Orc, Shadow - Sergeant; CR: 2; XP: 800; Shadow orc fighter 2/wizard 1 Align: CE; Medium humanoid
Init: +5; Senses: darkvision 60 ft.; Perception +2
DEFENSE: AC: 11 (15); TAC: 11; FFAC: 10 (14); HD: 2d10+4+1d6+2; HP: 18; Saves: For: +5, Ref: +1, Will: +2 (+1 vs. fear); Defensive abilities: bravery +1
OFFENSE: Speed: 40 ft.; Melee: saw-toothed sabre +5 (+7) (1d8+2 (+4)/19-20) or saw-toothed sabre +3 (+5) (1d8+2 (+4)/19-20) and saw-toothed sabre +3 (1d8+1 (+2)/19-20); Ranged: long bow +5 (1d8/x3);
Spell-Like Abilities: (CL 1st);
1/day - invisibility
Wizard Spells Prepared: (CL 1st, concentration +8);
1st - 2 - true strike, color spray (DC 14)
0 (at will) - bleed (DC 13), detect magic, resistance
Statistics: Str: 15 (19); Dex: 13; Con: 14; Int: 16; Wis: 11; Cha: 10; BAB: +2; CMB: +4; CMD: 15
Feats: Two-Weapon FightingR, Weapon Focus (saw-toothed sabre)R, Weapon Focus (long bow)R, Exotic Weapon Proficiency (saw-toothed sabre), Improved Initiative, Power Attack, Scribe ScrollC, Combat Casting
Skills (15): Appraise (I)(c), Climb (S)(c)+7, Craft ( ) (I)(c), Fly (D)(c), Handle Animal (Ch*)(c), Intimidate (Ch)(c)+3, Knowledge (Arcana) (I*)(c)+7, Knowledge (Dungeoneering) (I*)(c)+8, Knowledge (Engineering) (I*)(c)+8, Knowledge (Geography) (I*)(c), Knowledge (History) (I*)(c), Knowledge (Local) (I*)(c), Knowledge (Nature) (I*)(c), Knowledge (Nobility) (I*)(c), Knowledge (Planes) (I*)(c)+7, Knowledge (Religion) (I*)(c), Linguistics (I*)(c), Perception (W)+2, Profession ( ) (W*)(c), Ride (D)(c), Spellcraft (I*)(c)+7, Stealth (D)+2, Swim (S)(c)
Languages: Common, Orc, Undercommon
Special Qualities: two-weapon fighting; spells: invisibility 1/day; poison use, fast, weapon focus (saw-toothed sabre, long bow), bravery +1, arcane bond, arcane school, cantrips
Environment: temperate hills, mountains, or underground
Organization: solitary, gang (2-4), squad (11-20 plus 2 sergeants of 3rd level and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 sergeant of 3rd level per 10 adults, 1 lieutenant of 5th level per 20 adults, and 1 leader of 7th level per 30 adults)
Treasure: NPC gear (potion of bull strength, potion of cure moderate wounds, scrolls of mage armor (2), scrolls of magic missile (3), disguise self (2), obscuring mist, burning hands, saw-toothed sabre (2), long bow, quiver, arrows (20), black adder venom (2), spellbook, other treasure), 53 gp
Spellbook: 1st - true strike, magic missile, disguise self, identify, color spray, burning hands, obscuring mist