The tunnel narrows here and if players are observant (DC 20), they will notice that booted feet do not continue further while animals do. Secret door to the left (DC 25), will reveal a grate that is locked (DC 30). It leads to a freshly tunneled passage that runs parallel to the roper's tunnel. Was created by the duergar to avoid this very dangerous creature they call - Stonewrath
Stonewrath:
Roper, CR: 12; XP: 19200; Align: CE; Large aberration
Init: +5; Senses: darkvision 60 ft., low-light vision; Perception +24
DEFENSE: AC: 27; TAC: 10; FFAC: 26 (+1 Dex, +17 natural, –1 size); HD: 12d8+108; HP: 162; Saves: For: +13, Ref: +5, Will: +13; SR: 27; Immune electricity; Resist cold 10;
Weaknesses vulnerability to fire
OFFENSE: Speed: 10 ft.; Melee: bite +20 (4d8+18/19–20); Ranged: 6 strands +10 touch (1d6 Strength); Space: 10 ft.; Reach: 10 ft.; Special Attacks: pull (strand, 5 feet), strands;
Spell-Like Abilities: (CL );
Statistics: Str 34, Dex 13, Con 29, Int 13, Wis 16, Cha 12; BAB: +9; CMB: +22; CMD: 33 (can’t be tripped)
Feats: Improved Critical (bite), Improved Initiative, Iron Will, Skill Focus (Perception, Stealth), Weapon Focus (strand)
Skills: Aberration: (4+Int/HD) Acrobatics (D)(c), Climb (S)(c) +27, Escape Artist (D)(c), Fly (D)(c), Intimidate (Ch)(c), (Pick One Knowledge): Knowledge (Arcana) (I*), Knowledge (Dungeoneering) (I*) +16, Knowledge (Engineering) (I*), Knowledge (Geography) (I*), Knowledge (History) (I*), Knowledge (Local) (I*), Knowledge (Nature) (I*), Knowledge (Nobility) (I*), Knowledge (Planes) (I*), Knowledge (Religion) (I*) +13, Perception (W)(c) +24, Spellcraft (I*)(c), Stealth (D)(c) +18 (+26 in stony or icy areas), Survival (W)(c), Swim (S)(c); Racial Modifiers: +8 Stealth in stony or icy areas
Special Abilities:
Strands (Ex): A roper can extend up to six thin, sticky strands from its body at a time, launching them to a maximum range of 50 feet. A roper’s attacks with its strands resolve as ranged touch attacks. These strands are quite strong, but can be severed by any amount of slashing damage (a strand is AC 20). A creature struck by a strand is numbed and weakened by the strange material, and must make a DC 25 Fortitude save or take 1d6 points of Strength damage. The save DC is Constitution-based.
Languages: Aklo, Undercommon
Special Qualities:
Environment: any underground
Organization: solitary, pair, or cluster (3–6)
Treasure: standard, 9,000gp
"A huge eye opens in this conical creature’s front, just above a toothy mouth. Long strands of fibrous material whip from its sides."
Treasure:
Coins 42 pp, 302 gp, 155 sp, 70 cp
Gems
Aquamarine (500 gp)
Coral (80 gp)
Hematite (13 gp)
Obsidian (9 gp)
Sardonyx (35 gp)
Sardonyx (50 gp)
Tigereye (12 gp)
Total value = 699 gp
Masterwork Items
Masterwork Breastplate (350 gp)
Masterwork Greataxe (320 gp)
Masterwork Light Steel Shield (159 gp)
Masterwork Spear (302 gp)
Total value = 1131 gp
Heavy Steel Shield (Medium) (+3 shield) (9170 gp) - Named - Blade Breaker