After dancing through the night's air, reveling in its purest form of dark accompanied by the light of the moon, you hesitate at the sound of a voice being carried on the wind. "Come to me ballerina of the stars and free me from this cage of starless night. My very being fades with each passing moment my eyes fail to glance upon the one we love."
Slaves of Dyrklan
Leader - Mandasaul
Mandasaul; CR: 1/2; XP: 200; Align: CN; Medium humanoid (human)
Init: +1; Senses: Perception +6
DEFENSE: AC: 12; TAC: 12; FFAC: 10; HD: 1d12+2; HP: 14; Saves: For: +4, Ref: +1, Will: +2; SR: ; DR: ; Special:
OFFENSE: Speed: 40ft.; Melee: greatclub +3 (1d10+3 x2); Special Attacks: Rage 6 rds/day;
Statistics: Str: 16; Dex: 14; Con: 14; Int: 13 ; Wis: 14; Cha: 17; BAB: +1; CMB: +4; CMD: 16
Feats: Cleave, Power Attack
Skills: Climb (S) +5, Knowledge (Nature) (I*) +5, Perception (W) +6, Survival (W) +6, Swim (S)+5
Special Abilities:
Environment:
Languages:
Special Qualities: fast movement, rage (6 rds/day),
Organization:
Treasure:
Woman Leader - Jeekan
Other leaders - Untou (greedy), Nillok (honorable)
Desires:
- a settlement
- vow of freedom
- protection
- access to the islands resources
World Snapper
Cusstako; CR: 20; XP: 307,200; Align: N; Colossal animal
Init: -2; Senses: low-light vision; Perception +14
DEFENSE: AC: 25; TAC: 0; FFAC: 25; HD: 300d8+5100; HP: 9,000; Saves: For: +40, Ref: +5, Will: +30; Immune: fatigue, ability drain, Resist: 30/fire
OFFENSE: Speed: 20 ft.; Melee: bite +55 (10d6+32/19-20+grab); Ranged: bile jet +55 (20d8+20+ 5d6 for 3 rounds) usable once ever 1d4 rounds, Space: 300 ft.; Reach: 300 ft.; Special Attacks: trample (6d8+32, DC 40)
Statistics: Str: 60; Dex: 7; Con: 44; Int: 2; Wis: 11; Cha: 9; BAB: +8; CMB: +31; CMD: 39 (43 vs. trip)
Feats: Critical Focus, Endurance, Great Fortitude, Improved Critical (bite), Improved Great Fortitude, Power Attack
Skills: Perception (W) +14 (+10 for sound-based checks); Racial Modifiers: -4 Perception for sound-based checks
Special Abilities:
Armored Stomach (Ex): A giant snapping turtle’s body is difficult to cut through – its stomach gains a +4 bonus to its AC and has double normal hit points when determining the success of a creature attempting to cut its way free.
Buoyant (Ex): A tortoise that fails a swim check by 5 or more does not sink.
Shell (Ex): As a move action, a tortoise can pull its extremities and head into its, It can't move or attack as long as it remains in this state, but its armor bonus from natural increases by 4 as long as it does. It may end this state as a move action.
Slow and Steady (Ex): A tortoise's speed is never modified by armor or encumbrance.
Environment: warm islands
Special Qualities: buoyant, shell, slow and steady
Organization: solitary
Treasure: none
Turtle name: Genbu - 60 ft. Swim
Genbu; CR: ; XP: ; Align: ; Medium animal
Init: +0; Senses: low-light vision
DEFENSE: AC: 20; TAC: 10; FFAC: 20; HD: 8d8+32; HP: 90; Saves: For: +7, Ref: +3, Will: +2; SR: 12; DR: 5/adamantium ; Special: Divine Link
OFFENSE: Speed: 20 ft., swim 60 ft., fly 30 ft. (perfect),; Melee: bite +11/+6 (1d8+5); Ranged: ; Space: ; Reach: ;
Special Attacks: ; Spell-Like Abilities: ;
Statistics: Str: 20; Dex: 10; Con: 18; Int: 14; Wis: 14; Cha: 14; BAB: +6 ; CMB: +11; CMD: 21
Feats:
Bonus Tricks:
Skills (32): Acrobatics (D)**, Climb (S)**, Escape Artist (D), Fly (D)**, Intimidate (Ch), Perception (W)**, Stealth (D)**, Survival (W), Swim (S)**; Racial Modifiers:
Special Abilities:
Divine Link (Su): The animal companion will stay alive as long as its player companion is alive (shares HP). However, damage done to the animal companion past its hit point maximum is dealt to the player companion. If the player companion makes any saving throw, the animal takes no damage from spells or spell-like effects, otherwise it only takes half. If the animal is within 100 ft. of the player, it gets saves as the player with successes resulting in no damage and failures in half. Critical hits on the player will be shared (half-damage to each) with the animal companion as long as it does not exceed its maximum hit points. When the player is healed magically, the animal is healed as well and vice versa.
Buoyant (Ex): A tortoise that fails a swim check by 5 or more does not sink.
Shell (Ex): As a move action, a tortoise can pull its extremities and head into its, It can't move or attack as long as it remains in this state, but its armor bonus from natural increases by 4 as long as it does. It may end this state as a move action.
Slow and Steady (Ex): A tortoise's speed is never modified by armor or encumbrance.
Languages: Common, Telepathy (1 mile)
Special Qualities: link, share spells