Day 1 - Night - Soverign Dragon (Very Old)
Order of the Golden Scales
Brother Kullai
Coins 2 gp, 10 sp
Gems
Lapis Lazuli (10 gp)
Moonstone (55 gp)
Rock Quartz (9 gp)
Total value = 74 gp
Masterwork Items
Masterwork Light Flail (308 gp)
Total value = 308 gp
Magic Items
Hushing Arrow (547 gp)
Potion of Remove Sickness (um, 50 gp)
Potion of Stabilize (cr, 25 gp)
Scale Mail (+1 armor) (1200 gp)
Wand of Feather Step (apg, 750 gp)
Total value = 2572 gp
Total value 2957 gp
A circle of monks who worship the dragon perished in their devotion. Their bodies still do their deeds.
Kurobozu; CR: 6; XP: 2,400; Align: LE; Medium undead
Init: +8; Senses: darkvision 60 ft.; Perception +16
DEFENSE: AC: 20; TAC: 20; FFAC: 16; HD: 9d8+36; HP: 76; Saves: For: +7, Ref: +9, Will: +10; Defensive: evasion; Immune: undead traits
OFFENSE: Speed: 50 ft.; Melee: unarmed strike +12/+7 (1d8+5 plus sage's bane) or flurry of blows +13/+13/+8 (1d8+5 plus sage's bane)
Special Attacks: disease, sage's bane, steal breath
Statistics: Str: 21; Dex: 18; Con: -; Int: 10; Wis: 18; Cha: 12; BAB: +6; CMB: +11; CMD: 34 (38 vs trip)
Feats: Defensive Combat Training, Power Attack, Improved Initiative, Improved Unarmed StrikeB , Lightning Reflexes, Stunning FistB, Weapon Focus (unarmed strike)
Skills: Undead: (4+Int/HD) Acrobatics (D) +13,Climb (S)(c) +12, Disguise (Ch)(c), Fly (D)(c), Intimidate (Ch)(c), Knowledge (Arcana) (I*)(c), Knowledge (Religion) (I*)(c), Perception (W)(c) +16, Sense Motive (W)(c) +12, Spellcraft (I*)(c), Stealth (D)(c) +16
Special Abilities:
Disease (Su): Black apoxia: Steal breath— inhaled; save Fort DC 18; onset 1 day; frequency 1/day; effect 1d3 Con damage and exhausted; cure 2 consecutive saves.
Echo of Life (Su): A kurobozu retains some the same disciplined training it had in life. It gains the monk’s evasion, AC bonus, stunning fist, and flurry of blows class features and unarmed strike damage as a monk of equal level to its Hit Dice. A kurobozu’s stunning fist lasts 1 round longer than normal. In addition, a kurobozu replaces its Constitution modifier with its Wisdom modifier instead of its Charisma modifier.
Sage’s Bane (Su): Any target struck by a kurobozu’s unarmed strike takes 1d4 points of Wisdom damage and loses an equal amount of ki (Fortitude DC 18 negates both). For every point of Wisdom damage a kurobozu deals, it heals 5 hit points. Hit points received in excess of the creature’s normal total are treated as temporary hit points and dissipate after 1 minute. The save DC is Wisdom-based.
Steal Breath (Su): As a standard action, a kurobozu can steal the breath from a stunned or helplesstarget, as per the spell suffocation, except it never causes the victim to die.
Languages: Common
Special Qualities: echo of life, sage's bane
Environment: any
Organization: solitary, pair, or guard (3–5)
Treasure: standard
"The mouth of this gray-skinned, emaciated monk is a distended, hollow pit of darkness."
