Krag Ulthorak the Massive; CR: ; XP: ; Hill orc barbarian 10/priest 4 Align: LE; Medium humanoid (orc)
Init: ; Senses:
DEFENSE: AC: ; TAC: ; FFAC: ; HD: ; HP: ; Saves: For: , Ref: , Will: ; SR: ; DR: ; Special:
OFFENSE: Speed: ; Melee: ; Ranged: ; Space: ; Reach: ; Special Attacks: ; Spell-Like Abilities: ;
Statistics: Str: 22; Dex: 13; Con: 16; Int: 12; Wis: 8; Cha: 16; BAB: ; CMB: ; CMD:
Feats:
Skills: Acrobatics (D), Appraise (I), Bluff (Ch), Climb (S), Craft ( ) (I), Diplomacy (Ch), Disable Device (I*), Disguise (Ch), Escape Artist (D), Fly (D), Haggle (Ch Tom), Handle Animal (Ch*), Heal (W), Intimidate (Ch), Knowledge (arcana) (I*), Knowledge (Dungeoneering) (I*), Knowledge (Engineering) (I*), Knowledge (Geography) (I*), Knowledge (History) (I*), Knowledge (Local) (I*), Knowledge (Nature) (I*), Knowledge (Nobility) (I*), Knowledge (Planes) (I*), Knowledge (Religion) (I*), Linguistice (I*), Perception (W), Perform ( ) (Ch), Profession ( ) (W*), Ride (D), Sense Motive (W), Sleight of Hand (D*), Spellcraft (I*), Stealth (D), Survival (W), Swim (S), Use Magic Device (Ch*); Racial Modifiers:
Special Abilities:
Languages:
Special Qualities: Ferocity (Remain conscious and continue fighting even if hit point totals fall below 0. Still staggered at 0 hit points or lower and lose 1 hit point each round as normal), Weapon Familiarity (Always proficient with greataxes, falchions, and any weapon with the word "orc" in its name), Natural Armor (gain +1 natural armor bonus to Armor Class)
Organization:
Treasure: