Duergar, Lieutenant; CR: 5; XP: 1,600; Duergar Ranger 6 Align: LE; Medium humanoid (dwarf)
Init: +1; Senses: darkvision 120 ft.; Perception +11
DEFENSE: AC: 16 (20); TAC: 11; FFAC: 15 (19); HD: 6d10+24 ; HP: 61 ; Saves: For: +8, Ref: +6, Will: +4 (+1 vs. fear, +2 vs. spells); Immune: paralysis, phantasms, poison; Weaknesses: light sensitivity
OFFENSE: Speed: 20 ft.; Melee: +1 warhammer +11/+6 (1d8+4 (2d6+4)/x3); Ranged: masterwork light crossbow +8(1d8/19-20);
Special Attacks: favored enemy (dwarves +4, elves +2)
Spell-Like Abilities: (CL 6th, concentration +3)
1/day - dust of twilightAPG, ironskin*
Ranger Spells Prepared: (CL 3rd; concentration +5)
1st - lead bladesAPG, longstrider
Statistics: Str: 16 ; Dex: 12 ; Con: 14 ; Int: 10 ; Wis: 15 ; Cha: 4 ; BAB: +6 ; CMB: +9; CMD: 20 (24 vs. bull rush or trip on solid ground)
Feats: Cleave, Endurance, Mounted Combat, Power Attack, Weapon Focus (warhammer)
Skills: Climb +11, Handle Animal +6, Knowledge (dungeoneering) +9, Perception +11, Ride +9, Survival +11; Racial Modifiers: +2 Perception relating to stonework, +4 Stealth
Special Qualities: favored terrain (underground +2), hunter's bond (companions), ironskinned*, slow and steady, stability, track +3, twilight touched*, wild empathy +3
Languages: Common, Dwarven Undercommon
Organization: solitary, team (2-5), squad (6-12 plus 3 sergeants of 3rd level and 1 leader of 3rd-8th level), or clan (13-80 plus 25% noncombatant children plus 1 sergeant of 3rd level per 5 adults, 3-6 lieutenants of 3rd-6th level and 1-4 captains of 9th level)
Treasure: NPC Gear (studded leather, masterwork light crossbow [20 bolts], warhammer, 16 gp)
"This bald, long-bearded dwarf has dull gray skin, low arching brows, and eyes that seem to absorb rather than reflect the light."