Crystalfolk, Emerald Fighter 3; CR: 2; XP: 800; Emerald crystalfolk fighter (two-handed fighter) 3; Align: N; Large outsider (native earth)
Init: +0; Senses: darkvision 60 ft., Perception +5
DEFENSE: AC: 17; TAC: 9; FFAC: 17; HD: 3d10+9+3; HP: 34; Saves: For: +7, Ref: +2, Will: +4; Immune: acid, SD: 1/day reflect ray
OFFENSE: Speed: 30 ft, 20ft. in armor; Melee: masterwork greatsword +7 (3d6+8/19-20) or heavy flail +5 (2d8 +8/19-20); Ranged: javelin +2 (1d8+3); Space: 10 ft.; Reach: 5 ft.
Statistics: Str: 17; Dex: 11; Con: 16; Int: 10; Wis: 14; Cha: 4; BAB: +3; CMB: +7 (+8 on sunder); CMD: 17 (18 vs sunder)
Feats: Power Attack, Weapon Focus (greatsword), Furious Focus, Intimidating Prowess
Skills: Fighter (2+Int): Climb (S)(c), Craft ( ) (I)(c), Handle Animal (Ch*)(c), Intimidate (Ch)(c) +6, Knowledge (Dungeoneering) (I*)(c), Knowledge (Engineering) (I*)(c), Perception (W) +5, Profession ( ) (W*)(c), Ride (D)(c), Stealth (D) -4, Swim (S)(c) Racial Modifiers:
Languages: Common, Terran
Special Attacks:
Shattering Strikes (Ex): At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd.
Overhand Chop (Ex): At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls.
Special Qualities: Light sensitivity, crystalline form (+2 AC vs. rays, 1/day reflect ray), elemental immunity (acid), vulnerable to sunlight, overhand chop
Treasure: NPC Gear (half-plate, masterwork greatsword, javelins (3), heavy flail, cloak of resistance +1, potion of cure light wounds(2)), 144gp