Duergar, High Priest; CR: 12; XP: 19,200; Duergar Cleric 13 Align: LE; Medium humanoid (dwarf)
Init: +0; Senses: darkvision 120 ft.; Perception +18
DEFENSE: AC: 31 ; TAC: 14 ; FFAC: 31; HD: 13d8+39 ; HP: 101 ; Saves: For: +10, Ref: +4, Will: +13 (+2 vs. spells); Immune: paralysis, phantasms, poison; Weaknesses: light sensitivity
OFFENSE: Speed: 20 ft. freedom of movement; Melee: +1 heavy mace +12/+7 (1d8+2); Ranged: masterwork light crossbow +10 (1d8/19-20);
Special Attacks: channel negative energy 4/day (DC 17, 7d6)
Spell-Like Abilities: (CL 13th, concentration +14)
1/day - enlarge person (self only), invisibility (self only), ironskin*
Domain Spell-Like Abilities: (CL 13th, concentration +18)
8/day - copycat (13 rounds), dazing touch
At will - charming smile (13 rounds/day, DC 16), master's illusion (13 rounds/day, DC 21)
Cleric Spells Prepared: (CL 13th, concentration +18)
7th - blasphemy (DC 22), insanityD (DC 22)
6th - blade barrier (DC 21), harm (DC 21), misleadD (DC 21)
5th - break enchantment (DC 20), breath of life, charm monsterD(DC 20), slay living (DC 20), wall of stone (DC 20)
4th - cure critical wounds, divine power, freedom of movement, heroismD, spell immunity, unholy blight (DC 19)
3rd - bestow curse (DC 18), dispel magic, invisibility purge, stone shape, suggestionD(DC 18), wind wall
2nd - control vermin*(DC 17), hold person (2) (DC 17), invisibilityD, sound burst (DC 17), spiritual weapon
1st - bane (DC 16), charm personD (DC 16), cure light wounds, divine favor, doom (DC 16), shield of faith (2)
0 (at will) - detect magic, guidance, resistance, virtue
D: domain spell; Domains: Charm, Trickery
Statistics: Str: 13 ; Dex: 10 ; Con: 14 ; Int: 8 ; Wis: 20 ; Cha: 12 ; BAB: +9 ; CMB: +10; CMD: 21 (25 vs. bull rush or trip on solid ground)
Feats: Combat Casting, Gray Dwarf Magic*(ironskin*), Giant StepsARG, Innate Flexibility*, Tough as Iron*, Toughness, Weapon Focus (heavy mace)
Skills: Knowledge (religion) +8, Perception +18, Spellcraft +9 Racial Modifiers: +2 Perception relating to stonework, +4 Stealth
Special Qualities: slow and steady, stability
Languages: Common, Dwarven Undercommon
Organization: solitary, team (2-5), squad (6-12 plus 3 sergeants of 3rd level and 1 leader of 3rd-8th level), or clan (13-80 plus 25% noncombatant children plus 1 sergeant of 3rd level per 5 adults, 3-6 lieutenants of 3rd-6th level and 1-4 captains of 9th level)
Treasure: scroll of cure criticalwounds, alchemist's fire (2), NPC Gear (+3 chainmail, +1 heavy mace, masterwork light crossbow [20 bolts], +2 amulet of natural armor, +2 headband of inspired wisdom, +1 ring of protection, silver unholy symbol, spell component pouch, 321gp)
"This bald, long-bearded dwarf has dull gray skin, low arching brows, and eyes that seem to absorb rather than reflect the light."