Ratfolk, Fighter - warden 5; CR: 4; XP: 1,200; Ratfolk fighter 5 Align: N; Small humanoid (ratfolk)
Init: +2; Senses: darkvision 60 ft.; Perception +2
DEFENSE: AC: 21; TAC: 13; FFAC: 19; HD: 5d10+10; HP: 42; Saves: For: +7, Ref: +4, Will: +2 (+1 vs. fear); Defensive Abilities: bravery +1
OFFENSE: Speed: 20 ft.; Melee: masterwork iron flail +11 (1d6+5/19-20), bite +2 (1d3+1) or short sword +8 (1d4+2/19-20), bite +2 (1d3+1); Ranged: light crossbow +8 (1d6/19-20);
Special Attacks: swarming, weapon training (flails +1)
Statistics: Str: 14; Dex: 15; Con: 14; Int: 14; Wis: 10; Cha: 8; BAB: ++5; CMB: +6 (+8 disarm or trip); CMD: 18 (20 vs, disarm or trip)
Feats: Combat Expertise, Improved Disarm, Improved Trip, Sharptooth, Weapon Focus (flail), Weapon Specialization (flail)
Skills: (Fighter (2+Int): Climb (S)(c) +8, Craft (alchemy) (I)(c) +4, Handle Animal (Ch*)(c) +4, Intimidate (Ch)(c) +7, Knowledge (Dungeoneering) (I*)(c) +7, Knowledge (Engineering) (I*)(c) +7, Perception (W) +2, Profession ( ) (W*)(c), Ride (D)(c), Survival (W) +7, Swim (S)(c) +8, Use Magic Device (Ch) +1
Special Abilities:
Languages: Common
Special Qualities: armor training 1
Treasure: NPC Gear (potion of cure moderate wounds, acid, +1 breastplate, masterwork light steel shield, light crossbow, masterwork bolts (20), masterwork cold iron flail, short sword, cloak of resistance +1), 148gp