Rogue, Ratfolk - troubleshooter; CR: 5; XP: 1,600; Ratfolk rogue 6 Align: N; Small humanoid (ratfolk)
Init: +4; Senses: darkvision 60 ft.; Perception +12
DEFENSE: AC: 19; TA5: 14; FFAC: 15; HD: 6d8+12; HP: 42; Saves: For: +5, Ref: +10, Will: +4; Defensive Abilities: evasion, trap sense +2, uncanny dodge
OFFENSE: Speed: 20 ft.; Melee: masterwork rapier +10 (1d4/18-20); Ranged: hand crossbow +9 (1d3/19-20); Special Attacks: sneak attack +3d6, swarming;
Statistics: Str: 11; Dex: 18; Con: 14; Int: 12; Wis: 12; Cha: 8; BAB: +4; CMB: +3; CMD: 17
Feats: Deft Hands, Pack Rat, Weapon Finesse
Skills: Rogue (8+Int): Acrobatics (D)(c) +13 (+9 when jumping), Appraise (I)(c) +7, Bluff (Ch)(c) +5, Climb (S)(c) +6, Craft (alchemy) (I)(c) +3, Diplomacy (Ch)(c) +5, Disable Device (I*)(c) +20, Disguise (Ch)(c), Escape Artist (D)(c) +13, Intimidate (Ch)(c), Knowledge (Dungeoneering) (I*)(c), Knowledge (Local) (I*)(c) +10, Linguistics (I*)(c), Perception (W)(c) +12, Perform ( ) (Ch)(c), Profession ( ) (W*)(c), Sense Motive (W)(c) +10, Sleight of Hand (D*)(c) +6, Stealth (D)(c) +17, Swim (S)(c) +5, Use Magic Device (Ch*)(c) +10
Special Abilities:
Languages: Common, Undercommon
Special Qualities: rogue talents (fast stealth, quick disable, trap spotter), trapfinding +3
Environment:
Organization:
Treasure: NPC Gear (elixir of hiding, potion of cure light wounds, potion of invisibility (2), wand of shocking grasp (CL 4th, 12 charges), acid (2), +1 studded leather armor, hand crossbow with 10 bolts, masterwork rapier, cloak of resistance +1, grappling hook, masterwork thieves' tools, silk rope (50 ft.)), 314 gp