Coins 30 pp, 613 gp, 899 sp, 4100 cp
Gems
Aquamarine (350 gp)
Carnelian (60 gp)
Freshwater Pearl (8 gp)
Lapis Lazuli (11 gp)
Milky Quartz (35 gp)
Moonstone (50 gp)
Moonstone (65 gp)
Pyrite (9 gp)
Pyrite (10 gp)
Rhodochrosite (11 gp)
Rose Quartz (55 gp)
Saltwater Pearl (110 gp)
Smoky Quartz (55 gp)
Tigereye (8 gp)
Topaz (400 gp)
Tourmaline (70 gp)
Total value = 1307 gp
Masterwork Items
Masterwork Battleaxe (310 gp)
3 x Masterwork Breastplate (350 gp)
Masterwork Composite Shortbow (+2 Str bonus) (525 gp)
Masterwork Glaive (308 gp)
Masterwork Nunchaku (302 gp)
Masterwork Shortspear (301 gp)
Masterwork Shortsword (310 gp)
Total value = 3106 gp
Magic Items
2 x Oil of Arcane Mark (cr, 25 gp)
Oil of Bless Weapon (cr, 50 gp)
Oil of Grease (cr, 50 gp)
Oil of Mage Armor (cr, 50 gp)
Oil of Magic Weapon (cr, 50 gp)
2 x Potion of Cure Light Wounds (cr, 50 gp)
Potion of Enlarge Person (cr, 50 gp)
2 x Potion of Guidance (cr, 25 gp)
Potion of Jump (cr, 50 gp)
2 x Potion of Pass without Trace (cr, 50 gp)
4 x Potion of Resistance (cr, 25 gp)
Potion of Sanctuary (cr, 50 gp)
2 x Potion of Shield of Faith (cr, 50 gp)
2 x Potion of Stabilize (cr, 25 gp)
Potion of Vanish (apg, 50 gp)
2 x Scroll of Cause Fear (cr, 25 gp)
Scroll of Darkness (cr, 150 gp)
Scroll of Detect Undead (cr, 25 gp)
Scroll of Disguise Other (um, 150 gp)
Scroll of Enlarge Person (cr, 25 gp)
Scroll of Hold Portal (cr, 25 gp)
Scroll of Jump (cr, 25 gp)
Scroll of Light (cr, 12 gp 5 sp)
Scroll of Resistance (cr, 12 gp 5 sp)
Scroll of Rope Trick (cr, 150 gp)
Scroll of Silent Image (cr, 25 gp)
2 x Scroll of Sleep (cr, 25 gp)
Scroll of Summon Swarm (cr, 150 gp)
Scroll of Urban Grace (arg, 25 gp)
Scroll of Ventriloquism (cr, 25 gp)
Wand of Bless (cr, 750 gp)
Wand of Daze (cr, 375 gp)
Wand of Disrupt Undead (cr, 375 gp)
Wand of Ghost Sound (cr, 375 gp)
Total value = 3725 gp
Total value 9181 gp 9 sp
Meverai of the Golden Scales
Sovereign Dragon, Very Old; CR: 19; XP: 204,800; Align: N; Gargantuan dragon
Init: +3; Senses: dragon senses; Perception +39, Aura: frightful presence (270 ft., DC 28)
DEFENSE: AC: 36; TAC: 5; FFAC: 36; HD: 24d12+168; HP: 324; Saves: For: +21, Ref: +15, Will: +22; SR: 30; DR: 15/magic; Immune: paralysis, sleep
OFFENSE: Speed: 50 ft., fly 250 ft. (clumsy); Melee: bite +34 (4d6+19/19-20), 2 claws +34 (2d8+13/19-20), gore +33 (2d8+19), tail slap +31 (2d8+19); Space: 20 ft.; Reach: 15 ft. (20 ft. wth bite and gore);
Special Attacks: breath weapon (60 ft. cone, 18d6 sonic, DC 29), crush (DC 29, 4d6+19), tail sweep (dc 29, 2d6+19), violent retort;
Spell-Like Abilities: (CL 24th; concentration +30);
At will - calm emotions (DC 18), detect evil/good, sympathetic vibration, tongues
Spells Known: (CL 13th, concentration +19)
6th (5/day) - mass suggestion (DC 22), transformation
5th (7/day) - break enchantment, dominate person (DC 21), feeblemind (DC 21)
4th (7/day) - confusion (DC 20), lesser geas (DC 20), locate creature, rainbow pattern (DC 20)
3rd (7/day) - gaseous form, hold person (DC 19), lightning bolt (DC 19), suggestion (DC 19)
2nd (8/day) - detect thoughts (DC 18), fog cloud, hideous laughter (DC 18), scorching ray, touch of idiocy
1st (8/day) - charm person (DC 17), chill touch (DC 17), color spray (DC 17), endure elements, true strike
0 (at will) - daze (DC 16), detect magic, flare (DC 16), ghost sound, mage hand, mending, message, read magic, resistance
Statistics: Str: 37; Dex: 8; Con: 25; Int: 22; Wis: 23; Cha: 22; BAB: +24; CMB: +41; CMD: 50 (54 vs. trip)
Feats: Flyby Attack, Hover, Improved Critical (bite, claw), Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Persuasive, Skill Focus (Perception), Weapon Focus (bite, claw)
Skills: Dragon: (6+Int/HD) Appraise (I)(c) +33, Bluff (Ch)(c) +33, Climb (S)(c), Craft ( ) (I)(c), Diplomacy (Ch)(c) +37, Fly (D)(c) -15, Heal (W)(c) +33, Intimidate (Ch)(c) +37, Knowledge (Arcana) (I*) +33, Knowledge (Dungeoneering) (I*), Knowledge (Engineering) (I*), Knowledge (Geography) (I*)(c), Knowledge (History) (I*)(c) +33, Knowledge (Local) (I*)(c), Knowledge (Nature) (I*)(c), Knowledge (Nobility) (I*)(c) +33, Knowledge (Planes) (I*)(c) +33, Knowledge (Religion) (I*)(c), Linguistics (I*)(c), Perception (W)(c) +39, Sense Motive (W)(c) +33, Spellcraft (I*)(c) +33, Stealth (D)(c), Survival (W)(c), Swim (S)(c), Use Magic Device (Ch*)(c);
Special Abilities:
Change Shape (Su): A young or older sovereign dragon can assume any humanoid form three times per day as polymorph.
