Rogue, Rathbon; CR: 1/2; XP: 200; Rathbon rogue 1 Align: NE; Small humanoid (reptile)
Init: +7; Senses: darkvision 60 ft.; Perception +3
DEFENSE: AC: 17; TAC: 14; FFAC: 14; HD: 1d8+1+1; HP: 10; Saves: For: +1, Ref: +5, Will: -1;
OFFENSE: Speed: 40 ft.; Melee: short sword +4 (1d4+3/19-20) or short sword +2 (1d4+3/19-20) and dagger +2 (1d3+1/19-20); Ranged: dagger +4 (1d3+3/19-20); Special Attacks: ferocity, +1d6 sneak attack
Statistics: Str: 16; Dex: 17; Con: 13; Int: 8; Wis: 8; Cha: 12; BAB: +0; CMB: +2; CMD: 15
Feats: Improved Initiative, Two-Weapon Fighting
Skills: (8 + Int): Acrobatics (D)(c) +7, Appraise (I)(c), Bluff (Ch)(c) +5, Climb (S)(c), Craft ( ) (I)(c), Diplomacy (Ch)(c), Disable Device (I*)(c) +3, Disguise (Ch)(c), Escape Artist (D)(c) +7, Intimidate (Ch)(c) +5, Knowledge (Dungeoneering) (I*)(c), Knowledge (Local) (I*)(c), Linguistics (I*)(c), Perception (W)(c)+3, Perform ( ) (Ch)(c), Profession ( ) (W*)(c), Sense Motive (W)(c), Sleight of Hand (D*)(c), Stealth (D)(c) +11, Swim (S)(c), Use Magic Device (Ch*)(c); Racial Modifiers: +4 Stealth
Languages: Common, Draconic
Special Qualities: Shadow Resistance (Gain cold resistance 5 and electricity resistance 5) (2 RP), Shadow Blending (Attacks made against this race while they are within areas of dim light have a 50% miss chance instead of the normal 20% miss chance. This trait does not grant total concealment, it just increases the miss chance) (1 RP), Swarming (two can share the same square at the same time. If they are and attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares) (1 RP), Fast (+10' speed) (1 RP), Ferocity (Remain conscious and continue fighting even if hit point totals fall below 0. Still staggered at 0 hit points or lower and lose 1 hit point each round as normal) (4 RP), Multi-talented ( Members of this race choose two favored classes at 1st level and gain +1 hit points or +1 skill rank whenever they take a level in either of those classes) (+2 RP), Light Blindness (Abrupt exposure to bright light blinds members of this race for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area) (-1 RP)
Treasure: NPC gear (potion of cure light wounds, acid (2), smokestick, tanglefoot bag, masterwork studded leather, daggers (5), short sword, thieves' tools), 25gp