Mikksh
Ogre, Fighter 01 (Polearm Master); CR: 4; XP: 1,200; Ogre male fighter 1 (polearm master) Align: CE; Large humanoid (giant)
Init: -1; Senses: darkvision 60 ft., low-light vision; Perception +5
DEFENSE: AC: 19; TAC: 8; FFAC: 19; HD: 4d8+12 + 1d10+3; HP: 43; Saves: For: +8, Ref: 0, Will: +3
OFFENSE: Speed: 30 ft. (40 ft. base); Melee: lucerne hammer +9 (3d6+7/x2); Ranged: javelin +2 (1d8 +5); Space: 10 ft.; Reach: 10 ft. (20 ft. with lucerne hammer)
Statistics: Str: 21; Dex: 8 ; Con: 15 ; Int: 6 ; Wis: 10 ; Cha: 7 ; BAB: +4 ; CMB: +10 ; CMD: 19
Feats: Iron Will, Toughness, Power Attack, Weapon Focus (polearm)
Skills: Fighter (2 + Int): Climb (S)(c) +7, Craft ( ) (I)(c), Handle Animal (Ch*)(c), Intimidate (Ch)(c) +3, Knowledge (Dungeoneering) (I*)(c), Knowledge (Engineering) (I*)(c), Perception (W) +5, Profession ( ) (W*)(c), Ride (D)(c), Swim (S)(c)
Languages: Giant
Organization: solitary, pair, gang (3-4), or family (5-16)
Treasure: standard (breastplate, lucerne hammer, 4 javelins, other treasure), 800gp
“This lumbering giant's beady eyes are devoid of wit or kindness, and its puffy face features a wide mouth with ill-fitting teeth.”
Koro the Bloodgurgle
Ogre, Barbarian (Dreadnought); CR: 4; XP: 1,200; Ogre male barbarian 1 (dreadnought) Align: CE; Large humanoid (giant)
Init: -1; Senses: darkvision 60 ft., low-light vision; Perception +5
DEFENSE: AC: 19; TAC: 8; FFAC: 19; HD: 4d8+12+1d12+3; HP: 45; Saves: For: +8, Ref: 0, Will: +3
RAGING: DEFENSE: AC: 19; TAC: 8; FFAC: 19; 4d8+16+1d12+4; HP: 50; Saves: For: +8, Ref: +0, Will: +5; +2 vs slow or immobilizing effects
OFFENSE: Speed: 30 ft. (40 ft. base); Melee: masterwork greatclub +9 (2d8+7); Ranged: javelin +2 (1d8 +5); Space: 10 ft.; Reach: 10 ft.
RAGING: OFFENSE: Melee: masterwork greatclub+10 (2d8+8) Ranged: javelin +3 (1d8 +6); Space: 10 ft.; Reach: 10 ft.
Special Attacks: rage (6 rounds/day)
Statistics: Str: 21 ; Dex: 8 ; Con: 15 ; Int: 6 ; Wis: 10 ; Cha: 7 ; BAB: +4 ; CMB: +10 ; CMD: 19
RAGING: Statistics: Str: 23 ; Dex: 8 ; Con: 17 ; Int: 6 ; Wis: 10 ; Cha: 7 ; BAB: +4 ; CMB: +11; CMD: 20 (22 vs slow or immobilizing effects)
Feats: Iron Will, Toughness, Power Attack
Skills: Climb +7, Perception +5
Skills: (4 + Int): Acrobatics (Dex)(c), Climb (Str)(c) +7, Craft (Int)(c), Handle Animal (Cha)(c), Intimidate (Cha)(c) +3, Knowledge (nature) (Int)(c), Perception (Wis)(c) +5, Ride (Dex)(c), Survival (Wis)(c) +4, and Swim (Str)(c).
RAGING: Skills: (4 + Int): Acrobatics (Dex)(c), Climb (Str)(c) +8, Craft (Int)(c), Handle Animal (Cha)(c), Intimidate (Cha)(c) +3, Knowledge (nature) (Int)(c), Perception (Wis)(c) +5, Ride (Dex)(c), Survival (Wis)(c) +4, and Swim (Str)(c).