Dogmatic Discordance (Su): Good or evil creatures take a -2 penalty when making saving throws against a sovereign dragon’s spells, spell-like abilities, breath weapon, and aura.
Golden Armor (Su): Once per day as a standard action, an old or older sovereign dragon can cover its form in golden armor, granting it a +4 armor bonus to AC and energy resistance 15 to one energy type, chosen at the time the armor is summoned. This armor lasts for a number of rounds equal to the dragon’s age category. The sovereign dragon can dismiss the armor as a free action.
Violent Retort (Ex): When a young or older sovereign dragon takes damage from a melee attack critical hit, it can, as an immediate action, make a claw or tail slap attack against the creature that made the critical hit.
Languages: Abyssal, Auran, Celestial, Common, Draconic, Infernal
Special Qualities: change shape, dogmatic discordance
Environment: any mountains
Organization: solitary
Treasure: triple, 159,000gp
"This magnificent dragon is covered in splendid gold scales, and horns jut from its head like a crown."
Coins236 pp, 2,167 gp, 4,485 sp, 13,730 cp
Armor[1,157 gp] +1 heavy wooden shield
Art
[1,500 gp] painting of a queen by a master
[1,000 gp] gold and platinum orrery
[1,200 gp] platinum cup with royal crest
[1,100 gp] decorated platinum plate
[800 gp] platinum censer with ornate markings
[7,000 gp] gold bejeweled royal orb
[400 gp] engraved mithral scarab
[75 gp] silver comb with ornate handle
[600 gp] mithral scepter with gold inlay
[300 gp] marble idol
[30 gp] set of six ivory dice
[30 gp] set of six ivory dice
[65 gp] silver statue of a dragon
[125 gp] silver comb with gold handle
[600 gp] gold chalice with griffon carvings
[30 gp] set of six ivory dice
[50 gp] bronze flagon with warrior images
[15 gp] bronze statuette of a warrior
[125 gp] silver comb with gold handle
[60 gp] decorated silver plate
[30 gp] set of six ivory dice
[60 gp] carved ivory scroll case
[30 gp] carved stone idol
[50 gp] copper brazier with religious markings
[65 gp] silver statue of a dragon
[100 gp] gold baby rattle
[50 gp] bronze flagon with warrior images
[25 gp] silver holy symbol
[60 gp] silver noble family seal
[110 gp] decorated electrum plate
Gems
[130 gp] amber
[80 gp] unworked amber (worth 40 gp; Craft (jewelry) DC 15 to repair)
[110 gp] jade
[800 gp] unworked small diamond (worth 400 gp; Craft (jewelry) DC 25 to repair)
[400 gp] topaz
[650 gp] black pearl
[80 gp] saltwater pearl
[9 gp] unworked agate (worth 4 gp; Craft (jewelry) DC 10 to repair)
[10 gp] unworked azurite (worth 5 gp; Craft (jewelry) DC 10 to repair)
[13 gp] shell
[9 gp] unworked irregular freshwater pearl (worth 4 gp; Craft (jewelry) DC 10 to repair)
[110 gp] unworked amethyst (worth 55 gp; Craft (jewelry) DC 15 to repair)
[100 gp] deep blue spinel
[100 gp] unworked jet (worth 50 gp; Craft (jewelry) DC 15 to repair)
[80 gp] unworked chrysoberyl (worth 40 gp; Craft (jewelry) DC 15 to repair)
[100 gp] unworked garnet (worth 50 gp; Craft (jewelry) DC 15 to repair)
[110 gp] unworked deep blue spinel (worth 55 gp; Craft (jewelry) DC 15 to repair)
[65 gp] unworked chrysoprase (worth 32 gp; Craft (jewelry) DC 12 to repair)
