Human Cavalier 12; CR: 11; XP: 12,800; Human Cavalier 11 Align: LN; Medium humanoid (human)
Init: +2; Senses: Perception +10
DEFENSE: AC: 30; TAC: 13; FFAC: 28; HD: 12d10+24+12; HP: 88; Saves: For: +10, Ref: +6, Will: +4;
OFFENSE: Speed: 20 ft.; Melee: +1 longsword +22/+17/+12 (1d8+9/19-20) or +2 lance +22/+17/+12 (1d8+10/x3) or masterwork flail +21/+16/+11 (1d8+8); Ranged: light crossbow +14 (1d8/19-20); Special Attacks: challenge 4/day (+12 damage, additional +4 damage as long as only one threatening foe);
Statistics: Str: 27; Dex: 14; Con: 14; Int: 8; Wis: 10; Cha: 12; BAB: +12/+7/+2; CMB: +18; CMD: 30
Feats: Combat Reflexes, Dazzling Display, Intimidating Prowess, Mounted Combat, Mounted Shield, Paired Opportunists, Precise Strike, Ride-by Attack, Shatter Defenses, Spirited Charge, Trample, Weapon Focus (longsword)
Skills: Cavalier (4+Int): Bluff (Ch)(c) +16, Climb (S)(c) +11, Craft ( ) (I)(c), Diplomacy (Ch)(c), Handle Animal (Ch*)(c), Intimidate (Ch)(c) +25, Perception (W) +15, Profession ( ) (W*)(c), Ride (D)(c) +11 (+17 with mount), Sense Motive (W)(c), Swim (S)(c) Racial Modifiers:
Special Abilities:
Languages: Common
Special Qualities: banner, braggart, cavalier's charge, demanding challenge, expert trainer, greater tactician, mighty charge, mount (horse), order of the cockatrice, steal glory, tactician 2/day (Precise Strike, 6 rounds)
Treasure: NPC Gear (+2 full plate, +2 heavy steel shield, amulet of natural armor +2, circlet of persuasion, light crossbow, 10 bolts, masterwork flail, +2 lance, +1 longsword, belt of giant strength +6, ring of protection +2, backpack, banner, grappling hook, rations (4), silk rope, sunrods (3)), 4,308gp
Mount:
Horse, Effective Druid Level 12; CR: ; XP: ; Align: N; Large animal
Init: +3; Senses: low-light vision, scent; Perception +9
DEFENSE: AC: 40; TAC: 14; FFAC: 35; HD: 10d8+30; HP: 75; Saves: For: +9, Ref: +12, Will: +4;
OFFENSE: Speed: 35 ft.; Melee: bite +12 (1d4+5) and 2 hooves +10 (1d6+4); Space: 10 ft.; Reach: 5 ft.;
Statistics: Str: 20; Dex: 20; Con: 14; Int: 2; Wis: 12; Cha: 6; BAB: +7; CMB: +14 (+16 tp overrun); CMD: 28 (32 vs. trip)
Feats: Dodge, Heavy Armor Proficiency, Improved Overrun, Light Armor Proficiency, Power Attack, Toughness
Bonus Tricks: combat training, work
Skills: Acrobatics (D)(c)(ac) +13, Appraise (I), Bluff (Ch), Climb (S)(c), Craft ( ) (I), Diplomacy (Ch), Disable Device (I*), Disguise (Ch), Escape Artist (D)(ac), Fly (D)(ac)(c), Handle Animal (Ch*), Heal (W), Intimidate (Ch)(ac), Knowledge (arcana) (I*), Knowledge (Dungeoneering) (I*), Knowledge (Engineering) (I*), Knowledge (Geography) (I*), Knowledge (History) (I*), Knowledge (Local) (I*), Knowledge (Nature) (I*), Knowledge (Nobility) (I*), Knowledge (Planes) (I*), Knowledge (Religion) (I*), Linguistics (I*), Perception (W)(ac)(c) +9, Perform ( ) (Ch), Profession ( ) (W*), Ride (D), Sense Motive (W), Sleight of Hand (D*), Spellcraft (I*), Stealth (D)(ac)(c), Survival (W)(ac), Swim (S)(ac)(c), Use Magic Device (Ch*); Racial Modifiers:
Special Qualities: devotion, evasion, link
Treasure: NPC Gear (+2 half-plate barding, amulet of natural armor +1, horseshoes of crushing blows, riding saddle, bit and bridle)