Special Abilities:
Dead Calm (Ex): A dreadnought can enter a dispassionate killing spree as a free action, granting her additional combat prowess. The dreadnought gains only half the usual bonuses from her rage but takes no penalty to her AC, can use all her normal skills and effects that require concentration, and is not fatigued when her rage ends. The dreadnought cannot enter a rage for 1 minute after she ends her rage, and she cannot charge or run while under the effects of her rage. This ability alters rage.
Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Steady Gait (Ex): A dreadnought advances steadily, shrugging off attempts to slow her advance. The dreadnought gains a +1 bonus on saving throws and to her CMD against effects that would slow or immobilize her. This bonus increases to +2 when she gains rage and +3 when she gains mighty rage. This ability replaces fast movement.
Languages: Giant
Organization: solitary, pair, gang (3-4), or family (5-16)
Treasure: standard (breastplate, greatclub, 4 javelins, other treasure), 800gp
“This lumbering giant's beady eyes are devoid of wit or kindness, and its puffy face features a wide mouth with ill-fitting teeth.”
Iddok of Xellix
Ogre Cleric 02; CR: 4; XP: 1,200; Ogre cleric 02 Align: CE; Large humanoid (giant)
Init: -2; Senses: darkvision 60 ft., low-light vision; Perception +7
DEFENSE: AC: 19; TAC: 7; FFAC: 19; HD: 6d8+24; HP: 51; Saves: For: +11, Ref: -1, Will: +7;
OFFENSE: Speed: 30 ft.; Melee: masterwork greatsword +11 (3d6+10/19-20); Ranged: javelin +1 (1d8+7); Space: 10 ft.; Reach: 10 ft.; Special Attacks: channel negative energy 1/day (DC 9, 1d6);
Domain Spell-Like Abilities: (CL 2nd; concentration +3);
4/day - strength surge (+1), vision of madness (+1/-1)
Cleric Spells Prepared: (CL 2nd; concentration +3)
1st - 3 + 1 - bless, cure light wounds, divine favor, enlarge personD
0 (at will) - create water, detect magic, mending, stabilize
D domain spell; Domains: Madness, Strength
Statistics: Str: 25; Dex: 6; Con: 19; Int: 8; Wis: 12; Cha: 7; BAB: +4; CMB: +12; CMD: 20
Feats: Combat Casting, Iron Will, Power Attack
Skills: Cleric (2 + Int): Appraise (I)(c), Craft ( ) (I)(c), Diplomacy (Ch), Heal (W)(c), Knowledge (Arcana) (I*)(c), Knowledge (History) (I*)(c), Knowledge (Nobility) (I*)(c), Knowledge (Planes) (I*), Knowledge (Religion) (I*), Linguistics (I*), Perception (W) +7, Profession ( ) (W*)(c), Sense Motive (W)(c), Spellcraft (I*)(c) +4; Racial Modifiers:
Special Abilities:
Languages: Giant
Special Qualities:
Environment:
Organization:
Treasure: NPC Gear (masterwork breastplate, javelins (3), masterwork greatsword, amulet of natural armor +1, potion of cure light wounds, potion of invisibility, scroll of cure moderate wounds, unholy symbol, alchemist's fire (2), 157gp
8 Ogres Total
6 Ogres; CR: 3; XP: 800; Align: CE; Large humanoid (giant)
Init: -1; Senses: darkvision 60 ft., low-light vision; Perception +5
DEFENSE: AC: 17; TAC: 8; FFAC: 17; HD: 4d8+12; HP: 30; Saves: For: +6, Ref: 0, Will: +3
OFFENSE: Speed: 30 ft. (40 ft. base); Melee: greatclub +7 (2d8+7); Ranged: javelin +1 (1d8 +5); Space: 10 ft.; Reach: 10 ft.