[80 gp] unworked garnet (worth 40 gp; Craft (jewelry) DC 15 to repair)
[11 gp] tigereye
[40 gp] unworked milky quartz (worth 20 gp; Craft (jewelry) DC 12 to repair)
[9 gp] lapis lazuli
[13 gp] unworked tigereye (worth 6 gp; Craft (jewelry) DC 10 to repair)
[50 gp] rose quartz
Potions
[300 gp] potion/oil of corruption resistance (CL 3)
[300 gp] potion/oil of bullet shield (CL 3)
[750 gp] potion/oil of fly (CL 5)
[300 gp] potion/oil of eagle's splendor (CL 3)
[750 gp] potion/oil of daylight (CL 5)
[750 gp] potion/oil of protection from energy, electricity (CL 5)
[300 gp] potion/oil of bull's strength (CL 3)
[50 gp] potion/oil of bless weapon (CL 1)
Rings
[6,000 gp] ring of sacred mistletoe [no external clues]
[27,000 gp] ring of blinking [clue indicates function]
[6,000 gp] ring of sacred mistletoe [clue indicates function]
Scrolls[1,650 gp] divine scroll of summon nature's ally 6 (CL 11)
[1,125 gp] divine scroll of commune with nature (CL 9)
[2,275 gp] divine scroll of dictum (CL 13)
[25 gp] arcane scroll of magic weapon (CL 1)
Staves
[22,800 gp] staff of swarming insects [clue indicates function]
Wands
[11,250 gp] wand of searing light (CL 5)
[11,250 gp] wand of lightning bolt (CL 5)
[21,000 gp] wand of charm monster (CL 7)
[750 gp] wand of bane (CL 1)
[750 gp] wand of bless (CL 1)
Weapons
[8,315 gp] +1 neutralizing longsword [no light or external clues]
[3,447 gp] burrowing bullet (greater) [clue indicates function]
[320 gp] masterwork greataxe
Wondrous Items
[1,000 gp] bracers of armor (+1) [no external clues]
[1,000 gp] page of spell knowledge (1st) [clue indicates function]
[11,000 gp] voidfrost robes [no external clues]
[3,800 gp] figurine of wondrous power (silver raven) [no external clues]
[1,400 gp] elixir of dragon breath [clue indicates function]
Day 2 - Morning
7 Deaths of 7 Summoners brings about the break in the magical tapestry.
7 - Eidolon, Unfettered, Small; CR: 8; XP: 4,800; Align: CN; outsider (extraplanar)
Init: +5; Senses: darkvision 60 ft.; Perception +13
DEFENSE: AC: 28; TAC: 16; FFAC: 23; HD: 10d10+20; HP: 75; Saves: For: +6, Ref: +12, Will: +9; Defensive Abilities: evasion
OFFENSE: Speed: 20 ft., climb 20 ft., fly 40 ft. (good); Melee: bite +16 (1d4+1 plus 1d6 electricity), gore +16 (1d4+1 plus 1d6 electricity), slam +16 (1d6+1 plus 1d6 electricity), tail slap +14 (1d4 plus 1d6 electricity); Space: 5 ft.; Reach: 5ft. (10 ft. with bite)
Statistics: Str: 12; Dex: 21; Con: 12; Int: 7; Wis: 10; Cha: 11; BAB: +10; CMB: +10; CMD: 25 (can't be tripped)
Feats: Combat Reflexes, Great Fortitude, Iron Will, Multiattack, Toughness, Weapon Finesse
Skills: Outsider (6+Int/HD): Bluff (Ch)(c) +13, Climb (S) +9, Craft ( ) (I)(c), Fly (D) +19,Knowledge (Planes) (I*)(c) +6, Perception (W)(c) +13, Sense Motive (W)(c) +8, Stealth (D)(c) +17
Special Abilities:
Languages: Common
Special Qualities: evolution points (bite, climb, energy attacks, flight [2], gore, improved natural armor [2], reach [bite], slam, tail, tail slap)
Environment: any
Organization: solitary
Treasure: standard, 3,350gp
"This bizarre amalgam of monstrous parts rampages forth, an eldritch rune seared upon its forehead."
