Earth Sorcerer CR: 8; XP: 4,800; Oread male sorcerer 9 Align: N; Medium (Small) humanoid (human)
Init: +2; Senses: Perception +9
DEFENSE: AC: 14 (18); TAC: 13 (17); FFAC: 12 (16); HD: 9d6+9; HP: 45; Saves: For: +5, Ref: +6, Will: +10; ; DR: 10/adamantine (90 hit points) ; Resist: acid 20
OFFENSE: Speed: 20 ft. burrow 30 ft. (earth glide); Melee: dagger +4/-1 (1d4-1/19-20); Ranged:scorching ray +7/+7 (+8/+8 within 30 ft.) (4d6 or 4d6+1 within 30 ft.)
Oread Spell-Like Ability: (CL 9th; Concentration +15)
1/day - magic stone
Bloodline Spell-Like Abilities: (CL 9th; concentration +15);
9/day - elemental ray (1d6+4 acid)
1/day - elemental blast (9d6, DC 21)
Sorcerer Spells Known: (CL 9th; concentration +14);
4th (2) - 5/day - confusion (DC 21), elemental body I (B), stoneskin (already cast), touch of slime (DC 21)
3rd (3) - 7/day - displacement, fireball (acid) (DC 20), protection from energy (B), stinking cloud (DC 20),
2nd (4) - 7/day - acid arrow, darkness, detect thoughts (DC 18), glitterdust (DC 19), scorching ray (acid) (B)
1st (5) - 7/day - burning hands (acid)(B) (DC 17), mage armor (already cast), magic missile, obscuring mist, ray of enfeeblement (DC 17), touch of gracelessness (DC 17)
0 - at will - acid splash, arcane mark, detect magic, ghost sound (DC 16), mage hand, mending, message, prestidigitation, read magic
Bloodline (B): elemental (earth)
Statistics: Str: 10(12); Dex: 14; Con: 12; Int: 10; Wis: 16; Cha: 20; BAB: +4; CMB: +4; CMD: 11
Feats: Combat Casting, Dodge, Eschew Materials, Lightning Reflexes, Mobility, Point Blank Shot, Weapon Focus (ray)
Skills: Diplomacy (Ch) +5, Handle Animal (Ch*) +5, Heal (W) +6, Knowledge (arcana) (I*) +10, Knowledge (Religion) (I*) +1, Linguistics (I*) +1, Perception (W) +9, Spellcraft (I*) +10, Survival (W) +3
Languages: Common, Terran
Special Qualities: bloodline elemental (earth) (change energy damage spells to acid), Energy Resistance (acid resistance 5), Spell-Like Ability (can use magic stone 1/day (CL = character level, DC 11 + Cha mod), Earth Affinity (Sorcerers with elemental (earth) bloodline treat their charisma as 2 points higher for all sorcerer spells and class abilities. Clerics with the Earth domain cast their Earth domain powers and spells at +1 caster level)
Organization:
Treasure: NPC Gear (dagger, +1 ring of protection, +1 amulet of natural armor, +1 cloak of resistance, +2 headband of alluring charisma, brooch of shielding [50 points], potion of cure serious wounds, wand of haste [15 charges], 250 gp in diamond dust, 654gp