Cleric, Brazen; CR: 9; XP: 6,400; Human natural wererat male cleric 9 (augmented humanoid) Align: NE; Medium humanoid (human, shapechanger)
Init: +6; Senses: low-light vision, scent; Perception +10
DEFENSE: AC: 20; TAC: 13; FFAC: 18 ; HD: 9d8+27 ; HP: 89 ; Saves: For: +11 , Ref: +6, Will: +11
OFFENSE: Speed: 20 ft.; Melee: dagger +5/+0 (1d4-1/19-20); Ranged: light crossbow +8 (1d8/19-20); Special Attacks: channel negative energy 4/day (DC 17, 5d6), hand of the acolyte (7/day);
Domain Spell-Like Abilities: (CL 9th, concentration +13)
7/day - bleeding touch (4 rounds)
1/day - dispelling touch
Cleric Spells Prepared: (CL 9th, concentration +13)
5th - slay livingD (DC 21) (2)
4th - death wardD, freedom of movement, poison (DC 20), spell immunity
3rd - bestow curse (DC 19), contagion (DC 19) (2), dispel magicD, prayer
2nd - bear's endurance, darkness, death knellD (DC 18), delay poison (DC 16), desecrate, resist energy (DC 16)
1st - bane (DC 15), cause fearD (DC 17) (2), entropic shield, obscuring mist, protection from good
0 (at will) - bleed (DC 16), detect poison, light, virtue
D: domain spell; Domains: Death, Magic
Statistics: Str: 8 ; Dex: 15 ; Con: 18 ; Int: 10 ; Wis: 19 ; Cha: 12 ; BAB: +6 ; CMB: +5; CMD: 18
Feats: Combat Casting, Command Undead, Greater Spell Focus (necromancy), Improved Channel, Improved Initiative, Spell Focus (necromancy)
Skills: Craft (alchemy) +6, Heal +10, Intimidate +7, Knowledge (religion) +12, Perception +10
Special Abilities:
Change Shape (Su): All lycanthropes have three forms—a humanoid form, an animal form, and a hybrid form. Equipment does not meld with the new form between humanoid and hybrid form, but does between those forms and animal form. A natural lycanthrope can shift to any of its three alternate forms as a move-equivalent action. An afflicted lycanthrope can assume animal or hybrid form as a full-round action by making a DC 15 Constitution check, or humanoid form as a full-round action by making a DC 20 Constitution check. On nights when the full moon is visible, an afflicted lycanthrope gains a +5 morale bonus to Constitution checks made to assume animal or hybrid form, but a –5 penalty to Constitution checks made to assume humanoid form. An afflicted lycanthrope reverts to its humanoid form automatically with the next sunrise, or after 8 hours of rest, whichever comes first. A slain lycanthrope reverts to its humanoid form, although it remains dead.
Lycanthropic Empathy (Ex): In any form, natural lycanthropes can communicate and empathize with animals related to their animal form. They can use Diplomacy to alter such an animal’s attitude, and when so doing gain a +4 racial bonus on the check. Afflicted lycanthropes only gain this ability in animal or hybrid form.
Special Qualities: aura, change shape (human, hybrid, and dire rat; polymorph), death's embrace
Languages: Common
Treasure: NPC Gear (+1 chainmail, dagger, light crossbow, 20 bolts, +1 cloak of resistance, +2 headband of inspired wisdom, pearl of power (1st), +1 ring of protection, bone unholy symbol, unholy water, onyx gem 100gp (5), silver dust for desecrate 25gp, 564gp
HYBRID FORM
Cleric, Brazen (Hybrid Form); CR: 9; XP: 6,400; Human natural wererat male cleric 9 (augmented humanoid) Align: NE; Medium humanoid (human, shapechanger)
Init: +6; Senses: low-light vision, scent; Perception +10
DEFENSE: AC: 20; TAC: 13; FFAC: 18 ; HD: 9d8+36 ; HP: 97 ; Saves: For: +12 , Ref: +7, Will: +11 DR: 10/Silver
OFFENSE: Speed: 20 ft.; Melee: dagger +6/+1 (1d4-1/19-20), bite +1 (1d4 plus disease, and curse of lycanthropy, DC 17) ; Ranged: light crossbow +8 (1d8/19-20); Special Attacks: channel negative energy 4/day (DC 17, 5d6), hand of the acolyte (7/day);
Domain Spell-Like Abilities: (CL 9th, concentration +13)
7/day - bleeding touch (4 rounds)
1/day - dispelling touch
Cleric Spells Prepared: (CL 9th, concentration +13)
5th - slay livingD (DC 21) (2)
4th - death wardD, freedom of movement, poison (DC 20), spell immunity
3rd - bestow curse (DC 19), contagion (DC 19) (2), dispel magicD, prayer
2nd - bear's endurance, darkness, death knellD (DC 18), delay poison (DC 16), desecrate, resist energy (DC 16)
1st - bane (DC 15), cause fearD (DC 17) (2), entropic shield, obscuring mist, protection from good
0 (at will) - bleed (DC 16), detect poison, light, virtue
D: domain spell; Domains: Death, Magic
Statistics: Str: 10; Dex: 17 ; Con: 20 ; Int: 10 ; Wis: 19 ; Cha: 12 ; BAB: +6 ; CMB: +5; CMD: 18
Feats: Combat Casting, Command Undead, Greater Spell Focus (necromancy), Improved Channel, Improved Initiative, Spell Focus (necromancy)
Skills: Craft (alchemy) +6, Heal +10, Intimidate +7, Knowledge (religion) +12, Perception +10
Special Abilities:
Curse of Lycanthropy (Su): A natural lycanthrope’s bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates). If the victim’s size is not within one size category of the lycanthrope, this ability has no effect.
Disease (Ex): Filth fever: Bite—injury; save Fort DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
Lycanthropic Empathy (Ex): In any form, natural lycanthropes can communicate and empathize with animals related to their animal form. They can use Diplomacy to alter such an animal’s attitude, and when so doing gain a +4 racial bonus on the check. Afflicted lycanthropes only gain this ability in animal or hybrid form.
Special Qualities: aura, change shape (human, hybrid, and dire rat; polymorph), death's embrace, lycanthropic empathy (rats and dire rats),
Languages: Common
Treasure: NPC Gear (+1 chainmail, dagger, light crossbow, 20 bolts, +1 cloak of resistance, +2 headband of inspired wisdom, pearl of power (1st), +1 ring of protection, bone unholy symbol, unholy water, onyx gem 100gp (5), silver dust for desecrate 25gp, 564gp