8 Ankheg: CR 3, XP 800; N Large Magical Beast; Init +0; Senses darkvision 60 ft., low-light vision, tremorsense 60 ft.; Perception +8; AC 16, touch 9, flat-footed 16 (+7 natural, -1 size); hp 28 (3d10+12); Fort +6, Ref +3, Will +2; Speed 30 ft., burrow 20 ft.; Melee bite +5 (2d6+4 plus 1d4 acid and grab); Space 10 ft.; Reach 5 ft.; SA spit acid; Str 16, Dex 10, Con 17, Int 1, Wis 13, Cha 6; Base Atk +3, CMB +7 (+11 grapple), CMD 17 (25 vs. trip)
Skills and Feats: Climb +8, Perception +8; Skill Focus (Perception), Toughness
Treasure: 31 pp, 260 gp, 80 sp; Masterwork Composite Longbow (+2 Str bonus) (600 gp), 2 x Masterwork Dagger (302 gp), Masterwork Rapier (320 gp); Scroll of Levitate (cr, 150 gp), Scroll of Shillelagh (cr, 25 gp), Wand of Light (cr, 375 gp); hoard total 2652 gp
Wraith: CR 5, XP 1600; LE Medium Undead (incorporeal); Init +7; Senses darkvision 60 ft., lifesense; Perception +10; Aura unnatural aura (30 ft.); AC 18, touch 18, flat-footed 14 (+5 deflection, +3 Dex); hp 47 (5d8+25); Fort +6, Ref +4, Will +6; DA channel resistance +2, incorporeal; Immune undead traits; Weak sunlight powerlessness; Speed fly 60 ft. (good); Melee incorporeal touch +6 (1d6 negative energy plus 1d6 Con drain); SA create spawn; Str -, Dex 16, Con -, Int 14, Wis 14, Cha 21; Base Atk +3, CMB +6, CMD 21
Skills and Feats: Diplomacy +10, Fly +7, Intimidate +13, Knowledge (planes) +7, Perception +10, Sense Motive +10, Stealth +11; Blind-Fight, Combat Reflexes, Improved Initiative
Ankylosaurus: CR 6, XP 2400; N Huge Animal; Init +0; Senses low-light vision, scent; Perception +14; AC 22, touch 8, flat-footed 22 (+14 natural, -2 size); hp 75 (10d8+30); Fort +12, Ref +7, Will +4; Speed 30 ft.; Melee tail +14 (3d6+12 plus stun); Space 15 ft.; Reach 15 ft.; Str 27, Dex 10, Con 17, Int 2, Wis 13, Cha 8; Base Atk +7, CMB +17, CMD 27 (31 vs. trip)
Skills and Feats: Perception +14; Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail)
Cyclops: CR 5, XP 1600; NE Large Humanoid (giant); Init -1; Senses low-light vision; Perception +11; AC 19, touch 8, flat-footed 19 (+4 armor, -1 Dex, +7 natural, -1 size); hp 65 (10d8+20); Fort +9, Ref +2, Will +4; DA ferocity; Speed 30 ft.; Melee greataxe +11/+6 (3d6+7/x3); Ranged heavy crossbow +5 (2d8/19-20); Space 10 ft.; Reach 10 ft.; Str 21, Dex 8, Con 15, Int 10, Wis 13, Cha 8; Base Atk +7, CMB +13, CMD 22; SQ flash of insight
Skills and Feats: Intimidate +9, Perception +11, Profession (soothsayer) +10 Sense Motive +5, Survival +6; Alertness, Cleave, Great Cleave, Improved Bull Rush, Power Attack
Treasure: 257 gp, 190 sp, 1420 cp; Agate (10 gp), Aquamarine (600 gp), Carnelian (65 gp), Chrysoberyl (110 gp), Freshwater Pearl (10 gp), Garnet (90 gp), Garnet (110 gp), Milky Quartz (55 gp), Onyx (50 gp), Opal (500 gp), Sard (40 gp), Sardonyx (50 gp), 2 x Smoky Quartz (45 gp), Topaz (500 gp); Masterwork Longsword (315 gp), Masterwork Warhammer (312 gp); Oil of Purify Food and Drink (cr, 25 gp), Potion of Guidance (cr, 25 gp), Potion of Hide from Animals (cr, 50 gp), Potion of Protection from Law (cr, 50 gp), Potion of Remove Fear (cr, 50 gp), Scroll of Endure Elements (cr, 25 gp), Scroll of Plant Growth (cr, 375 gp), Scroll of Prestidigitation (cr, 12 gp 5 gp), Wand of Burning Hands (cr, 750 gp), Wand of Color Spray (cr, 750 gp), Wand of Detect Magic (cr, 375 gp), Wand of Mage Armor (cr, 750 gp) (design provides clue to function), Wand of Shield (cr, 750 gp) (design provides clue to function); hoard total 7184 gp 2 sp
