slave Trader
Captain Graunt Windchild - human - druid - Captain of the Muddy Waters - Slave Trader, Animal Companion - Dolphin - Banstion
Chieftain Janta Zafrikita - human - barbarian
High Priest Wyloo Baxkrit - human - shaman
Queen Mualla - human - oracle
Elasmosaurus; CR: 7; XP: 3,200; Align: N; Huge animal
Init: +2; Senses: low-light vision, scent, Perception +14
DEFENSE: AC: 20; TAC: 11; FFAC: 17; HD: 10d8+60; HP: 105; Saves: For: +14, Ref: +9, Will: +6
OFFENSE: Speed: 20 ft., swim 50 ft.; Melee: bite +13 (2d8+12); Space: 15 ft.; Reach: 20 ft.
Statistics: Str: 26; Dex: 15; Con: 20; Int: 2; Wis: 13; Cha: 9; BAB: +7; CMB: +17; CMD: 30 (34 vs. trip)
Feats: Dodge, Great Fortitude, Iron Will, Mobility, Toughness
Skills: Perception +14, Swim +16
Environment: warm aquatic
Organization: solitary, pair, or school (3-6)
Treasure: none
"Long-necked and long-tailed, this large, predatory reptile glides through the water on four powerful flippers."
Megaraptor; CR: 5; XP: 1,600; Align: N; Large animal
Init: +7; Senses: low-light vision, scent, Perception +16
DEFENSE: AC: 20; TAC: 12; FFAC: 17; HD: 4d8+32; HP: 50; Saves: For: +12, Ref: +7, Will: +4
OFFENSE: Speed: 60 ft.; Melee: 2 talons +9 (2d6+6), bite +9 (1d8+6), foreclaws +7 (1d6+3)
Special Attacks: pounce
Statistics: Str: 23; Dex: 17; Con: 27; Int: 6; Wis: 16; Cha: 18; BAB: +3; CMB: +10; CMD: 23
Feats: Improved Initiative, Run
Skills: Acrobatics (D) +14 (+26 jump), Perception (W) +16, Stealth (D) +16 Racial Modifiers: +8 Acrobatics, +8 Perception, +8 Stealth
Special Abilities:
Pounce (Ex): When a creature with this special attack makes a charge, it can make a full attack.
Environment: warm forests and plains
Languages:
Organization: solitary, pair, or herd (3-12)
Treasure: none
Tyrannosaurus; CR: 9; XP: 6,400; Align: N; Gargantuan animal
Init: +5; Senses: low-light vision, scent, Perception +37
DEFENSE: AC: 21; TAC: 7; FFAC: 20; HD: 18d8+72; HP: 153; Saves: For: +15, Ref: +12, Will: +10
OFFENSE: Speed: 40 ft.; Melee: bite +20 (4d6+22/19-20 plus grab); Space: 20 ft.; Reach: 20 ft.
Special Attacks: swallow whole (2d8+11, AC 17, hp 15)
Statistics: Str: 32; Dex: 13; Con: 19; Int: 2; Wis: 15; Cha: 10; BAB: +13; CMB: +28 (+32 grapple); CMD: 39
Feats: Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills: Perception (W) +37; Racial Modifiers: +8 Perception
Special Abilities:
Powerful Bite (Ex): A tyrannosaurus applies twice in Strength modifier to bite damage
Environment: warm forests and plains
Special Qualities: powerful bite
Organization: solitary, pair, or pack (3-6)
Treasure: none
Nukpana Hari
Awakened Tyrannosaurus Ranger; CR: 20; XP: 307,200; Awakened tyrannosaurus ranger 10 Align: N; Gargantuan animal
Init: +5; Senses: low-light vision, scent, Perception +49
DEFENSE: AC: 22; TAC: 7; FFAC: 21; HD: 20d8+80; HP: 171; Saves: For: +23, Ref: +20, Will: +13; ; Defensive Abilities: evasion
OFFENSE: Speed: 40 ft.; Melee: bite +33/+28/+23/+18 (4d6+24/19-20 plus grab) and tail slap +27/+22 (2d6+12); Space: 20 ft.; Reach: 20 ft.
Special Attacks: swallow whole (2d8+11, AC 17, hp 15), favored enemy (humans +6, animal +2, plant +2)
Ranger Spells Prepared (CL 7th, concentration +9)
2nd (1+1) - barkskin, wind wall
1st (2+1) - thunderstomp (2), pass without trace
Statistics: Str: 35; Dex: 13; Con: 19; Int: 16; Wis: 15; Cha: 12; BAB: +25; CMB: +40 (+44 grapple); CMD: 51
Feats: Bleeding Critical, Combat Expertise, Critical Focus, Diehard, Double Slice, Endurance, Greater Trip, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Trip, Improved Two-Weapon Fighting, Improved Vital Strike, Iron Will, Run, Skill Focus (Perception), Two-Weapon Fighting, Vital Strike
Skills: Acrobatics (D) +34, Intimidate (Ch) +31, Perception (W) +49, Stealth (D) +34, Survival (W) +32
; Racial Modifiers: +8 Perception
Languages: Aklo, Common, Draconic, Terran
Special Abilities:
Powerful Bite (Ex): A tyrannosaurus applies twice in Strength modifier to bite damage
Environment: warm forests and plains
Special Qualities: favored terrain (jungle +4, plains +2), hunter's bond (companions), powerful bite, swift tracker, track, wild empathy, woodland stride,
Organization: solitary, pair, or pack (3-6)
Treasure: NPC Gear (lamellar armor of heavy fortification, +3 collar of natural armor, blood moss armband (4))
"This bipedal dinosaur's front arms seem small compared to the rest of its bulk, but its enormous head is all teeth."
Seru; CR: 3; XP: 800; Align: NE; NE Small magical beast
Init: +6; Senses: darkvision 60 ft., low-light vision, scent; Perception +10
DEFENSE: AC: 15; TAC: 14; FFAC: 12; HD: 3d10+6; HP: 22; Saves: For: +5, Ref: +5, Will: +2
OFFENSE: Speed: 20 ft., fly 40 ft. (average); Melee: bite +6 (1d4-2 plus poison); Ranged: spit venom +6 ranged touch (poison)
Special Attacks: poison, spit venom
Statistics: Str: 6; Dex: 15; Con: 14; Int: 11; Wis: 13; Cha: 10; BAB: +3; CMB: +0; CMD: 13
Feats: Dodge, Flyby AttackB, Improved Initiative, Weapon FinesseB
Skills: Bluff (Ch) +7, Fly (D) +4, Perception (W) +10, Stealth (D) +10 (+14 in rocky areas); Racial Modifiers: +4 Bluff, +4 Perception
Special Abilities:
Poison (Ex): Bite or spit venom - injury; save Fort DC 15, frequency 1/minute for 6 minutes; effect 1 Con damage plus blindness for 1 minute; cure 1 save
Spit Venom (Ex): As a standard action, a seru can spit venom up to 30 feet. This is a ranged touch attack with no range increment. Any opponent hit by this attack is exposed to the seru's poison.
Environment: any land (jungles, swamps, or underground)
Languages: Aklo, Common (can't speak any language); telepathy 60 ft.
Organization: solitary, pair, or nest (3-8)
Treasure: none
"The sound of flapping wings and an angry hiss accompany the appearance of this flying snake."
Temple of Ssathil
Unhallowed - Invisibility purge