Zaddot Greengullet found a lure that he claims can catch anything he desires. He even boasts it can catch the elusive, Aggrot, the mad pike. Unfortunately, he has yet to try this out, as those who venture too close to the mad pike's lair, seem to be attacked by fell creatures as if the mad pike itself sent them to vanquish the fisherman.
Keeeeelzich
Abaia; CR: 10; XP: 9,600; Align: N; Huge magical beast (aquatic)
Init: +3; Senses: arcane sight, darkvision 60 ft., low-light vision; Perception +19
DEFENSE: AC: 25; TAC: 11; FFAC: 22; HD: 14d10+70; HP: 147; Saves: For: +14, Ref: +12, Will: +8; SR: 21 (in water only)
OFFENSE: Speed: 20 ft.; Melee: bite +21 (3d6+8/19-20 plus grab), tail slap +15 (2d6+4 plus grab); Space: 15 ft.; Reach: 15 ft.; Special Attacks: constrict (2d6+12), endless coils; Spell-Like Abilities: (CL 14th; concentration +17);
Constant - arcane sight, speak with animals
At will - control water, hydraulic torrent, rainbow pattern(DC 17)
1/day - control weather
Statistics: Str: 26; Dex: 16; Con: 21; Int: 17; Wis: 14; Cha: 17; BAB: +14; CMB: +24 (+28 grapple); CMD: 37 (can't be tripped)
Feats: Critical Focus, Improved Critical (bite), Iron Will, Power Attack, Staggering Critical, Vital Strike, Weapon Focus (bite)
Skills: Knowledge (Arcana) (I*) +17, Knowledge (Nature) (I*) +17, Perception (W) +19, Spellcraft (I*) +17, Stealth (D) +12(+24), Swim (S) +16; Racial Modifiers: +12 Stealth in water
Special Abilities:
Eldritch Gizzard (Su): An abaia can activate arcane spell trigger items as if it were a 14th-level sorcerer. It can store items in a special compartment within its stomach and activate them as if it were holding them. It can swallow or regurgitate an item as a standard action.
Endless Coils (Ex): As a full-round action, an abaia can attempt a single combat maneuver check to grapple up to two Large or four Medium or smaller creatures within its reach. Any targets successfully grabbed take constrict damage. The abaia only needs to succeed at one grapple check to maintain a grapple against multiple opponents.
Wave Rider (Su): An abaia moving onto land brings a sheath of water with it, allowing it to swim on land. Its swim speed drops by 10 feet at the start of its turn if it is out of the water, and the sheath dissipates entirely when the abaia’s swim speed reaches 20 feet. An abaia wave riding on land retains its spell resistance but loses its bonus to Stealth.
Languages: Aquan, Sylvan, speak with animals
Special Qualities: eldritch gizzard, wave rider
Environment: warm lakes
Organization: solitary
Treasure: standard Staff of Fire - 9 ch, Staff of Charming 5 ch, Wand of Scorching Ray - 40 ch, Wand of Heat Metal - 34 ch
"This multi-eyed eel’s brightly colored markings shift in complex, ever-changing patterns."
Coins 77 gp, 50 sp
Gems
Amber (100 gp)
Aquamarine (500 gp)
Jasper (55 gp)
Smoky Quartz (60 gp)
Total value = 715 gp
Masterwork Items
Masterwork Battleaxe (310 gp)
Masterwork Light Wooden Shield (153 gp)
Total value = 463 gp
Magic Items
Heavy Steel Shield (+1 shield) (1170 gp)
Potion of Guidance (cr, 25 gp)
Sizzling Arrow (1516 gp)
Total value = 2711 gp
Total value 3971 gp