Elephant: CR 7, XP 3200; N Huge Animal; Init +0; Senses low-light vision, scent; Perception +21; AC 17, touch 8, flat-footed 17 (+9 natural, -2 size); hp 93 (11d8+44); Fort +13, Ref +7, Will +6; Speed 40 ft.; Melee gore +16 (2d8+10), slam +16 (2d6+10); Space 15 ft.; Reach 10 ft.; SA trample (2d8+15, DC 25); Str 30, Dex 10, Con 19, Int 2, Wis 13, Cha 7; Base Atk +8, CMB +20, CMD 30 (34 vs. trip)
Skills and Feats: Perception +21; Endurance, Great Fortitude, Improved Bull Rush, Iron Will, Power Attack, Skill Focus (Perception)
Dire Lion (Spotted Lion): CR 5, XP 1600; N Large Animal; Init +6; Senses low-light vision, scent; Perception +11; AC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, -1 size); hp 60 (8d8+24); Fort +9, Ref +8, Will +3; Speed 40 ft.; Melee bite +12 (1d8+7 plus grab), 2 claws +13 (1d6+7); Space 10 ft.; Reach 5 ft.; SA pounce, rake (2 claws +13, 1d6+7); Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10; Base Atk +6, CMB +14 (+18 grapple), CMD 26 (30 vs. trip)
Skills and Feats: Acrobatics +11, Perception +11, Stealth +7 (+11 in undergrowth); Improved Initiative, Run, Skill Focus (Perception), Weapon Focus (claw)
Treasure: 28 pp, 286 gp, 150 sp, 1200 cp; Black Pearl (500 gp), Bloodstone (50 gp), Chrysoprase (60 gp), Tourmaline (110 gp); Masterwork Longsword (315 gp), Masterwork Shortbow (330 gp); hoard total 1958 gp
Wyvern: CR 6, XP 2400; N Large Dragon; Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +18; AC 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, -1 size); hp 73 (7d12+28); Fort +9, Ref +6, Will +8; Immune sleep, paralysis; Speed 20 ft., fly 60 ft. (poor); Melee sting +10 melee (1d6+4 plus poison), bite +10 melee (2d6+4 plus grab), 2 wings +5 (1d6+2); Space 10 ft.; Reach 5 ft.; SA rake (2 talons +10, 1d6+4); Str 19, Dex 12, Con 18, Int 7, Wis 12, Cha 9; Base Atk +7, CMB +12 (+16 grapple), CMD 23
Skills and Feats: Fly +5, Perception +18, Sense Motive +11, Stealth +7; Flyby Attack, Improved Initiative, Iron Will, Skill Focus (Perception)
Treasure: 50 gp, 100 sp, 1000 cp; Moonstone (55 gp); Gold and ivory decanter (400 gp), Mithral hourglass with diamond dust (4000 gp), 2 x Platinum mask (900 gp); Masterwork Gauntlet (302 gp); Potion of Shield of Faith (cr, 50 gp), Scroll of Ray of Frost (cr, 12 gp 5 gp); hoard total 6689 gp
Giant Frilled Lizard: CR 5, XP 1600; N Large Animal; Init +5; Senses low-light vision, scent; Perception +11; AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, -1 size); hp 59 (7d8+28); Fort +11, Ref +8, Will +4; Speed 30 ft., climb 30 ft.; Melee bite +9 (2d6+5), tail +4 (1d8+2); Space 10 ft.; Reach 5 ft.; SA intimidating charge; Str 21, Dex 13, Con 19, Int 2, Wis 14, Cha 10; Base Atk +5, CMB +11, CMD 22 (26 vs. trip)
Skills and Feats: Climb +13, Perception +11, Stealth +8; Great Fortitude, Improved Initiative, Lightning Reflexes, Skill Focus (Perception)
