Devilbound - Sorcerer CR: 13; XP: 25,600; Female pit fiend-bound human sorcerer 13 Align: LE; Medium humanoid (human)
Init: +4; Senses: darkvision 60 ft., see in darkness, Perception +14
DEFENSE: AC: 21; TAC: 10; FFAC: 21; HD: 13d6+73; HP: 121; regeneration 5 (good spells, good weapons); Saves: For: +13, Ref: +7, Will: +12; +4 vs. Poison; DR: 10/adamantine (130 hit points) ; Resist: cold 20, fire 30; Weaknesses: contract bound
OFFENSE: Speed: 30 ft.; Melee: dagger +5 /+0 (1d4-1/19-20);
Devilbound Spell-Like Abilities: (CL 13th; concentration +20);
3/day - quickened fireball (DC 20), invisibility
1/day - blasphemy (DC 24), summon (level 7, 1 lemure, 1 bearded devil, 1 bone devil, or 1 erinyes 100%)
Bloodline Spell-Like Abilities: (CL 13th; concentration +20);
10/day - elemental ray (1d6+6 cold)
1/day - elemental blast (13d6, DC 23)
Sorcerer Spells Known: (CL 13th; concentration +20);
6th - 5/day - acid fog, elemental body III, summon monster VI
5th - 7/day - cloudkill (DC 23), elemental body II, summon monster V, teleport
4th - 6/day - charm monster (DC 22), confusion (DC 22), elemental body I, fear (DC 21), stoneskin (already cast)
3rd - 8/day - displacement, hold person (DC 21), protection from energy, stinking cloud (DC 21), summon monster III
2nd - 8/day - acid arrow, darkness, detect thoughts (DC 19), glitterdust (DC 20), scorching ray (cold), web (DC 20)
1st - 7/day - burning hands (cold) (DC 18), charm person (DC 19), disguise self, feather fall, mage armor (already cast), magic missile
0 - at will - acid splash, arcane mark, detect magic, ghost sound (DC 17), mage hand, mending, message, prestidigitation, read magic
Bloodline: elemental (water)
Statistics: Str: 8; Dex: 10; Con: 18; Int: 15; Wis: 12; Cha: 24; BAB: +6; CMB: +5; CMD: 15
Feats: Arcane Shield, Augment Summoning, Combat Casting, Craft Wondrous Item, Empower Spell, Eschew Materials, Great Fortitude, Improved Initiative, Spell Focus (conjuration), Spell Focus (enchantment), Superior Summoning
Skills: Diplomacy (Ch) +13, Intimidate (Ch) +17, Knowledge (Arcana) (I*) +18, Knowledge (Planes) +18, Perception (W) +14, Sense Motive (W) +14
Special Abilities:
Contract Bound (Ex): The creature has signed a contact of service in return for this template. The devil must reveal its nature as a creature of Hell when it offers a contract, and it can't hide the details of the contract in any way. The creature must enter the agreement willingly (without magical compulsion). Usually the creature must perform one or more tasks for the devil, and in exchange, the creature gains the template's abilities, whether immediately, after a specific amount of time, or once the task has been completed.
Languages: Common, Draconic, Infernal
Special Qualities: bloodline arcana (change energy damage spells to cold)
Organization:
Treasure: NPC Gear (dagger, +3 amulet of natural armor, +2 belt of mighty constitution, +3 cloak of resistance, +4 headband of alluring charisma, brooch of shielding [50 points], potion of cure serious wounds, wand of false life [10 charges], 250 gp in diamond dust, 654gp