Creator: Adam Zielinski
Fleshfiend Goblins:
Vicious and sinister little things, Fleshfiend Goblins terrorize the far-flung edges of civilization and the wilds beyond. Bereft of the cowardice possessed by their cousins, Fleshfiends gather in packs to actively hunt the larger races, having developed tactics and methods to take down such prey as a group. They are fond of poison, and will gleefully chip away at their prey down with a thousand tiny poisoned cuts. Once their prey is subdued, they fall upon the creature with razor sharp teeth and voracious appetites, ripping flesh from bone. Packs of Fleshfiends have been known to skeletonize an orc in mere minutes, scraping away every trace of flesh. Unlike other goblins they are not exceptionally stealthy, and they very rarely have mounts to ride upon, but these facts do not mitigate the danger that they pose. Should they ever choose to migrate further in to civilized lands the consequences would be devastating. Lastly, there is no way to differentiate them from more common varieties of Goblins, so oftentimes their prey do not even realize the danger that they are in.
Type: Humanoid (Goblinoid)
Size: Small
Base Speed: 30ft.
Ability Score Modifiers: Greater Paragon - +4 Dex, -2 Str, -2 Cha (2RP)
Languages: Standard - As per Goblin
Offense Traits: Bite (1d2) (1RP), Kneecapper (1RP), Poison Use (1RP), Swarming (1RP)
Senses: Darkvision 60ft. (2RP), Carrion Sense (1RP)
Magical Traits: Voracious Healing (4 RP)*
*Voracious Healing
Prerequisite: Goblin
Benefit: Members of this race gain Fast Healing 2 when eating raw flesh that has been dead for less than 24 hours. This lasts for 1 round per day per level, plus additional rounds equal to the individual's Con bonus.