Slayer 3, Elf; CR: 2; XP: 600; Elf slayer 3 Align: CG; Medium (elf)
Init: +4; Senses: Low-light Vision; Perception +7
DEFENSE: AC: 19; TAC: 14; FFAC: 15; HD: 3d10+6; HP: 30; Saves: For: +4, Ref: +7, Will: +0; +2 saves vs. enchantments, Immune: sleep
OFFENSE: Speed: 30 ft.; Melee: longsword +5 (1d8+2/19-20); Ranged: masterwork composite longbow +8/+8 (1d8+2/x3);
Special Attacks: sneak attack +1d6, studied target +1; Spell-Like Abilities: ;
Statistics: Str: 14; Dex: 18; Con: 13; Int: 15; Wis: 8; Cha: 10; BAB: +3; CMB: +5; CMD: 18
Feats: Point Blank Shot, Precise Shot, Rapid Shot
Skills: Slayer (6+Int): Acrobatics (D)(c) +10, Bluff (Ch)(c), Climb (S)(c), Craft ( ) (I)(c), Disguise (Ch)(c) +6, Heal (W)(c), Intimidate (Ch)(c) +6, Knowledge (Dungeoneering) (I*)(c), Knowledge (Geography) (I*)(c) +8, Knowledge (Local) (I*)(c), Perception (W)(c) +7, Profession ( ) (W*)(c), Ride (D)(c) +10, Sense Motive (W)(c), Stealth (D)(c) +10, Survival (W)(c) +5, Swim (S)(c) Racial Modifiers: +2 Perception, +2 Spellcraft when identifying
Special Abilities:
Languages: Common, Elven,
Special Qualities: elven magic (+2 on CL checks to overcome SR, +2 Spellcraft when identifying), keen senses (+2 Perception), slayer talent (ranger combat style (archery - rapid shot), track +1, weapon familiarity (proficient with longbows, longswords, rapiers, shortbows, and "elven" weapons),
Environment:
Organization:
Treasure: NPC Gear (masterwork studded leather, masterwork composite longbow (+2), arrows (20), longsword, heavy steel shield, potion of cure moderate wounds, potion of invisibility), 24gp