Ratfolk, Rogue 02; CR: 1; XP: 400; Ratfolk rogue 2 Align: ; Small humanoid (ratfolk)
Init: +7; Senses: darkvision 60 ft.; Perception +6
DEFENSE: AC: 16; TAC: 14; FFAC: 13; HD: 2d8+4; HP: 16; Saves: For: +1, Ref: +6, Will: -1; Defensive Abilities: evasion
OFFENSE: Speed: 20 ft.; Melee: masterwork dagger +6 (1d3/19-20); Ranged: light crossbow +5 (1d6/19-20);
Special Attacks: sneak attack +1d6, swarming
Statistics: Str: 10; Dex: 17; Con: 13; Int: 16; Wis: 8; Cha: 10; BAB: +1; CMB: +0; CMD: 13
Feats: Improved Initiative, Weapon Finesse
Skills: (8+Int): Acrobatics (D)(c) +8 (+4 when jumping), Appraise (I)(c) +8, Bluff (Ch)(c), Climb (S)(c) +5, Craft (alchemy) (I)(c) +5, Diplomacy (Ch)(c), Disable Device (I*)(c) +11, Disguise (Ch)(c), Escape Artist (D)(c) +8, Intimidate (Ch)(c), Knowledge (Dungeoneering) (I*)(c) +7, Knowledge (Local) (I*)(c) +7, Linguistics (I*)(c), Perception (W)(c) +6, Perform ( ) (Ch)(c), Profession ( ) (W*)(c), Sense Motive (W)(c), Sleight of Hand (D*)(c) +8, Stealth (D)(c) +12, Swim (S)(c) +5, Use Magic Device (Ch*)(c) +7; Racial Modifiers:
Special Abilities:
Languages: Common, Gnome, Goblin, Undercommon
Special Qualities: rogue talents (finesse rogue), trapfinding +1
Treasure: NPC Gear (potion of cure light wounds, potion of pass without trace, acid, alchemist's fire, masterwork bolts (5), tanglefoot bag, leather armor, light crossbow, bolts (10), masterwork dagger, masterwork thieves' tools), 121gp