Ghoul Stalker; CR: 6; XP: 2,400; Ghoul Rogue 6 Align: CE; Medium undead
Init: +5; Senses: darkvision 60 ft.; Perception +14
DEFENSE: AC: 18; TAC: 15; FFAC: 13; HD: 8d8+38; HP: 74; Saves: For: +5, Ref: +10, Will: +8; Special: channel resistance +2, evasion, trap sense +2, uncanny dodge; Immune undead traits
OFFENSE: Speed: 30 ft.; Melee: bite +8 (1d6+3 plus disease and paralysis) and 2 claws +8 (1d6+3 plus paralysis); Ranged: +1 composite shortbow +10/+10 (1d6+4/x3) or +1 composite shortbow +12 (1d6+4/x3); Special Attacks: disease (DC 14), paralysis (1d4+1 rounds, DC 14, elves are immune to this effect), sneak attack +3d6
Statistics: Str: 17; Dex: 20; Con: - ; Int: 13; Wis: 16; Cha: 16; BAB: +5; CMB: +8; CMD: 23
Feats: Point-Blank Shot, Precise Shot, Rapid Shot, Toughness, Weapon Focus (composite shortbow)
Skills: Undead/Rogue (8+Int): Acrobatics (D)(c) +16, Appraise (I)(c), Bluff (Ch)(c) +10, Climb (S)(c) +14, Craft ( ) (I)(c), Diplomacy (Ch)(c), Disable Device (I*)(c) +8, Disguise (Ch)(c), Escape Artist (D)(c) +16, Intimidate (Ch)(c) +10, Knowledge (Arcana) (I*)(c), Knowledge (Dungeoneering) (I*)(c) +12, Knowledge (Local) (I*)(c), Knowledge (Religion) (I*)(c), Linguistics (I*)(c), Perception (W)(c) +14, Perform ( ) (Ch)(c), Profession ( ) (W*)(c), Sense Motive (W)(c) +14, Sleight of Hand (D*)(c), Spellcraft (I*)(c), Stealth (D)(c) +16, Swim (S)(c), Use Magic Device (Ch*)(c)
Languages: Common
Special Qualities: rogue talents (finesse rogue, ledge walker, weapon training), trapfinding +3
Special Abilities:
Disease (Su): Ghoul Fever: Bite – injury; save For DC 14; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based. A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast.
Organization: solitary, gang (2-4), or pack (7-12)
Treasure: standard, NPC Gear (+1 frost arrows (4), +1 human-bane arrows (3), potion of inflict light wounds, +1 composite shortbow, arrows (20), bracers of armor +1), 62 gp