Ghoul Huntsmaster; CR: 7; XP: 3,200; Ghoul ranger 6 Align: CE; Medium undead
Init: +5; Senses: darkvision 60 ft.; Perception +14
DEFENSE: AC: 20; TAC: 15; FFAC: 15; HD: 2d8+6d10+38; HP: 80; Saves: For: +9, Ref: +10, Will: +8; Special: channel resistance +2; Immune undead traits
OFFENSE: Speed: 40 ft.; Melee: bite +12 (1d6+2 plus disease and paralysis) and 2 claws +13 (1d8+2 plus paralysis); Ranged: masterwork composite longbow +13/+8 (1d8+2/x3); Special Attacks: paralysis (1d4+1 rounds, DC 15, elves are immune to this effect)
Ranger Spells Prepared: (CL 3rd; concentration +6)
1st - longstrider, magic fang
Statistics: Str: 15; Dex: 20; Con: - ; Int: 13; Wis: 16; Cha: 18; BAB: +7; CMB: +9; CMD: 24
Feats: Corpse Companion, Endurance, Improved Natural Attack (claw), Point-Blank Shot, Rapid Shot, Weapon Finesse, Weapon Focus (claw)
Skills: Undead/Ranger (6+Int): Acrobatics (D) +13(+17 when jumping), Climb (S)(c) +13, Craft ( ) (I)(c), Disable Device (I*) +13, Disguise (Ch)(c), Fly (D)(c), Handle Animal (Ch*)(c), Heal (W)(c), Intimidate (Ch)(c), Knowledge (Arcana) (I*)(c), Knowledge (Dungeoneering) (I*)(c), Knowledge (Geography) (I*)(c), Knowledge (Nature) (I*)(c), Knowledge (Religion) (I*)(c), Perception (W)(c) +14, Profession ( ) (W*)(c), Ride (D)(c), Sense Motive (W)(c), Spellcraft (I*)(c), Stealth (D)(c) +16, Survival (W)(c) +14, Swim (S)(c) +9
Languages: Common, Undercommon
Special Qualities: favored terrain (underground +2), hunter’s bond (animal), track +3, wild empathy +10
Special Abilities:
Disease (Su): Ghoul Fever: Bite – injury; save For DC 15; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based. A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast.
Treasure: standard, (+1 human-bane arrows (3), +1 seeking arrows (2), potion of inflict moderate wounds, wand of greater magic fang (12 charges), mwk studded leather, mwk composite longbow, arrows (50)), 42 gp
Animal Companion
Corpse Cat; CR: -; XP: -; Align: N; Small undead
Init: +6; Senses: darkvision 60 ft., low-light vision, scent; Perception +5
DEFENSE: AC: 20; TAC: 17; FFAC: 14; HD: 3d8+3; HP: 16; Saves: For: +4, Ref: +9, Will: +2; Immune: undead traits
OFFENSE: Speed: 50 ft.; Melee: bite +9 (1d4+1 plus trip), 2 claws +10 (1d2+1);
Statistics: Str: 13; Dex: 22; Con: -; Int: 2; Wis: 12; Cha: 12; BAB: +2; CMB: +2; CMD: 18 (22 vs. trip)
Feats: Weapon finesse, Weapon Focus (claw)
Bonus Tricks: attack [all creatures], come, fetch, guard, seek, stay, track
Skills: Acrobatics (D)(c)(ac) +10 (+18 when jumping), Appraise (I), Bluff (Ch), Climb (S)(c), Craft ( ) (I), Diplomacy (Ch), Disable Device (I*), Disguise (Ch), Escape Artist (D)(ac), Fly (D)(ac)(c), Handle Animal (Ch*), Heal (W), Intimidate (Ch)(ac), Knowledge (arcana) (I*), Knowledge (Dungeoneering) (I*), Knowledge (Engineering) (I*), Knowledge (Geography) (I*), Knowledge (History) (I*), Knowledge (Local) (I*), Knowledge (Nature) (I*), Knowledge (Nobility) (I*), Knowledge (Planes) (I*), Knowledge (Religion) (I*), Linguistics (I*), Perception (W)(ac)(c) +5, Perform ( ) (Ch), Profession ( ) (W*), Ride (D), Sense Motive (W), Sleight of Hand (D*), Spellcraft (I*), Stealth (D)(ac)(c) +14, Survival (W)(ac), Swim (S)(ac)(c), Use Magic Device (Ch*)