Ranger; CR: 2; XP: 600; Human male ranger 3 Align: NG; Medium humanoid (human)
Init: +3; Senses: Perception +7
DEFENSE: AC: 16; TAC: 13; FFAC: 13; HD: 3d10+6; HP: 28; Saves: For: +4, Ref: +6, Will: +2
OFFENSE: Speed: 30 ft.; Melee: longsword +5 (1d8+2/19-20) or shortspear +5 (1d6+2); Ranged: longbow +8 (1d8+2/x3) or Point Blank longbow +9 (1d8+3/x3) or Rapid Shot longbow +6/+6 (1d8+2/x3) or Point Blank longbow +7/+7 (1d8+3/x3);
Special Attacks: favored enemy (orcs +2)
Statistics: Str: 14; Dex: 17; Con: 12; Int: 10; Wis: 13; Cha: 10; BAB: +2; CMB: +5; CMD: 18
Feats: Point Blank Shot, Weapon Focus (longbow), Endurance (*), Rapid Shot
Skills: Climb (S) +8, Knowledge (Local) (I*) +3, Knowledge (Nature) (I*) +6, Perception (W) +7, Stealth (D) +9, Survival (W) +7
Special Qualities: track +2, wild empathy +1, combat style feat (archery - Precise Shot), favored terrain (forest)
Languages: Common
Treasure: NPC gear (potion of cure light wounds (2), potion of cat's grace, alchemist's fire (2), masterwork arrows (3), smokestick, masterwork studded leather, masterwork composite longbow (+2), arrows (20), longsword, shortspear, 63gp)
Fighter, Level 03; CR: 2; XP: 600; Human male fighter 3 Align: N; Medium humanoid (human)
Init: +6; Senses: Perception +4
DEFENSE: AC: 20; TAC: 12; FFAC: 18; HD: 3d10+6; HP: 27; Saves: For: +4, Ref: +3, Will: +4; Defensive Abilities: bravery +1
OFFENSE: Speed: 30 ft.; Melee: masterwork longsword +7 (1d8+3/19-20) or cold iron dagger +6 (1d4+3/19-20); Ranged: heavy crossbow +5 (1d10/19-20)
Statistics: Str: 17; Dex: 14; Con: 12; Int: 8; Wis: 13; Cha: 10; BAB: +4; CMB: +6; CMD: 18
Feats: Cleave, Improved Initiative, Iron Will, Power Attack, Toughness
Skills: Heal (W) +2, Perception (W) +4, Survival (W) +5
Languages: Common
Special Qualities: armor training 1, bravery +1
Treasure: NPC Gear (potion of bull strength, potion of moderate light wounds, potion of enlarge person, alchemist's fire, holy water, oil (2), healer's kit (2 uses remaining), masterwork breastplate, heavy wooden shield, cold iron dagger, heavy crossbow, bolts (20), masterwork longsword, bedroll, tindertwigs (2), whetstone, wooden holy symbol, 124gp)
Fighter, Level 05; CR: 4; XP: 1,200; Human male fighter 5 Align: N; Medium humanoid (human)
Init: +6; Senses: Perception +6
DEFENSE: AC: 21; TAC: 12; FFAC: 19; HD: 5d10+10; HP: 45; Saves: For: +6, Ref: +4, Will: +5; Defensive Abilities: bravery +1
OFFENSE: Speed: 30 ft.; Melee: masterwork longsword +12 (1d8+7/19-20) or cold iron dagger +9 (1d4+6/19-20); Ranged: heavy crossbow +7 (1d10/19-20)
Statistics: Str: 18; Dex: 14; Con: 12; Int: 8; Wis: 13; Cha: 10; BAB: +5; CMB: +9; CMD: 21
Feats: Cleave, Improved Initiative, Iron Will, Power Attack, Toughness, Weapon Focus (longsword), Weapon Specialization (longsword)
Skills: Heal (W) +2, Perception (W) +6, Survival (W) +5
Languages: Common
Special Qualities: armor training 1, bravery +1, weapon training 1 (heavy blades)
Treasure: NPC Gear (potion of bull strength, potion of moderate light wounds, potion of enlarge person, +1 breastplate, +1 cloak of resistance, alchemist's fire, holy water, oil (2), healer's kit (2 uses remaining), heavy wooden shield, cold iron dagger, heavy crossbow, bolts (20), masterwork longsword, bedroll, tindertwigs (2), whetstone, wooden holy symbol, 204gp)
Figher, Half-Elf (Archer); CR: 1/2; XP: 200; Half-Elf fighter (archer) 1 Align: NG; Medium humanoid (elf, human)
Init: +3; Senses: low-light vision; Perception +6
DEFENSE: AC: 21; TAC: 12; FFAC: 18; HD: 1d10+1; HP: 12; Saves: For: +3, Ref: +3, Will: +1; +2 saves vs enchantment spells and effects, Immune: sleep,
OFFENSE: Speed: 30 ft.; Melee: longsword +4 (1d8+3/19-20); Ranged: composite longbow (+3) +4 (+5);(1d8+3(+4)/x3)
Statistics: Str: 16; Dex: 16; Con: 12; Int: 13; Wis: 12; Cha: 10; BAB: +1; CMB: +4; CMD: 17
Feats: Point Blank Shot, Precise Shot, Skill Focus (Perception)
Skills: (2 + Int): Climb (S)(c), Craft ( ) (I)(c), Handle Animal (Ch*)(c), Intimidate (Ch)(c)+4, Knowledge (Dungeoneering) (I*)(c), Knowledge (Engineering) (I*)(c), Perception (W)+6, Profession ( ) (W*)(c), Ride (D)(c), Swim (S)(c) Racial Modifiers: +2 Perception
Special Abilities:
Languages: Common, Elven
Special Qualities: adaptability (skill focus (perception)), keen senses (+2 perception), elf blood, multitalented
Treasure: NPC Gear (composite longbow, alchemist's fire, breastplate, heavy wooden shield, longsword, bedroll, oil (2), tindertwigs (2), whetstone, wooden holy symbol), 3gp