Statistics: Str: 21 ; Dex: 8 ; Con: 15 ; Int: 6 ; Wis: 10 ; Cha: 7 ; BAB: +3 ; CMB: +9 ; CMD: 18
Feats: Iron Will, Toughness
Skills: Climb +7, Perception +5
Languages: Giant
Organization: solitary, pair, gang (3-4), or family (5-16)
Treasure: standard (hide armor, greatclub, 4 javelins, other treasure), 800gp
Ogre; CR: 3; XP: 800; Align: CE; Large humanoid (giant)
Init: -1; Senses: darkvision 60 ft., low-light vision; Perception +5
DEFENSE: AC: 17; TAC: 8; FFAC: 17; HD: 4d8+12; HP: 30; Saves: For: +6, Ref: 0, Will: +3
OFFENSE: Speed: 30 ft. (40 ft. base); Melee: masterwork greatclub +8 (2d8+7); Ranged: javelin +1 (1d8 +5); Space: 10 ft.; Reach: 10 ft.
Statistics: Str: 21 ; Dex: 8 ; Con: 15 ; Int: 6 ; Wis: 10 ; Cha: 7 ; BAB: +3 ; CMB: +9 ; CMD: 18
Feats: Iron Will, Toughness
Skills: Climb +7, Perception +5
Languages: Giant
Organization: solitary, pair, gang (3-4), or family (5-16)
Treasure: standard (masterwork hide armor, greatclub, 4 javelins, other treasure), 800gp
Ogre; CR: 3; XP: 800; Align: CE; Large humanoid (giant)
Init: -1; Senses: darkvision 60 ft., low-light vision; Perception +5
DEFENSE: AC: 17; TAC: 8; FFAC: 17; HD: 4d8+12; HP: 30; Saves: For: +6, Ref: 0, Will: +3
OFFENSE: Speed: 30 ft. (40 ft. base); Melee: masterwork glaive +8 (2d8+7); Ranged: javelin +1 (1d8 +5); Space: 10 ft.; Reach: 20 ft.
Statistics: Str: 21 ; Dex: 8 ; Con: 15 ; Int: 6 ; Wis: 10 ; Cha: 7 ; BAB: +3 ; CMB: +9 ; CMD: 18
Feats: Iron Will, Toughness
Skills: Climb +7, Perception +5
Languages: Giant
Organization: solitary, pair, gang (3-4), or family (5-16)
Treasure: standard (masterwork hide armor, greatclub, 4 javelins, other treasure), 800gp
Loot: 128pp, 823gp, 67sp, 52 cp; Gems (184 7gp): Alabaster (12 gp), Bloodstone (50 gp), Chrysoprase (40 gp), Chrysoprase (50 gp), Citrine (60 gp), Deep Blue Spinel (100 gp), Garnet (70 gp), Jasper (45 gp), Milky Quartz (60 gp), Moonstone (60 gp), Onyx (45 gp), Onyx (60 gp), Opal (650 gp), 2 x Rock Quartz (8 gp), Rock Quartz (9 gp), Rock Quartz (10 gp), Shell (10 gp), Smoky Quartz (40 gp), Topaz (400 gp), Turquoise (10 gp), Zircon (50 gp); Art (2305gp): Bronze flagon with warrior images (50 gp), Carved jade idol (80 gp), Copper brazier with religious markings (50 gp), Decorated silver plate (60 gp), Engraved jade scarab (85 gp), Gold and silver chess set (100 gp), Gold baby rattle (100 gp), Ivory drinking horn with copper ends (60 gp), Ivory drinking horn with silver ends (110 gp), Painted paper fan with silver slats (20 gp), 2 x Platinum holy symbol (Davian, Avergore) (500 gp), Polished darkwood chalice (50 gp), Porcelain mask (40 gp), Silver candelabra with holy symbol (75 gp), Silver chess set (50 gp), Silver cup with royal crest (100 gp), Silver flagon with religious markings (80 gp), 3 x Silver statue of a dragon (65 gp) Items: Masterwork Bastard Sword (335 gp), Masterwork Longbow (375 gp), Masterwork Longsword (315 gp), Masterwork Sap (301 gp), Masterwork Shortspear (301 gp), Masterwork darkwood lute (300 gp)
