Crystalfolk, Emerald Fighter 2; CR: 1; XP: 400; Emerald crystalfolk fighter (two-handed fighter) 2; Align: N; Large outsider (native earth)
Init: +0; Senses: darkvision 60 ft., Perception +4
DEFENSE: AC: 16; TAC: 9; FFAC: 16; HD: 2d10+6+2; HP: 24; Saves: For: +6, Ref: +0, Will: +2; Immune: acid, SD: 1/day reflect ray
OFFENSE: Speed: 30 ft., 20 ft. in armor; Melee: masterwork greatsword +6 (3d6+4/19-20) or heavy flail +4 (2d8 +4/19-20); Ranged: javelin +1 (1d8+3); Space: 10 ft.; Reach: 5 ft.
Statistics: Str: 17; Dex: 11; Con: 16; Int: 10; Wis: 14; Cha: 4; BAB: +2; CMB: +6 (+7 on sunder); CMD: 16 (17 vs sunder)
Feats: Power Attack, Weapon Focus (greatsword), Furious Focus
Skills: Fighter (2+Int): Climb (S)(c), Craft ( ) (I)(c), Handle Animal (Ch*)(c), Intimidate (Ch)(c) +2, Knowledge (Dungeoneering) (I*)(c), Knowledge (Engineering) (I*)(c), Perception (W) +4, Profession ( ) (W*)(c), Ride (D)(c), Stealth (D) -4, Swim (S)(c) Racial Modifiers:
Languages: Common, Terran
Special Attacks:
Shattering Strikes (Ex): At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd.
Special Qualities: Light sensitivity, crystalline form (+2 AC vs. rays, 1/day reflect ray), elemental immunity (acid), vulnerable to sunlight,
Treasure: NPC Gear (banded mail, masterwork greatsword, javelins (3), heavy flail, potion of cure light wounds(2)), 44gp