Thry’el Dorastae of Brazen
Druid, Creeping Death; CR: 14; XP: 38,400; Elf druid 15 Align: N; Medium humanoid (elf)
Init: +7; Senses: Perception +18
DEFENSE: AC: 31 ; TAC: 16 ; FFAC: 27 ; HD: 15d8+25 ; HP: 96 ; Saves: For: +12 , Ref: +10 , Will: +16, +2 vs. enchantments, +4 vs. fey and plant-targeted effects; SR: ; DR: 10/adamantine (150 points); Defensive: 25% to negate critical and sneak attacks; Immune: poison, sleep
OFFENSE: Speed: 30 ft. ; Melee: +1 cold iron scythe +13/+8/+3 (2d4+2/x4)
Special Attacks:
wild shape 6/day
Domain Spell-Like Abilities: (CL 15th; concentration +20)
8/day – wooden fist (+7 damage to foe when using unarmed attacks)
Druid Spells Prepared (CL 15th; concentration +20)
8th – control plantsD(DC 23), word of recall
7th – animate plantsD, creeping doom (DC 22), true seeing
6th – antilife shell, mass cure light wounds, repel woodD, wall of stone
5th – baleful polymorph (DC 20), insect plague, stoneskin, transmute rock to mud, tree stride, wall of thornsD
4th – air walk, command plantsD (DC 19), cure serious wounds, freedom of movement, rusting grasp, scrying
(DC 19)
3rd – daylight, greater magic fang (2), plant growthD, protection from energy (2) (DC 18)
2nd - barkskinD (3), bear’s endurance, lesser restoration, longstrider
1st – entangleD, (DC 16), cure light wounds (2), faerie fire (2), obscuring mist, speak with animals
0 (at will) – detect magic, light, mending, read magic
D domain spell; Domains: Plant
Statistics: Str: 13 ; Dex: 16 ; Con: 12 ; Int: 12 ; Wis: 20 ; Cha: 12 ; BAB: +11 ; CMB: +12 ; CMD: 28
Feats: Blind-Fight, Combat Casting, Combat Reflexes, Dodge, improved Initiative, Natural Spell, Power Attack, Spell Penetration
Skills: Climb +5, Fly +7, Handle Animal +9, Heal +13, Knowledge (geography) +10, Knowledge (nature) +14, Knowledge (planes) +9, Perception +18, Ride +6, Spellcraft +14 (+16 to identify magic item properties), Survival +19, Swim +5
Special Qualities: a thousand faces, bramble armor (1d6 +7 damage to foe striking druid without reach, 15 rds/day), elven magic, nature bond (doman: plant), nature sense, orisons, timeless body, trackless step, weapon familiarity, wild empathy +14, woodland stride
Special Abilities:
Languages: Abyssal, Common, Druidic, Elven
Organization:
Treasure: potion of cure serious wounds (3), potion of haste (2), scroll of heal (2), +1 dragonhide breastplate, +1 fortification heavy wooden shield, +1 cold iron scythe, +1 amulet of natural armor, +2 cloak of resistance, +4 headband of inspired wisdom, pearl of power (1st), +2 ring of protection, holly and mistletoe, spell component pouch, 652gp.
Other 4 druids -
Lasell of Alarant - Elf
Kiddrin Grassleaf - Halfling
Ninkre - Human
Fesselrathe - Half-Elf
Barometz; CR: 15; XP: 51,200; Align: N; Gargantuan plant
Init: +5; Senses: low-light vision; Perception +27
DEFENSE: AC: 31; TAC: 11; FFAC: 26; HD: 22d8+154; HP: 253; Saves: For: +20, Ref: +12, Will: +11; Immune electricity, plant traits
OFFENSE: Speed: 40 ft.; Melee: gore +23 (5d10+15/19-20); Space: 20 ft.; Reach: 20 ft.;
Special Attacks: powerful charge (gore, 10d10+15), trample (5d10+15, DC 31)
Statistics: Str: 30; Dex: 21; Con: 24; Int: 2; Wis: 15; Cha: 9; BAB: +16; CMB: +30 (+34 bull rush or overrun); CMD: 45 (47 vs. bull rush or overrun, 49 vs. trip)
Feats: Awesome Blow, Bleeding Critical, Critical Focus, Greater Bull Rush, Greater Overrun, Improved Bull Rush, Improved Critical (gore), Improved Overrun, Iron Will, Power Attack, Weapon Focus (gore)
Skills: Perception (W) +27
Environment: any forests
Organization: solitary or serving druid masters
Treasure: none
"This massive green ramlike creature's pelt is actually a tangle of vines, and its horns are wickedly sharp wooden branches."