Cyclops: CR 5, XP 1600; NE Large Humanoid (giant); Init -1; Senses low-light vision; Perception +11; AC 19, touch 8, flat-footed 19 (+4 armor, -1 Dex, +7 natural, -1 size); hp 65 (10d8+20); Fort +9, Ref +2, Will +4; DA ferocity; Speed 30 ft.; Melee greataxe +11/+6 (3d6+7/x3); Ranged heavy crossbow +5 (2d8/19-20); Space 10 ft.; Reach 10 ft.; Str 21, Dex 8, Con 15, Int 10, Wis 13, Cha 8; Base Atk +7, CMB +13, CMD 22; SQ flash of insight
Skills and Feats: Intimidate +9, Perception +11, Profession (soothsayer) +10 Sense Motive +5, Survival +6; Alertness, Cleave, Great Cleave, Improved Bull Rush, Power Attack
Treasure: 25 gp, 190 sp, 1200 cp; Hematite (10 gp), Obsidian (12 gp), Sardonyx (45 gp); Battleaxe (+1 weapon) (sheds light) (2310 gp), Potion of Vanish (apg, 50 gp), Wand of Know Direction (cr, 375 gp) (inscription provides clue to function); hoard total 2858 gp
Cezzilivin - Young Red Dragon: CR 10, XP 9600; CE Large Dragon (fire); Init +5; Senses dragon senses, smoke vision; Perception +15; AC 22, touch 10, flat-footed 21 (+1 Dex, +12 natural, -1 size); hp 115 (11d12+44); Fort +11, Ref +8, Will +10; Immune fire, paralysis, sleep; Weak vulnerability to cold; Speed 40 ft., fly 200 ft. (poor); Melee bite +17 (2d6+10), 2 claws +17 (1d8+7), 2 wings +12 (1d6+3), tail slap +12 (1d8+10); Space 10 ft.; Reach 5 ft. (10 ft. with bite); SA breath weapon (40-ft. cone, DC 19, 6d10 fire), spell-like abilities CL 11th; Spells CL 1st; Str 25, Dex 12, Con 19, Int 12, Wis 13, Cha 12; Base Atk +11, CMB +19, CMD 30 (34 vs. trip)
Skills and Feats: Appraise +15, Bluff +15, Fly +9, Intimidate +15, Perception +15, Sense Motive +15, Stealth +11; Cleave, Improved Initiative, Improved Vital Strike, Iron Will, Power Attack, Vital Strike
Treasure: 281 pp, 2759 gp, 2131 sp, 12000 cp; Agate (9 gp), Chrysoberyl (120 gp), Coral (100 gp), 2 x Jade (100 gp), Rock Quartz (10 gp), Tourmaline (110 gp); Crystal skull (80 gp), Decorated gold plate (700 gp), Ivory drinking horn with copper ends (60 gp), Platinum holy symbol (500 gp), Polished darkwood chalice (50 gp), Silver comb with gold handle (125 gp); Masterwork Battleaxe (310 gp), Masterwork lyre (100 gp); Living Steel Heavy Shield (120 gp), Potion of Cure Serious Wounds (cr, 750 gp), Ring of Climbing (2500 gp), Scroll of Keen Edge (cr, 375 gp), Wand of Fire Trap (cr, 5750 gp), Wand of Hideous Laughter (cr, 750 gp) (design provides clue to function); hoard total 18621 gp 1 sp
Behir: CR 8, XP 4800; N Huge Magical Beast; Init +1; Senses darkvision 60 ft., low-light vision; Perception +6; AC 21, touch 9, flat-footed 20 (+1 Dex, +12 natural, -2 size); hp 105 (10d10+50); Fort +12, Ref +8, Will +5; Immune electricity; Speed 40 ft., climb 20 ft.; Melee bite +15 (2d6+9 plus grab); Space 15 ft.; Reach 10 ft.; SA breath weapon (20-foot line, 7d6 electricity damage, Reflex DC 20 for half, usable every 1d4 rounds), constrict (2d6+9), rake (6 claws +14, 1d4+6), swallow whole (2d8+9 bludgeoning damage, AC 16, 10 hp); Str 23, Dex 12, Con 21, Int 7, Wis 14, Cha 12; Base Atk +10, CMB +18 (+22 grapple), CMD 29 (can't be tripped)
Skills and Feats: Climb +14, Perception +8, Stealth +5; Alertness, Cleave, Great Cleave, Power Attack, Weapon Focus (bite)
