Ranger 4, Dragonslayer, Dwarf; CR: 3; XP: 800; Dwarf ranger 3 Align: LE; Medium humanoid (dwarf)
Init: +2; Senses: Darkvision 60 ft.; Perception +9
DEFENSE: AC: 20; TAC: 12; FFAC: 18 (+6 armor, +2 shield); HD: 4d10+8+4; HP: 39; Saves: For: +7, Ref: +7, Will: +4; +2 vs. poison, spells, and spell-like abilities; Defensive Abilities: +4 dodge bonus to AC against monsters of the giant subtype
OFFENSE: Speed: 20 ft.; Melee: masterwork dwarven waraxe +9 (1d10+3/20x3) or masterwork dwarven waraxe +7 (1d10+3/20x3) and masterwork hand axe +6 (1d6+3/20 x3); Ranged: heavy crossbow +6 (1d10/19-20 x2);
Special Attacks: +1 on attack rolls against goblinoid and orc humanoids, favored enemy (dragon +2);
Ranger Spells Prepared: (CL 1, concentration +3);
1st (+1) - longstrider
Statistics: Str: 17, Dex: 15, Con: 14, Int: 10, Wis: 15, Cha: 6 BAB: +4; CMB +7; CMD 19 (23 vs. bull rush or trip)
Feats: Double Slice, EnduranceB, Two-Weapon Fighting, Weapon Focus (dwarven waraxe)
Skills: Ranger (6+Int): Climb (S)(c) +10, Craft ( ) (I)(c), Handle Animal (Ch*)(c), Heal (W)(c), Intimidate (Ch)(c), Knowledge (Dungeoneering) (I*)(c) +7, Knowledge (Geography) (I*)(c) +7, Knowledge (Nature) (I*)(c) , Perception (W)(c) +9 (+2 to notice unusual stonework), Profession (miner) (W*)(c) +9, Ride (D)(c), Spellcraft (I*)(c), Stealth (D)(c), Survival (W)(c) +9, Swim (S)(c); Racial Modifiers: +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones, +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors.
Special Abilities:
Languages: Common, Dwarven
Special Qualities: favored terrain (mountains, +2), hunter's bond (companions), track +2, wild empathy +2; Dwarf: Slow and Steady (dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance), defensive training (dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype), hardy (Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities), stability (dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground), greed (dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones), stonecunning (dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking), hatred (dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes), weapon familiarity (dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon)
Environment:
Organization:
Treasure: NPC Gear (breastplate, heavy wooden shield, masterwork dwarven waraxe, masterwork hand axe, heavy crossbow with 20 bolts, potion of cure moderate wounds, cloak of resistance +1), 217 gp