Orc, Mystic; CR: 2; XP: 600; Orc cleric 3 Align: CE; Medium humanoid (orc)
Init: -1; Senses: darkvision 60 ft.; Perception +2
DEFENSE: AC: 15 ; TAC: 9 ; FFAC: 15 ; HD: 3d8+3 ; HP: 20 ; Saves: For: +5 , Ref: +1 , Will: +5
Defensive Abilities: ferocity
Weaknesses: light sensitivity
OFFENSE: Speed: 20 ft.; Melee: battleaxe +5 (1d8+3/x3); Ranged: javelin +1 (1d6+3)
Special Attacks: channel negative energy 4/day (DC 12, 2d6)
Domain Spell-Like Abilities: (CL 3rd; concentration +4)
4/day – copycat (3 rounds), touch of evil (1 rounds)
Cleric Spells Prepared (CL 3rd; concentration +4)
2nd – bull’s strength, invisibilityD
1st – bane (DC 12), magic weapon, murderous commandUM (DC 12), protection from goodD
0 (at will) – bleed (DC 11), detect magic, guidance, read magici
D domain spell; Domains: Evil, Trickery
Statistics: Str: 17 ; Dex: 8 ; Con: 12 ; Int: 8 ; Wis: 13 ; Cha: 12 ; BAB: +2 ; CMB: +5 ; CMD: 14
Feats: Combat Casting, Skill Focus (Stealth)
Skills: Knowledge (religion) +4, Perception +2, Stealth +4:
Languages: Common, Orc
Special Qualities: weapon familiarity
Organization: solitary, gang (2-4), squad (11-20 plus 2 sergeants of 3rd level and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 sergeant of 3rd level per 10 adults, 1 lieutenant of 5th level per 20 adults, and 1 leader of 7th level per 30 adults)
Treasure: NPC Gear (scroll of sound burst, scroll of summon monster II, cloak of resistance +1, breastplate, battleaxe, javelins (4), wooden holy symbol), 135gp