Doom Prophet; CR: 2; XP: 600; Half-orc adept 4 Align: CE; Medium humanoid (human, orc)
Init: +0; Senses: darkvision 60 ft.; Perception +2
DEFENSE: AC: 13; TAC: 10; FFAC: 13; HD: 4d6+16; HP: 30; Saves: For: +3, Ref: +1, Will: +6; Defense Abilities: orc ferocity
OFFENSE: Speed: 30 ft.; Melee: masterwork heavy mace +7 (1d8+4); Ranged: masterwork sling +3 (1d4+4);
Adept Spells Prepared: (CL 4th; concentration +6)
2nd - darkness
1st - burning hands (DC 13), cause fear (DC 13), command (DC 13)
0 (at will) - detect magic, guidance, read magic
Statistics: Str: 18; Dex: 10; Con: 15; Int: 9; Wis: 14; Cha: 8; BAB: +2; CMB: +6; CMD: 16
Feats: Skill Focus (Intimidate), Toughness
Skills: Acrobatics (D), Appraise (I), Bluff (Ch) -1, Climb (S) +4, Craft ( ) (I), Diplomacy (Ch) -1, Disable Device (I*), Disguise (Ch) -1, Escape Artist (D), Fly (D) +3, Handle Animal (Ch*), Heal (W) +2, Intimidate (Ch) +7, Knowledge (arcana) (I*), Knowledge (Dungeoneering) (I*), Knowledge (Engineering) (I*), Knowledge (Geography) (I*), Knowledge (History) (I*), Knowledge (Local) (I*), Knowledge (Nature) (I*), Knowledge (Nobility) (I*), Knowledge (Planes) (I*), Knowledge (Religion) (I*) +3, Linguistics (I*), Perception (W) +2, Perform ( ) (Ch), Profession ( ) (W*), Ride (D), Sense Motive (W) +2, Sleight of Hand (D*), Spellcraft (I*), Stealth (D), Survival (W) +2, Swim (S) +4, Use Magic Device (Ch*)
Languages: Common, Orc
Special Qualities: orc blood, summon familiar (bat), weapon familiarity
Treasure: NPC Gear (scroll of bear's endurance, scroll of bull's strength, scroll of cure light wounds, scroll of scorching ray (3), alchemist's fire (2), masterwork studded leather, masterwork heavy mace, masterwork sling, bullets (10), silver unholy symbol, spell component pouch), 118 gp