Orc, Shadow - Sergeant; CR: 2; XP: 600; Shadow orc fighter 3 Align: CE; Medium humanoid
Init: +5; Senses: darkvision 60 ft.; Perception +0
DEFENSE: AC: 14; TAC: 11; FFAC: 13; HD: 3d10+6; HP: 30; Saves: For: +5, Ref: +2, Will: +1 (+1 vs. fear); Defensive abilities: bravery +1
OFFENSE: Speed: 40 ft.; Melee: saw-toothed sabre +7 (+9) (1d8+3 (+5)/19-20) or saw-toothed sabre +5 (+7) (1d8+3 (+5)/19-20) and saw-toothed sabre +5 (1d8+1 (+2)/19-20); Ranged: long bow +5 (1d8/x3);
Spell-Like Abilities: (CL 1st);
1/day - invisibility
Statistics: Str: 17 (21); Dex: 13; Con: 14; Int: 13; Wis: 11; Cha: 10; BAB: +3; CMB: +6; CMD: 17
Feats: Two-Weapon FightingR, Weapon Focus (saw-toothed sabre)R, Weapon Focus (long bow)R, Exotic Weapon Proficiency (saw-toothed sabre), Improved Initiative, Power Attack, Cleave
Skills: Climb (S)(c)+8, Craft ( ) (I)(c), Handle Animal (Ch*)(c), Intimidate (Ch)(c)+4, Knowledge (Dungeoneering) (I*)(c), Knowledge (Engineering) (I*)(c), Perception (W), Profession ( ) (W*)(c), Ride (D)(c), Stealth (D)+3, Swim (S)(c)
Languages: Common, Orc, Undercommon
Special Qualities: two-weapon fighting; spells: invisibility 1/day; poison use, fast, weapon focus (saw-toothed sabre, long bow), bravery +1, armor training
Environment: temperate hills, mountains, or underground
Organization: solitary, gang (2-4), squad (11-20 plus 2 sergeants of 3rd level and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 sergeant of 3rd level per 10 adults, 1 lieutenant of 5th level per 20 adults, and 1 leader of 7th level per 30 adults)
Treasure: NPC gear (potion of bull strength, potion of cure moderate wounds, masterwork studded leather armor, saw-toothed sabre (2), long bow, quiver, arrows (20), black adder venom (2), other treasure), 203 gp