Coins 110 pp, 1247 gp, 595 sp, 4150 cp
Gems
Amethyst (100 gp)
Aquamarine (400 gp)
Citrine (35 gp)
Citrine (50 gp)
Citrine (65 gp)
Ivory (65 gp)
Jasper (50 gp)
Jasper (55 gp)
Opal (650 gp)
Pyrite (9 gp)
Rhodochrosite (10 gp)
Rock Quartz (11 gp)
Rose Quartz (55 gp)
2 x Saltwater Pearl (90 gp)
Sardonyx (50 gp)
Sardonyx (55 gp)
Topaz (350 gp)
Zircon (45 gp)
Zircon (50 gp)
Total value = 2285 gp
Art Objects
Copper brazier with religious markings (50 gp)
Gold censer with platinum inlay (400 gp)
Gold flagon with religious markings (500 gp)
Ivory bowl with animal carvings (40 gp)
2 x Ivory drinking horn with silver ends (110 gp)
Set of six ivory dice (30 gp)
2 x Set of six silver dice (75 gp)
2 x Silver chess set (50 gp)
Silver hand mirror (75 gp)
Silver noble family seal (60 gp)
Total value = 1625 gp
Masterwork Items
2 x Masterwork Battleaxe (310 gp)
3 x Masterwork Breastplate (350 gp)
Masterwork Composite Shortbow (+2 Str bonus) (525 gp)
2 x Masterwork Heavy Crossbow (350 gp)
Masterwork Heavy Wooden Shield (157 gp)
Masterwork Leather Armor (160 gp)
Masterwork Longbow (375 gp)
Masterwork Longsword (315 gp)
Masterwork Rapier (320 gp)
Masterwork Sap (301 gp)
Masterwork Scale Mail (200 gp)
Masterwork Scythe (318 gp)
Masterwork Sling (300 gp)
3 x Masterwork Spear (302 gp)
Total value = 6247 gp
Magic Items
Oil of Make Whole (cr, 300 gp)
2 x Oil of Purify Food and Drink (cr, 25 gp)
Oil of Warp Wood (cr, 300 gp)
Potion of Cure Light Wounds (cr, 50 gp)
Potion of Enlarge Person (cr, 50 gp)
Potion of Guidance (cr, 25 gp)
Potion of Magic Fang (cr, 50 gp)
Potion of Protection from Good (cr, 50 gp)
Potion of Protection from Law (cr, 50 gp)
Potion of Remove Fear (cr, 50 gp)
3 x Potion of Resistance (cr, 25 gp)
2 x Potion of Stabilize (cr, 25 gp)
2 x Potion of Touch of the Sea (apg, 50 gp)
Potion of Virtue (cr, 25 gp)
Scroll of Aqueous Orb (apg, 375 gp)
Scroll of Bless (cr, 25 gp)
Scroll of Chill Touch (cr, 25 gp)
Scroll of Daze (cr, 12 gp 5 gp)
Scroll of Detect Magic (cr, 12 gp 5 sp)
Scroll of Lesser Restoration (cr, 150 gp)
Scroll of Magic Missile (cr, 25 gp)
Scroll of Shocking Grasp (cr, 25 gp)
Wand of Animate Rope (cr, 750 gp)
Wand of Cure Light Wounds (cr, 750 gp)
Wand of Detect Snares and Pits (cr, 750 gp)
Wand of Disguise Self (cr, 750 gp)
Wand of Magic Missile (cr, 750 gp)
Total value = 5624 gp 5 sp
Total value 18229 gp 5 sp
Day 9 - Night
Chimera; CR: 7; XP: 3,200; Align: CE; Large magical beast
Init: +5; Senses: darkvision 60 ft., low-light vision, scent; Perception +10
DEFENSE: AC: 19; TAC: 10 ; FFAC: 18; HD: 9d10+36; HP: 85 ; Saves: For: +9 , Ref: +7, Will: +6;
OFFENSE: Speed: 30 ft., fly 50 ft. (poor); Melee: bite +12 (2d6+4), bite +12 (1d8+4), gore +12 (1d8+4), 2 claws (1d6+4); Space: 10 ft.; Reach: 5 ft. ; Special Attacks: breathe weapon
Statistics: Str: 19 ; Dex: 12; Con: 17; Int: 4 ; Wis: 13; Cha: 10; BAB: +9; CMB: +14; CMD: 25 (29 vs. trip)
Feats: Hover, Improved Initiative, Iron Will, Skill Focus (Perception), Toughness
Skills: Fly +2, Perception +10, Stealth +4 (+8 in scrubland or brush); Racial Modifiers: +2 Perception, +4 Stealth in scrubland or brush
Special Abilities:
Breathe Weapon (Su): A chimera's breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera's breath weapon is usable once every 1d4 rounds, deals 6d8 points of damage, and allows a DC 17 Reflex save for half damage. The save DC is Constitution-based.