Potion of Bullet Shield (uc, 300 gp), 2 x Potion of Cure Light Wounds (cr, 50 gp), Potion of Endure Elements (cr, 50 gp), Potion of Enlarge Person (cr, 50 gp), Potion of Jump (cr, 50 gp), Potion of Protection from Evil (cr, 50 gp), Potion of Protection from Law (cr, 50 gp), Potion of Remove Fear (cr, 50 gp), Potion of Remove Sickness (um, 50 gp), Potion of Resist Fire (3rd) (cr, 300 gp), Potion of Stabilize (cr, 25 gp), Scroll of Animal Messenger (cr, 150 gp), Scroll of Bane (cr, 25 gp), Scroll of Bear's Endurance (cr, 150 gp), Scroll of Cause Fear (cr, 25 gp)
Scroll of Color Spray (cr, 25 gp), Scroll of Hypnotism (cr, 25 gp), Scroll of Magic Weapon (cr, 25 gp), Scroll of Obscuring Mist (cr, 25 gp), Scroll of Owl's Wisdom (cr, 150 gp), Scroll of Protection from Evil (cr, 25 gp), Scroll of Ray of Frost (cr, 12 gp 5 gp), Scroll of Shield (cr, 25 gp), Scroll of Shield Other (cr, 150 gp), Wand of Inflict Light Wounds (cr, 750 gp), Wand of Shillelagh (cr, 750 gp) (design provides clue to function)
Lion, Dire; CR: 5; XP: 1,600; Align: N; Large animal
Init: +6; Senses: low-light vision; scent; Perception +11
DEFENSE: AC: 15; TAC: 11; FFAC: 13; HD: 868+24; HP: 60; Saves: For: +9, Ref: +8, Will: +3
OFFENSE: Speed: 40 ft.; Melee: bite +12 (1d8+7 plus grab), 2 claws +13 (1d6+7); Space: 10 ft.; Reach: 5 ft.; Special Attacks: pounce, rake (2 claws +13, 1d6+7)
Statistics: Str: 25; Dex: 15; Con: 17; Int: 2; Wis: 12; Cha: 10; BAB: +6; CMB: +14 (+18 grapple); CMD: 26 (30 vs. trip)
Feats: Improved Initiative, Run, Skill Focus (Perception), Weapon Focus (claw)
Skills: Acrobatics (D) +11, Perception (W) +11, Stealth (D) +7 (+11 in undergrowth); Racial Modifiers: +4 Acrobatics, +4 Stealth (+8 in undergrowth)
Environment: warm plains or hills
Organization: solitary, pair, or pride (3-8)
Treasure: none
10 Goblin; CR: 1/3; XP: 135; Goblin warrior 1; Align: NE; Small humanoid (goblinoid)
Init: +6; Senses: darkvision 60 ft.; Perception -1
DEFENSE: AC: 15 (16 shield) ; TAC: 13 ; FFAC: 14 ; HD: 1d10+1; HP: 6 ; Saves: For: +3, Ref: +2, Will: -1
OFFENSE: Speed: 30 ft. ; Melee: shortsword +2 (1d4/19-20); Ranged: short bow +4 (1d4/x3)
Statistics: Str: 11 ; Dex: 15 ; Con: 12 ; Int: 10 ; Wis: 9 ; Cha: 6 ; BAB: +1; CMB: 0 ; CMD: 12
Feats: Improved Initiative
Skills: Ride +10, Stealth +10, Swim +4 ; Racial Modifiers: +4 Ride, +4 Stealth
Languages: Goblin
Organization: gang (4-9), warband (10-16 with goblin dog mounts), or tribe (17+ plus 100% noncombatants; 1 sergeant of 3rd level per 20 adults; 1 or 2 lieutenants of 4th or 5th level; 1 leader of 6th-8thlevel; and 10-40 goblin dogs, wolves, or worgs)
Treasure: NPC Gear (leather armor, light wooden shield, short sword, short bow with 20 arrows, other treasure), 85gp
“This little humanoid has a flat face, broad nose, pointed ears, wide mouth, and small, sharp fangs. It walks upright, but its arms hang almost to its knees.”
