Greggelmixt, Dark Creeper; CR: 2; XP: 600; Align: CN; Small humanoid (dark folk)
Init:+3 ; Senses: see in darkness, Perception +4
DEFENSE: AC: 18; TAC: 16 ; FFAC: 15 ; HD: 3d8+6; HP: 19 ; Saves: For: +4 , Ref: +7, Will: +2
Weaknesses: light blindness
OFFENSE: Speed: 30 ft.; Melee: +1 dagger of sound burst +7 (1d3/19-20 plus poison + 1d8 sound burst)
Spell-Like Abilities: (CL 3rd)
At will - darkness, detect magic
Statistics: Str: 11 ; Dex: 17 ; Con: 14 ; Int: 9 ; Wis: 10 ; Cha: 8 ; BAB: +2 ; CMB: +1 ; CMD: 14
Feats: Skill Focus (Sleight of Hand), Weapon Finesse
Skills: Climb +8, Perception +4, Sleight of Hand +7, Stealth +12; Racial Modifiers: +4 Climb, +4 Perception, +4 Stealth
Special Qualities: poison use, rag armor
Special Abilities:
Death Throes (Su): When a dark creeper is slain, its body combusts in a flash of bright white light, leaving its gear in a heap on the ground. All creatures within a 10-foot burst must make a DC 13 Fortitude save or be blinded for 1d6 rounds. Other dark creepers within 10 feet are automatically blinded for at least 1 round, due to their light blindness. The save is Constitution-based.
Poison Use (Ex): Dark creepers are skilled in the use of poison and never risk accidentally poison themselves. Dark creepers favor a foul-smelling black paste known as black smear.
Black Smear - injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save. The poison DC is Constitution-based.
Rag Armor (Ex): A dark creeper's multiple layers of filthy rags function as leather armor when worn by one of their kind.
See in Darkness (Su): A dark creeper can see perfectly in darkness of any kind, including that created by deeper darkness.
Languages: Dark Folk
Organization: solitary, pair, gang (3-6), or clan (20-80 plus 1 dark stalker per 20 dark creepers)
Treasure: standard (dagger, black smear poison (3), other gear, +1 dagger, sound burst, +1 short sword, +1 ring of protection, +1 cloak of resistance, +1 amulet of natural armor), 550gp
"Filthy, reeking black rags wrap this small humanoid from head to toe, leaving only its hands and pale white nose visible."