Character Creation:
Choose 1 of the following places to have been born:
Deddik Falls
Frung Hall Swamp
Kusk
Ulthorak
Deddik Falls - area known for breeding intellectual/magical creatures. Somewhat more peaceful due to the solace of the falls, but still ferocious members of the Rift of the Risen.
1. Pious - +2 to Wisdom, but -1 to Constitution
2. The Don - may wear 3 magical rings instead of 2
3. Book Worm - +2 to Intelligence ability, but -1 to Strength
4. Prophetic Kin - +1 to Intelligence and +1 Wisdom, but -1 to Dexterity
5. Researcher - 1 free rank in all Knowledge areas
6. Reroll on table below
1. Pure Piety - +2 Wisdom
2. Innate Magic - Get +1 spell per spell level
3. Clear Intellect - +2 to Intelligence
4. Innate Magic - Magic is more potent - +3 to spell caster levels
5. Savant - +1 to Intelligence, +1 to Wisdom, +2 to Charisma
6. Magic Font - choose 2 schools/spheres normally not able to be cast added to your spell repertoire
Frung Hall Swamp - area known for breeding quick/stealthy creatures. Shady deals occur in the mists of the swamp, and bodies have known to both appear and disappear.
1. Quick - +2 to Dexterity, but -1 to size and Strength
2. Agile - +1 to Dexterity
3. Fleet of Foot - +10' to movement
4. Stealthy - +10 to Stealth & Sleight of Hand
5. Juggler - +2 to hit with called shots with thrown weapons
6. Reroll on table below
1. True Quickness - +2 to Dexterity
2. True Ambidexterity - no penalties for using 2 weapon fighting
3. Bullseye - +2 to hit with all shots with all missile weapons
4. Quickling Blood - +1 move action per round
5. Mouse Walk - No stealth penalties while moving
6. Feline Blood - Pounce - Make a full attack when charging
Kusk - area known for breeding strong/healthy creatures. The warriors/laborers of the Valley and are very ferocious members of the Rift of the Risen.
1. Strong - +2 to Strength, but -1 to Intelligence
2. Healthy - +2 to Constitution, but -1 to Wisdom
3. Giantish - +1 Strength and +1 Constitution, but -1 to Charisma
4. Troll Blood - Heals 1d6 HP/level five minutes after being injured
5. Grappler - +4 to CMD and CMB, Can't be knocked prone
6. Reroll on table below
1. Giant blood - +2 to Strength
2. Minotaur blood - +2 Constitution, Horns on head allow a free head butt at full attack for 1d6 damage + Strength bonus
3. Lizard Lungs - +2 Constitution, and can breathe underwater
4. Greater Troll blood - Heals 1d8 HP/level five minutes after being injured
5. Duergar Blood - +2 Strength, +4 to Climb, Swim, and Craft (any strength crafting)
6. Unencumbered - Wear Heavy Armors as if they were light, with all the bonuses of light armor
Ulthorak - Main city of the Rift of the Risen. A mix of all races and main center of commerce and home to the ruler.
1. Wily - +1 Wisdom and +1 Charisma
2. Benefactor - start with 1d4 minor magic items + 1d6 x100 gold
3. Charming - +2 Charisma
4. Lucky - Reroll any 1 die roll once per day
5. Companion - Gain a companion as a ranger (if a ranger, gain an additional companions)
6. Reroll on table below
1. Wealthy Benefactor - start with 1d4 minor magic items and 1 medium magic item, + 5d4x100 gold
2. Silver Tongue - +3 Charisma, +4 to Diplomacy and Haggle
3. Dragon Hide - 4 DR vs physical attacks, +2 Fortitude saves
4. Blessed - Reroll any 1 die roll once per 10 rounds
5. Treasure Map
6. Dark Elf Blood - have 20 SR innately