Misc: (838gp, 4sp, 1 cp)
Altar (30 gp),
Amphora of Vinegar (2 gp, 80 lb),
Artisan's Tools (5 gp, 5 lb),
6 x Bag of 10 Pitons (1 gp, 5 lb),
11 x Bag of 20 Sling Bullets (2 sp, 10 lb)
Bag of Chestnuts (1 gp, 1 lb)
Bag of Common Spice (1 gp, 1 lb)
7 x Bag of Iron Nails (5 sp, 1 lb)
Bag of Salt (2 sp, 1 lb)
Bag of Wheat (1 cp, 1 lb)
Barrel (2 gp, 30 lb)
2 x Basket (4 sp, 1 lb)
Bedroll (1 sp, 5 lb)
Bench (10 gp)
21 x Bolt of Linen (5 gp, 10 lb)
Bottle of Spiced Wine (2 gp, 4 lb)
Bottle of Vinegar (1 sp, 4 lb)
2 x Box of 20 Arrowheads (5 sp, 1 lb)
14 x Box of 20 Candles (2 sp, 1 lb)
2 x Box of Charcoal (1 sp, 20 lb)
6 x Box of Firewood (1 cp, 20 lb)
Chariot (100 gp, 200 lb)
Cheap Wig (1 sp)
2 x Chisel (5 sp, 2 lb)
Clay Tankard (2 cp, 2 lb)
2 x Fishing Net (4 gp, 5 lb)
16 x Flask of Oil (1 sp, 1 lb)
Hammer (5 sp, 2 lb)
Handsaw (3 gp, 5 lb)
12 x Iron Bar (1 sp, 5 lb)
Iron Pot (8 sp, 4 lb)
12 x Ladder (10') (2 sp, 20 lb)
14 x Lamp (1 sp, 1 lb)
Large Iron Box (2 gp, 100 lb)
2 x Large Wooden Chest (2 gp, 50 lb)
Loaf of Bread (2 cp, 1/2 lb)
Loom (50 gp)
2 x Manacles (15 gp, 2 lb)
Merchant's Scale (2 gp, 1 lb)
Pair of Dice (1 sp)
Pair of Oars (4 gp, 20 lb)
Piton (1 sp, 1/2 lb)
18 x Pole (10') (5 cp, 8 lb)
Pouch of Tobacco (5 sp, 1 lb)
14 x Rack of Firewood (1 sp, 200 lb)
2 x Riding Saddle (10 gp, 25 lb)
Rope Ladder (50') (3 gp, 25 lb)
3 x Sack of Animal Feed (2 sp, 50 lb)
Sack of Apples (5 gp, 50 lb)
Salted Ham (2 gp, 4 lb)
3 x Sewing Needle (5 sp)
Shears (5 gp, 2 lb)
18 x Sickle (1 gp, 2 lb)
5 x Signet Ring (5 gp)
16 x Sledge (1 gp, 10 lb)
2 x Small Cask of Ale (2 sp, 8 lb)
Small Cask of Common Spice (5 gp, 5 lb)
2 x Small Cask of Molasses (4 gp, 8 lb)
Small Cask of Sausages (1 gp, 5 lb)
11 x Small Cask of Wax (2 sp, 5 lb)
9 x Small Glass Rod (1 sp)
3 x Small Hunting Trap (4 gp, 5 lb)
6 x Small Wooden Chest (1 gp, 10 lb)
10 x Snowshoes (8 gp, 8 lb)
16 x Spade (2 gp, 8 lb)
2 x Tent (10 gp, 20 lb)
Throne (50 gp)
Tiny Lead Box (1 gp, 5 lb)
Vial of Ink (8 gp)
2 x Wagon (35 gp, 400 lb)
Wedge of Cheese (8 sp, 4 lb)
3 x Wood Axe (5 gp, 8 lb)
Wooden Drum (5 gp, 3 lb)
34 x Wooden Holy Symbol (1 gp)
2 x Wool Cloak (5 sp, 3 lb)