To determine a chimera's head color and breath weapon randomly, roll 1d10 and consult the table below:
d10 Head Color Breath Weapon
1-2 Black 40-foot line of acid
3-4 Blue 40-foot line of lightning
5-6 Green 20-foot cone of acid
7-8 Red 20-foot cone of fire
9-10 White 20-foot cone of cold
Languages: Draconic
Organization: solitary, pair, pride (3-6), or flight (7-12)
Treasure: standard, 2,600gp
"This winged monster has the body of a lion, though two more heads flank its central feline one - a dragon and a horned goat."
Coins 118 pp, 1589 gp, 1298 sp, 5490 cp
Gems
Alabaster (8 gp)
Amethyst (120 gp)
Aquamarine (650 gp)
Azurite (10 gp)
Azurite (12 gp)
Black Pearl (500 gp)
Black Pearl (550 gp)
Bloodstone (45 gp)
Bloodstone (50 gp)
Carnelian (60 gp)
Carnelian (65 gp)
Chrysoberyl (120 gp)
Citrine (40 gp)
Coral (110 gp)
Freshwater Pearl (10 gp)
Hematite (8 gp)
Ivory (40 gp)
Ivory (55 gp)
Ivory (65 gp)
Jasper (40 gp)
Malachite (10 gp)
Moonstone (35 gp)
2 x Moonstone (60 gp)
2 x Obsidian (8 gp)
Peridot (50 gp)
Pyrite (9 gp)
Red Spinel (60 gp)
Rhodochrosite (9 gp)
Rhodochrosite (11 gp)
Rock Quartz (8 gp)
Rock Quartz (11 gp)
Sard (40 gp)
Sard (60 gp)
2 x Sardonyx (45 gp)
Shell (9 gp)
Topaz (550 gp)
Topaz (600 gp)
Tourmaline (70 gp)
Tourmaline (110 gp)
Turquoise (10 gp)
Turquoise (12 gp)
Total value = 4448 gp
Masterwork Items
Masterwork Club (300 gp)
Masterwork Dagger (302 gp)
Masterwork Greatclub (305 gp)
Masterwork Light Flail (308 gp)
Masterwork Longspear (305 gp)
Masterwork Sickle (306 gp)
Total value = 1826 gp
Magic Items
Potion of Cure Light Wounds (cr, 50 gp)
Potion of Eagle's Splendor (cr, 300 gp)
Potion of Owl's Wisdom (cr, 300 gp)
2 x Potion of Stabilize (cr, 25 gp)
Scroll of Bestow Weapon Proficiency (uc, 150 gp)
Scroll of Darkness (cr, 150 gp)
Scroll of Enlarge Person (cr, 25 gp)
Scroll of Frostbite (um, 25 gp)
Scroll of Inflict Moderate Wounds (cr, 150 gp)
Scroll of Invisibility (cr, 150 gp)
Scroll of Magic Missile (cr, 25 gp)
Scroll of Magic Weapon (cr, 25 gp)
Scroll of Protection from Chaos (cr, 25 gp)
Wand of Enlarge Person (cr, 750 gp)
Wand of Feather Step (apg, 750 gp) (design provides clue to function)
Wand of Magic Stone (cr, 750 gp)
Wand of Purify Food and Drink (cr, 375 gp)
Wand of Summon Nature's Ally I (cr, 750 gp)
Total value = 4800 gp
Total value 14027 gp 7 sp
Day 13 - Night
Day 17 - Day
Elven Slayers - Tylaes Mas "Monster Slayers"
Slayer 6, Bow, Elf; CR: 5; XP: 1,600; Elf slayer 6 Align: CG; Medium (elf)
Init: +4; Senses: Low-light Vision; Perception +10
DEFENSE: AC: 20; TAC: 14; FFAC: 16; HD: 6d10+18; HP: 63; Saves: For: +6, Ref: +9, Will: +1; +2 saves vs. enchantments, Immune: sleep
OFFENSE: Speed: 30 ft.; Melee: masterwork longsword +10/+5 (1d8+3/19-20); Ranged: +2 composite longbow +13x2/+13/+8 (1d8+8/x3);
Special Attacks: sneak attack +2d6, studied target +2 (2nd); Spell-Like Abilities: ;
Statistics: Str: 16; Dex: 18; Con: 14; Int: 17; Wis: 8; Cha: 10; BAB: +6; CMB: +9; CMD: 22
