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Gerizzikah the Blackclaw - Devil, Handmaiden, 10 Rogue
Pitfiend - Gazremis
Death's Deliverance - +5 Unholy Mighty True Strike Bow of Balefire (2d6 Unholy Fire Damage)
Tooth of the Infernal - Taken from the Illfaren Drake. Legend has the drake fueling the furnaces of hell that melts the souls into the different forms of devils and forges the weapons that they wield. The Illfaren Drake's bite is known to slay any devil almost instantly, and only the most powerful devils can have a chance to prevent this. The Tooth of the Infernal was taken by Xaphan and it was with this that he was able to cause a mortal wound on Asmodeus, but was unable to finish the job as Asmodeus was carried away as pit fiends loyal to Asmodeus sacrificed their existence to allow his escape.
Tooth of the Infernal - +5 Vorpal Scythe of Speed, Devil-Bane
Ensorcelled box - Trapped against Evil - 200HP drain, save Fort DC 30
Devil, Horned (Cornugon); CR: 16; XP: 76,800; Align: LE; Large outsider (devil, evil, extraplanar, lawful)
Init: +8; Senses: darkvision 60 ft., see in darkness,; Perception +24; Aura: fear aura (f ft., DC 23)
DEFENSE: AC: 35; TAC: 17; FFAC: 27; HD: 15d10+135; HP: 217; Saves: For: +18, Ref: +17, Will: +13; SR: 27; DR: 10/good and silver; Immune fire, poison; Resist acid 10, cold 10;
OFFENSE: Speed: 30 ft., fly 50 ft. (average); Melee: +1 unholy spiked chain +26/+21/+16 (2d6+11 plus stun), bite +22 (2d8+5), tail +22 (2d6+5 plus infernal wound) or 2 claws +24 (2d6+10), bite +24 (2d8+10), tail +22 (2d6+5 plus infernal wound); Space: 10 ft.; Reach: 10 ft.;
Spell-Like Abilities: (CL 16th);
At will - dispel chaos (DC 21), dispel good (DC 21), magic circle against good, greater teleport (self plus 50 lbs. of objects only), persistent image (DC 21)
3/day - fireball (DC 19), lightning bolt (DC 19)
1/day - summon (level 6, 3 barbed devils, 35%)
Statistics: Str: 31; Dex: 27; Con: 28; Int: 14; Wis: 22; Cha: 23; BAB: +15; CMB: +26; CMD: 44
Feats: Improved Bull Rush, Improved Sunder, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike, Weapon Focus (spiked chain)
Skills: Bluff (Ch) +24, Diplomacy (Ch) +21, Fly (D) +15, Intimidate (Ch) +24, Knowledge (Planes) (I*) +20, Perception (W) +24, Sense Motive (W) +21, Spellcraft (I*) +20, Stealth (D) +22
Special Abilities:
Infernal Wound (Su): The damage a horned devil deals with its tail causes persistent wounds that deal 2d6 points of bleed damage. Bleeding caused in this way is difficult to staunch - a DC 26 Heal check stops the damage, and any attempt to heal the creature suffering from an infernal wound must succeed a DC 26 caster level check or the spell does not function. Success indicates the healing works normally and stops all bleed effects.
Stun (Su): Whenever a horned devil hits with a spiked chain attack, the opponent must succeed on a DC 27 Fortitude save or be stunned for 1d4 rounds. This ability is a function of the horned devil, not of the spiked chain. The save DC is Strength-based.
Languages: Celestial, Common, Draconic, Infernal, telepathy 100 ft.
Environment: any (Hell)
Organization: solitary, pair, or wing (3-10)
Treasure: standard (+1 unholy spiked chain, other treasure), 25,000gp
"Bristling with terrible spines ad a crown of deadly horns, this leering winged terror wields a whirling barbed chain."
Pit Fiend; CR: 20; XP: 307,200; Align: LE; Large outsider (devil, evil, extraplanar, lawful)
Init: +13; Senses: darkvision 60 ft., see in darkness, Pereption +33 ; Aura: fear (20 ft., DC 23)
DEFENSE: AC: 38; TAC: 18; FFAC: 29; HD: 20d10+240; HP: 350 + regeneration 5 (good weapons, good spells); Saves: For: +24, Ref: +21, Will: +18; SR: 31; DR: 15/good and silver; Special: Immune: fire, poison, Resist: acid 10, cold 10
OFFENSE: Speed: 40 ft,, fly 60 ft. (average); Melee: 2 claws +32 (2d8+13), 2 wings +30 (2d6+6), bite +32 (4d6+13 plus poison and disease), tail slap +30 (2d8+6 plus grab); Space: 10 ft.; Reach: 10 ft.;
Special Attacks: constrict 2d8+19, devil shaping
Spell-Like Abilities: (CL 18th);
At will - blasphemy (DC 25), create undeade, fireball (DC 21), greater dispel magic, greater teleport (self plus 50 lb. of objects only), greater scrying (DC 25), invisibility, magic circle against good, mass hold monster (DC 27), persistent image (DC 23), power word stun, scorching ray, trap the soul (DC 26), unholy aura (DC 26), wall of fire
3/day - quickened fireball (DC 21),
1/day - meteor swarm, summon (level 9, any 1 CR 19 or lower devil, 100%)
1/year - wish
Statistics: Str: 37; Dex: 29; Con: 35; Int: 26; Wis: 30; Cha: 26; BAB: +20; CMB: +34 (+38 grapple); CMD: 53
Feats: Cleave, Great Cleave, Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Quicken Spell-Like Ability (fireball), Vital Strike
Skills: Appraise (I) +17, Bluff (Ch) +31, Diplomacy (Ch) +31, Disguise (Ch) +27, Fly (D) +30, Intimidate (Ch) +31, Knowledge (Arcana) (I*) +28, Knowledge (Planes) (I*) +31, Knowledge (Religion) (I*) +31, Perception (W) +33, Sense Motive (W) +33, Spellcraft (I*) +31, Stealth (D) +28, Survival (W) +22, Use Magic Device (Ch*) +28;
Special Abilities:
Devil Shaping (Su): Three times per day, a pit fiend can spend a minute to transform nearby lemures into other devils. A pit fiend can transform one lemure for every hit die the pit fiend possesses. It can then reshape these lemures into a number of Hit Dice's worth of lesser devils (see page 71 in Bestiary), equal to the number of lemures affected. Lemures to be reshaped must be within 50 feet, becoming stationary once the reshaping begins. After 1 minute the lemure is transformed into the devil created.
Disease (Su): Devil Chills: Bite - injury; save: Fort DC 32; onset: immediate; frequency: 1/day; effect: 1d4 Str damage; cure: 3 consecutive saves. The save DC is Constitution-based.
Poison (Ex): Bite - injury; save: Fort DC 32; frequency: 1/round for 10 rounds; effect: 1d6 Con damage; cure: 3 consecutive saves. The save DC is Constitution-based.
Languages: Celestial, Common, Draconic, Infernal, telepathy 100 ft.
Organization: solitary, pair, or council (3-9)
Treasure: double, 134,000gp