Level 1 Druid (cave druid); CR: 1/2; XP: 200; Align: N; Medium humanoid (human, orc)
Init: +0; Senses: darkvision 60 ft.
DEFENSE: AC: 14; TAC: 10; FFAC: 14; HD: 1d8+2; HP: 10; Saves: For: +4 , Ref: +0, Will: +5;
OFFENSE: Speed: 30 ft. ; Melee: spear +1 (1d8+2 x3); Ranged: sling +0 (1d4+1);
Domain Spell-Like Abilities: (CL 1st ; concentration +4)
6/day - touch of darkness
Druid Spells Prepared: (CL 1st, concentration +4)
1st - 2 - obscuring mistD, magic fang, cure light wounds
0 (at will) - 3 - detect magic, purify food and drink, create water
D Domain spells; Domain Darkness
Statistics: Str: 12; Dex: 9; Con: 14; Int: 14; Wis: 16; Cha: 16; BAB: +0; CMB: +1; CMD: 11
Feats: Spell Focus (conjuration)
Skills 6/lvl: Acrobatics (D), Appraise (I), Bluff (Ch), Climb (S) +5, Craft ( ) (I), Diplomacy (Ch), Disable Device (I*), Disguise (Ch), Escape Artist (D), Fly (D), Handle Animal (Ch*) +8, Heal (W) +8, Intimidate (Ch), Knowledge (arcana) (I*), Knowledge (Dungeoneering) (I*), Knowledge (Engineering) (I*), Knowledge (Geography) (I*), Knowledge (History) (I*), Knowledge (Local) (I*), Knowledge (Nature) (I*) +7, Knowledge (Nobility) (I*), Knowledge (Planes) (I*), Knowledge (Religion) (I*), Linguistics (I*), Perception (W) +8, Perform ( ) (Ch), Profession ( ) (W*), Ride (D), Sense Motive (W), Sleight of Hand (D*), Spellcraft (I*), Stealth (D), Survival (W) +8, Swim (S), Use Magic Device (Ch*); Racial Modifiers: +2 Intimidation
Languages: Common, Orc, Goblin, Undercommon
Special Qualities: cave sense, nature bond (darkness domain, not air or weather), wild empathy (affects oozes not magical beasts at -4), intimidating, orc blood, orc ferocity, weapon familiarity
Treasure: NPC gear (hide armor, sling, 20 bullets, spear, climber's kit, healer's kit, holly and mistletoe, spell components), 8 gp