KINGDOM
Alignment:
Size (Terrain 223 Hexes):
Capital:
Notable Settlements (Population/Districts): Ulthorak (/), Frung Hall (/), Deddik Falls (/), Kusk (/), Trulk (/), Lednar (/), Rasp (/), Darkgate (/), Walrin (/), Corisk's Bastion (/), Rankwood (/), Redwhat (/), Midpost (/), Bloodshade (/), Felkrax Drop (/)
Ruler: Krag Ulthorak the Massive
Government:
Languages:
Religions: Alarant, Asmodeus, Azzatar, Brazen, Brushtek Fanzrin, Bugosh, Chennoz, Dragar, Erasha, Felkrax, Huxxik, Kollror An'lak, Krussik, Lorimar, Melgauth, Nimbus, Perince, Selex, Sethenil, Sinscrill, Styrden, Taris, Tiamat, Xellix, Zarg't Azzkrat, Zarinel
Corruption:
Crime:
Law:
Lore:
Productivity:
Society:
Economy:
Stability:
Loyalty:
Consumption:
DEMOGRAPHICS
Government:
Population:
Humans
Half-Elves
Gnomes
Dwarves
Elves
Halflings
Half-Orcs
Notable NPC's:
Notable Sites:
MARKETPLACE
Base Value: < > ; Purchase Limit: < > ; Spellcasting: < >
Resources: < >
Magic Items (Base Value: < >)
Minor Items: ; Medium Items: ; Major Items:
SOCIAL
Religions: Alarant, Asmodeus, Azzatar, Brazen, Brushtek Fanzrin, Bugosh, Chennoz, Dragar, Erasha, Felkrax, Huxxik, Kollror An'lak, Krussik, Lorimar, Melgauth, Nimbus, Perince, Selex, Sethenil, Sinscrill, Styrden, Taris, Tiamat, Xellix, Zarg't Azzkrat, Zarinel
Celebrations:
History:
Industries:
Physical Properties:
Government:
Defenses:
Populations and Neighborhoods
Customs and Beliefs:
Taxes:
Frequency: 1/year
Clergy: 5%
Citizens:
Upper Class: 10%
Middle Class: 10%
Lower Class: 10%
Business Owners: 15% of profit
Adventurers: 15% of total value including magical items
Crime and Punishment:
Laws:
Arson: Prison plus reparation fees, plus other sentences depending on result of arson
Assault: Prison plus workforce
Assault of Public Official or Military: Prison and workforce
Attempted Murder: Fight in arena against champion(s) of person assaulted and sold to slave trader if survives
Attempting to Overthrow Government: Death
Burglary: Loss of hand, item(s) returned, plus value of item(s) stolen
Counterfeiting: Prison plus workforce plus fine
Defrauding the Government: Prison plus workforce
Defrauding the Public: Prison plus workforce
Desertion from the Army: Fight in the Arena to the death and sold to slave trader if survives
Kidnapping: Sold to slave traders, loss of property
Murder: Fight in the Arena to the death and sold to slave trader if survives
Murder of Public Official or Military: Death - public execution
Public Indecency: Public Display in stocks for 1 day
Public Intoxication: Public Display in stocks for 1 day
Public Nuisance: Public Display in stocks for 1 day
Tax Evasion: Prison plus workforce, plus fine which could include loss of property (if owned)
Theft: Loss of hand, item(s) returned, plus value of item(s) stolen
Treason: Death - public execution
Vandalism: Workforce and fee
Special: Peace Chords must be placed upon all weapons in towns - failure to do so, will result in forfeiture of the weapon.