Dima; CR: 9; XP: 6,400; Dwarf cleric 3/fighter 7; Align: CG; Medium humanoid (dwarf)
Init: ; Senses: Darkvision 60 ft.; Perception +3
DEFENSE: AC: 25; TAC: 10; FFAC: 25; HD: 3d8+7d10+30+10; HP: 90; Saves: For: +11, Ref: +3, Will: +8; (+2 vs. poison, spells and spell-like abilities; +2 vs. fear); Defensive Abilities: bravery +2, defensive training (+4 dodge bonus to AC vs. giants)
OFFENSE: Speed: 20 ft.; Melee: +2 warhammer +17/+12 (1d8+9/x3); Ranged: +1 heavy crossbow +10 (1d10+1/19-20);
Special Attacks: +1 on attack rolls against goblinoid and orc humanoids; channel positive energy 7/day (DC 13, 2d6); weapon training (war hammers +1)
Domain Spell-like Abilities: (CL 3, concentration +6)
At will - mending
6/day - Artificer's Touch (melee touch attack to cause 1d6+1/2 cleric levels on objects and constructs - bypasses DR)
6/day - Strength Surge (for 1 round, the target gains +1/2 cleric levels to melee attacks, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks)
Cleric Spells Prepared: (CL 3, concentration +6)
2nd - 2+1(DC 15) - bear's endurance, bull's strengthD, hold person
1st - 3+1 (DC 14) - bless, enlarge personD, protection from evil, shield of faith
0 - at will - 4 - detect magic, guidance, stabilize, vigor
God: Styrden, God of Strength; D = Domain spell; Domains: Artifice & Strength
Statistics: Str: 18; Dex: 10; Con: 16; Int: 12; Wis: 16; Cha: 15; BAB: +9; CMB: +13 (+17 bull rush); CMD: 23 (+29 vs. bull rush, +27 vs. trip)
Feats: Blind-Fight, Disruptive, Extra Channeling, Greater Bull Rush, Improved Bull Rush, Power Attack, Step Up, Toughness, Weapon Focus (warhammer), Weapon Specialization (war hammers)
Skills: Acrobatics (D) +0, Appraise (I) +3, Bluff (Ch) +2, Climb (S) +4, Craft (Armorer) (I)+14, Craft (Weaponsmith) (I)+14, Diplomacy (Ch) +2, Disguise (Ch) +2, Escape Artist (D) +0, Fly (D) +0, Heal (W) +3, Intimidate (Ch) +12, Knowledge (Engineering) (I*) +5, Knowledge (Religion) (I*)+5, Perception (W) +3 (+5 to notice unusual stonework), Perform ( ) (Ch) +2, Ride (D) +0, Sense Motive (W) +3, Spellcraft (I*) +5, Stealth (D) +0, Survival (W) +3, Swim (S) +4
Languages: Common, Dwarf
Special Qualities: aura, armor training 2
Treasure: +2 full plate, +2 heavy steel shield, +2 warhammer, potion of cure moderate wounds (2), silver holy symbol of Styrden