Goblin, Leader; CR: 3; XP: 800; Goblin warrior 4; Align: NE; Medium humanoid (goblinoid)
Init: +6; Senses: darkvision 60 ft.; Perception -1
DEFENSE: AC: 14 (15 shield) ; TAC: 13 ; FFAC: 14 ; HD: 4d10+4 ; HP: 28 ; Saves: For: +5 , Ref: +3 , Will: 0
OFFENSE: Speed: 30 ft. ; Melee: shortsword +5 (1d6/19-20); Ranged: short bow +6 (1d6/x3)
Statistics: Str: 11 ; Dex: 15 ; Con: 12 ; Int: 10 ; Wis: 9 ; Cha: 6 ; BAB: +4; CMB: 4 ; CMD: 16
Feats: Improved Initiative, Weapon Focus (shortsword)
Skills: Ride +13, Stealth +13, Swim +4 ; Racial Modifiers: +4 Ride, +4 Stealth
Languages: Goblin
Organization: gang (4-9), warband (10-16 with goblin dog mounts), or tribe (17+ plus 100% noncombatants; 1 sergeant of 3rd level per 20 adults; 1 or 2 lieutenants of 4th or 5th level; 1 leader of 6th-8thlevel; and 10-40 goblin dogs, wolves, or worgs)
Treasure: NPC Gear (leather armor, light wooden shield, short sword, short bow with 20 arrows, other treasure), 800gp