Treasure: 627 pp, 3231 gp, 370 sp, 900 cp; Amethyst (110 gp), Deep Blue Spinel (100 gp), Opal (450 gp), Peridot (50 gp), Red Spinel (60 gp), Rose Quartz (45 gp), Sard (55 gp), Topaz (450 gp); Masterwork Sap (301 gp), Masterwork Sling (300 gp), Masterwork Whip (301 gp); Chain Shirt (+1 armor, Grinding) (4250 gp), Handaxe (+1 weapon) (design provides clue to function) (2306 gp), Scroll of Lesser Restoration (cr, 150 gp), Scroll of Protection from Evil (cr, 25 gp), Scroll of Shocking Grasp (cr, 25 gp), Scroll of Wall of Fire (cr, 700 gp), Wand of Continual Flame (cr, 7000 gp) (design provides clue to function), Wand of Flare (cr, 375 gp); hoard total 26600 gp
Fire Giant: CR 10, XP 9600; LE Large Humanoid (fire, giant); Init -1; Senses low-light vision; Perception +14; AC 24, touch 8, flat-footed 24 (+8 armor, -1 Dex, +8 natural, -1 size); hp 142 (15d8+75); Fort +14, Ref +4, Will +9; DA rock catching; Immune fire; Weak vulnerability to cold; Speed 40 ft. (30 ft. in armor); Melee greatsword +21/+16/+11 (3d6+15) or 2 slams +20 (1d8+10); Ranged rock +10 (1d8+15 plus 1d6 fire); Space 10 ft.; Reach 10 ft.; SA heated rock, rock throwing (120 ft.); Str 31, Dex 9, Con 21, Int 10, Wis 14, Cha 10; Base Atk +11, CMB +22, CMD 31
Skills and Feats: Climb +14, Craft (any one) +8, Intimidate +11, Perception +14; Cleave, Great Cleave, Improved Overrun, Improved Sunder, Iron Will, Martial Weapon Proficiency (greatsword), Power Attack, Weapon Focus (greatsword)
Treasure: 331 pp, 1374 gp; Masterwork Battleaxe (310 gp), Masterwork Heavy Steel Shield (170 gp), Masterwork Scale Mail (200 gp); Oil of Dispel Magic (cr, 750 gp), Oil of Magic Stone (cr, 50 gp), Potion of Fly (cr, 750 gp), Potion of Remove Fear (cr, 50 gp), Scroll of Blessing of Courage and Life (apg, 150 gp), Scroll of Grace (apg, 150 gp), Scroll of Greater Spell Immunity (cr, 3000 gp), Scroll of Polar Ray (cr, 3000 gp), Wand of Detect Magic (cr, 375 gp), Wand of Flare (cr, 375 gp) (design provides clue to function); hoard total 14014 gp
Dracolisk: CR 7, XP 3200; N Medium Dragon; Init -1; Senses darkvision 60 ft., low-light vision; Perception +14; AC 21, touch 9, flat-footed 21 (-1 Dex, +12 natural); hp 73 (7d10+35); Fort +12, Ref +4, Will +5; Immune acid, sleep, paralysis; Speed 20 ft., fly 40 ft. (average); Melee bite +14 (1d8+7), 2 claws +14 (1d4+7); SA breath weapon (60-foot line of acid, 7d6 acid damage, Reflex DC 18 half), gaze (DC 18, see Basilisk); Str 24, Dex 8, Con 21, Int 4, Wis 13, Cha 13; Base Atk +7, CMB +14, CMD 23 (31 vs. trip)
Skills and Feats: Fly +9, Perception +14, Stealth +13; Blind-Fight, Great Fortitude, Iron Will, Skill Focus (Perception)
Treasure: 23 pp, 130 gp; Amber (120 gp), Aquamarine (600 gp), Garnet (80 gp), Ivory (50 gp), Jade (110 gp), Zircon (50 gp); Carved ivory scroll case (60 gp), Gold and silver hand mirror (120 gp), Marble idol (300 gp), Painting of a noblewoman (50 gp), Set of six ivory dice (30 gp), Set of six silver dice (75 gp); Bladed Belt (2000 gp), Oil of Daylight (cr, 750 gp), Potion of Protection from Arrows (cr, 300 gp), Slaying Arrow (plants) (2282 gp), Wand of Protection from Good (cr, 750 gp) (design provides clue to function); hoard total 8087 gp