Feats: Focused Shot, Manyshot, Point Blank Shot, Point Blank Shot Master, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Skills: Slayer (6+Int): Acrobatics (D)(c) +18, Bluff (Ch)(c), Climb (S)(c), Craft ( ) (I)(c), Disguise (Ch)(c) +9, Heal (W)(c), Intimidate (Ch)(c) +9, Knowledge (Dungeoneering) (I*)(c), Knowledge (Geography) (I*)(c) +11, Knowledge (Local) (I*)(c), Perception (W)(c) +10, Profession ( ) (W*)(c), Ride (D)(c) +13, Sense Motive (W)(c), Stealth (D)(c) +18, Survival (W)(c) +8, Swim (S)(c) Racial Modifiers: +2 Perception, +2 Spellcraft when identifying
Special Abilities:
Languages: Common, Elven,
Special Qualities: elven magic (+2 on CL checks to overcome SR, +2 Spellcraft when identifying), keen senses (+2 Perception), slayer talent (ranger combat style (archery - rapid shot, point blank shot master), rogue talent (weapon training - weapon focus))), track +2, weapon familiarity (proficient with longbows, longswords, rapiers, shortbows, and "elven" weapons),
Environment:
Organization:
Treasure: NPC Gear (+1 studded leather, +2 composite longbow (+3), arrows (20), masterwork longsword, heavy steel shield, potion of cure moderate wounds, potion of invisibility, gauntlets of giant strength +2, Circlet of Intelligence +2, cloak of elvenkind, boots of elvenkind), 324gp
Battle Mage; CR: 2; XP: 600; Elf wizard 3 Align: NG; Medium humanoid (elf)
Init: +2; Senses: low-light vision; Perception +5
DEFENSE: AC: 16 (mage armor); TAC: 12; FFAC: 14; HD: 3d6+6; HP: 19; Saves: For: +2, Ref: +3, Will: +3; +2 vs. enchantments Immune: sleep
OFFENSE: Speed: 30 ft.; Melee: masterwork rapier +3 (1d6/18-20); Ranged: masterwork longbow +4 (1d8+1/x3); Special Attacks: hand of the apprentice (6/day);
Wizard Spells Prepared: (CL 3rd; concentration +6);
2nd - mirror image, scorching ray
1st - magic missile, shield, shocking grasp
0 (at will) - daze (DC 13), detect magic, light, resistance
Statistics: Str: 12; Dex: 15; Con: 12; Int: 17; Wis: 10; Cha: 8; BAB: +1; CMB: +2; CMD: 14
Feats: Combat Casting, Point Blank Shot, Scribe Scroll
Skills: Acrobatics (D) +4, Climb (S) +2, Knowledge (arcana) (I*) +9, Knowledge (History) (I*) +7, Perception (W) +5, Spellcraft (I*) +9 (+11 to identify magic item properties), Stealth (D) +4
Languages: Common, Draconic, Elven, Orc, Sylvan
Special Qualities: arcane bond (rapier), elven magic, weapon familiarity
Treasure: NPC Gear (potion of cure moderate wounds, scroll of glitterdust, scroll of haste (2), scroll of invisibility, scroll of magic weapon, scroll of mirror image (2), scroll of obscuring mist, scroll of protection from evil, scroll of scorching ray, wand of mage armor (20 ch), masterwork longbow, arrows (20), masterwork rapier, spellbook - 2nd - Glitterdust, Mirror Image, Scorching Ray, Invisibility, Hideous Laughter, 1st - magic missile, shield, shocking grasp, charm person, reduce, magic weapon, protection from evil, mage armor, alarm, 113gp.
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