Zombie; CR: 1/2; XP: 200; Align: NE; Medium undead
Init: +0; Senses: darkvision 60 ft., Perception +0
DEFENSE: AC: 12 ; TAC: 10 ; FFAC: 12 ; HD: 2d8+3; HP: 12; Saves: For: +0 , Ref: +0, Will: +3; DR: 5/slashing ; Immune: undead traits
OFFENSE: Speed: 30 ft.; Melee: slam +4 (1d6+4)
Statistics: Str: 17 ; Dex: 10 ; Con: - ; Int: - ; Wis: 10 ; Cha: 10 ; BAB: +1 ; CMB: +4 ; CMD: 14
Feats: ToughnessB
Special Qualities:
Staggered (Ex): Zombies have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.
Organization: any
Treasure: none
“This walking corpse wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched.”
Ghoul; CR: 1; XP: 400; Align: CE; Medium undead
Init: +2; Senses: darkvision 60 ft.; Perception +7
DEFENSE: AC: 14 ; TAC: 12 ; FFAC: 12; HD: 2d8+4; HP: 13 ; Saves: For: +2 , Ref: +2, Will: +5; Special: channel resistance +2
OFFENSE: Speed: 30 ft.; Melee: bite +3 (1d6+1 plus disease and paralysis) and 2 claws +3 (1d6+1 plus paralysis); Special Attacks: paralysis (1d4+1 rounds, DC 13, elves are immune to this effect)
Statistics: Str: 13 ; Dex: 15 ; Con: - ; Int: 13 ; Wis: 14 ; Cha: 14 ; BAB: +1 ; CMB: +2 ; CMD: 14
Feats: Weapon Finesse
Skills: Acrobatics +4, Climb +6, Perception +7, Stealth +7, Swim +3
Languages: Common
Languages: Common
Special Abilities:
Disease (Su): Ghoul Fever: Bite – injury; save For DC 13; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based. A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast.
Organization: solitary, gang (2-4), or pack (7-12)
Treasure: standard, 260gp
“This humanoid creature has long, sharp teeth, and its pallid flesh is stretched tightly over its starved frame.”
Ghast; CR: 2; XP: 600; Align: CE; Medium undead
Init: +2; Senses: darkvision 60 ft.; Perception +9
DEFENSE: AC: 18 ; TAC: 14 ; FFAC: 16 ; HD: 4d8+8; HP: 26 ; Saves: For: +4 , Ref: +4, Will: +7; Special: channel resistance +4
OFFENSE: Speed: 30 ft.; Melee: bite +5 (1d6+3 plus disease and paralysis) and 2 claws +5 (1d6+3 plus paralysis); Special Attacks: paralysis (1d4+1 rounds, DC 15)
Statistics: Str: 17 ; Dex: 19 ; Con: - ; Int: 13 ; Wis: 14 ; Cha: 14 ; BAB: +3 ; CMB: +4 ; CMD: 18
Feats: Weapon Finesse
Skills: Acrobatics +6, Climb +8, Perception +9, Stealth +9, Swim +5
Languages: Common
Special Abilities:
Disease (Su): Ghoul Fever: Bite – injury; save For DC 15; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based. A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast.
Ghast Stench (Ex): The stink of death and corruption surrounding these creatures is overwhelming. The ghast secretes an oily chemical that nearly every other creature finds offensive. All living creatures (except those with stench ability) within 10 feet must succeed on a Fortitude save (DC 15) or sickened for a 1d6+4 minutes. Creatures that successfully save cannot be affected by the same ghast’s stench for another 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal saving throws.
Organization: solitary, gang (2-4), or pack (7-12)
Treasure: standard, 550gp
“This humanoid creature has long, sharp teeth, and its pallid flesh is stretched tightly over its starved frame.”